Absorb siege projectiles

Absorb siege projectiles

in WvW

Posted by: Catalin.5341

Catalin.5341

Q:

Ok besides Sanctuary, Smoke Screen and Swirling Winds, are there any skills/classes that can absorb/ignore siege projectiles?

From all 3, the most efficient skill is the Swirling Winds, because you can boost it to a 24s reuse and covers a very wide area, while Smoke Screen had to be present in the exact spot the trebuchet is hitting and Sanctuary has a 120s reuse which makes it difficult to consistently eat trebuchet shots.

Reference: http://www.youtube.com/watch?v=AX3_zfcSJZ8

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

Absorb siege projectiles

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Posted by: Catalin.5341

Catalin.5341

For guardian, why is Shield of Absorption and Wall of Reflection not working? And has anyone tested Zealot’s Defense and Shield of the Avenger?

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

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Posted by: Chaba.5410

Chaba.5410

I’ve been testing the engineer’s Magnetic Shield against treb projectiles. It seems to work, but like a few of the other skills mentioned, you have to be in the exact spot and it only protects the toon, not the area. Swirling Winds remains the most efficient skill against trebs.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Catalin.5341

Catalin.5341

Well, the 3 skills I mentioned protect the siege weapon. that’s the whole point to not let the enemy destroy your trebuchet or your walls/gates. So there’s no engineer skill to protect siege weapons?

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

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Posted by: Slamz.5376

Slamz.5376

In related news, 4 elementalists can render siege (except for arrow carts) useless.

You really only need 3 elementalists if facing a single max-range trebuchet.

This game is too pro-zerg. Too few wide area AEs that can hit more than 5 people and too many ways to nullify them.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: Tyaen.5148

Tyaen.5148

Well, the 3 skills I mentioned protect the siege weapon. that’s the whole point to not let the enemy destroy your trebuchet or your walls/gates. So there’s no engineer skill to protect siege weapons?

Smoke screen is available on thrown elixir u, however it’s random, so it’s a 33% chance you get what you want.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: Catalin.5341

Catalin.5341

Anyone willing to share more information on this subject?

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

Absorb siege projectiles

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Posted by: Chaba.5410

Chaba.5410

Needs more testing.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Jayne.9251

Jayne.9251

Ele’s stoneskin will let you take one to the face, but you have to time it right

L’enfer, c’est les autres

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Posted by: Magiofdeath.2745

Magiofdeath.2745

This would be funny if it worked – does whirling defense on ranger reflect WvW siege? I know it reflects risen catapaults in PvE, so curious if it works in WvW.

Fort Aspenwood | Kurzick ftw!

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Posted by: Draygo.9473

Draygo.9473

No reflection skill works against siege, this is by design.

Delarme
Apathy Inc [Ai]

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Posted by: VerdantSF.1507

VerdantSF.1507

It’s kind of odd that engineers don’t have any skills to support siege engines. Just going by the class flavor of being mechanically inclined, they should be just as useful for protecting siege as elementalists. People might scream if engineers could heal siege engines, but it’s really no different from teams of eles who can completely block all damage if coordinated. Maybe a low, slow siege heal that would need multiple engineers to keep the machine up?

Mitchcraft the Mesmer
Get of Fenris [GoF] on Blackgate

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Posted by: Slamz.5376

Slamz.5376

I agree that “engineers” don’t live up to their name for WvW. Elementalists are experts for killing siege and defending siege. Mesmers are experts for getting forces into (and behind) enemy lines, as well as for rushing golems. Thieves are premier 1v1 killers including Dolyak assassins. Guardians are one of the best for making sure late-arrival enemies can’t get into the tower.

Engineers are basically just a generic AE DPS class. My engineer has over 10,000 WvW kills and I finally switched to an Elementalist and I can’t think of any reason to go back (other than my engineer has the commander icon and it’s non-transferable…humph.)

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained