Ac's doing insane damage on seige again
Support.
If they dont want to take them out of the game, reduce the max cap on arrow carts per map, per server.
They dont have to be taken out the game completely.Damage needs to be reduced vs players ,sieges..Arrowcarts should not be the main factor of winning or losing,and wiping a zerg while youre at it.Arrowcarts should be reduced to being a supportsiege,supporting the zerg and holding the attackers off for a Bit ( not completely wiping them or making sure they wont even try to siege at all with just 2 people inside the tower on arrowarts. ).Guardians and warriors can sustain a bit of dmg from arrowcarts,but i see people with light/medium gear that will drop like fly’s,its fun collecting the bags..its sad that such a thing even exists in wvwvw.
I do like the idea of ac’s being limited per map/server,limit the amount being able to be placed in towers from a gazillion to about 3 – 4 ? Upping this number for Keeps/Garrisons.
(edited by Caedmon.6798)
They dont have to be taken out the game completely.Damage needs to be reduced vs players ,sieges..Arrowcarts should not be the main factor of winning or losing,and wiping a zerg while youre at it.Arrowcarts should be reduced to being a supportsiege,supporting the zerg and holding the attackers off for a Bit ( not completely wiping them or making sure they wont even try to siege at all with just 2 people inside the tower on arrowarts. ).Guardians and warriors can sustain a bit of dmg from arrowcarts,but i see people with light/medium gear that will drop like fly’s,its fun collecting the bags..its sad that such a thing even exists in wvwvw.
I do like the idea of ac’s being limited per map/server,limit the amount being able to be placed in towers from a gazillion to about 3 – 4 ? Upping this number for Keeps/Garrisons.
4 people can hold off alot with 4 super carts. Would rather have a map limit so servers would need to be strategic about placement.
The game is turning into Arrow Cart Wars 2.
they just should revert back the weird decision that wall of reflection don’t reflect AC projectiles anymore…
but yeah, the AC are erm… insane
Damage is fine, range is a bit much.
Siege damage trait possibly?
Sup acs still do massive damage to siege.
are you all against using AC’s or something? drop a AC and kill the opposing people using the AC’s and THEN drop Rams. not sure what the problem is with people seem to have with AC’s
OR better yet drop a treb, you cheapskates same supply as 2 sup rams.