Ac's doing insane damage on seige again

Ac's doing insane damage on seige again

in WvW

Posted by: Offski.4897

Offski.4897

Rams are melting in less than 30 seconds, has the early May patch change been reverted? I know there are numerous posts on ac’s, but when will something be done?

Rams, Cata’s and ballista’s are pretty much redundant at the moment. We had the best 2 days of wvw since release when siege was taken out of the picture(and yes my server lost everything to golem rushes as well). Now we are back to servers, even with queues on the map only fighting under arrow cart fire.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Ac's doing insane damage on seige again

in WvW

Posted by: Kimhyuna.1035

Kimhyuna.1035

Support.
If they dont want to take them out of the game, reduce the max cap on arrow carts per map, per server.

Minion

Ac's doing insane damage on seige again

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Posted by: Caedmon.6798

Caedmon.6798

They dont have to be taken out the game completely.Damage needs to be reduced vs players ,sieges..Arrowcarts should not be the main factor of winning or losing,and wiping a zerg while youre at it.Arrowcarts should be reduced to being a supportsiege,supporting the zerg and holding the attackers off for a Bit ( not completely wiping them or making sure they wont even try to siege at all with just 2 people inside the tower on arrowarts. ).Guardians and warriors can sustain a bit of dmg from arrowcarts,but i see people with light/medium gear that will drop like fly’s,its fun collecting the bags..its sad that such a thing even exists in wvwvw.

I do like the idea of ac’s being limited per map/server,limit the amount being able to be placed in towers from a gazillion to about 3 – 4 ? Upping this number for Keeps/Garrisons.

(edited by Caedmon.6798)

Ac's doing insane damage on seige again

in WvW

Posted by: Kimhyuna.1035

Kimhyuna.1035

They dont have to be taken out the game completely.Damage needs to be reduced vs players ,sieges..Arrowcarts should not be the main factor of winning or losing,and wiping a zerg while youre at it.Arrowcarts should be reduced to being a supportsiege,supporting the zerg and holding the attackers off for a Bit ( not completely wiping them or making sure they wont even try to siege at all with just 2 people inside the tower on arrowarts. ).Guardians and warriors can sustain a bit of dmg from arrowcarts,but i see people with light/medium gear that will drop like fly’s,its fun collecting the bags..its sad that such a thing even exists in wvwvw.

I do like the idea of ac’s being limited per map/server,limit the amount being able to be placed in towers from a gazillion to about 3 – 4 ? Upping this number for Keeps/Garrisons.

4 people can hold off alot with 4 super carts. Would rather have a map limit so servers would need to be strategic about placement.

The game is turning into Arrow Cart Wars 2.

Minion

Ac's doing insane damage on seige again

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Posted by: Lalangamena.3694

Lalangamena.3694

they just should revert back the weird decision that wall of reflection don’t reflect AC projectiles anymore…

but yeah, the AC are erm… insane

Ac's doing insane damage on seige again

in WvW

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Damage is fine, range is a bit much.

I speak for my self and no one else. Only fools believe they speak for a majority.

Ac's doing insane damage on seige again

in WvW

Posted by: Rawr.5930

Rawr.5930

Siege damage trait possibly?

Sup acs still do massive damage to siege.

Meega Kweesta

Ac's doing insane damage on seige again

in WvW

Posted by: Zepher.7803

Zepher.7803

are you all against using AC’s or something? drop a AC and kill the opposing people using the AC’s and THEN drop Rams. not sure what the problem is with people seem to have with AC’s

OR better yet drop a treb, you cheapskates same supply as 2 sup rams.

Sincerly, Me.