Add WvW Rank Requirement to WvW Commander Tag
Split tags have been suggested a lot. And while I agree it’s silly how someone with 0 experience in WvW can be a leader, servers learn very fast not to follow bad players.
But a WvW rank really doesn’t mean anything. I could get to rank 100, rank 200, rank 500 by just spamming Staff #1 on my Guardian mindless in a Zerg and knowing little to nothing about siege placements, defense tactics, stacking and priorities.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
In short: give new commanders a chance to prove themselves. If they fail, nobody will follow them (this is mostly bad, because sooner or later they would be useful, when nobody else can or willing to lead)
More to this: the current wxp WvW “rank” has nothing to do with someone’s ability to lead or the knowledge of the WvW game mode. You just have to create a new level 1 character, go to WvW and follow a “zerg”. Every time a sentry is killed or tower taken or similar happens, you just have to be insided that circle, and there is the source of your “rank”. This can be increased even faster when the game is in a “karma train” or “pvdoor mode”, and only shows how many time you spent doing this […]
This doesn’t mean that every player got to current “rank” this way, but unfortunately at least a part of our “rank” is from such shameful sources…
We already proposed enough ideeas related to the commander tag (see a previous CDI), and nothing was implemented yet… we need the ability to hide the tag from non-squad members or non-guild members and so on, including choosing different colors.
Also the option for each of us to ignore certain commander tags (for various reasons, like troll commanders and grievers) and keep it hidden from our sight (temporarily or permanent).
[FUG/SG/TDT] on the Jade Quarry
(edited by Delta.2093)
This was a problem in the start of GW2 as well, a PVE player with no expirience would be a commander.
I would like to suggest that both a rank would be required as well as removing the gold cost, and adding a harsh badges of honor cost.
I would like to suggest that both a rank would be required as well as removing the gold cost, and adding a harsh badges of honor cost.
Then we will end up with even less players with commander tag, unless the title becomes account wide (alts included), with wxp account wide too (will be in “future”).
It seems that you are playing on servers and timezones when there are too many commanders present and they all fight over who to lead – which is silly (aka childish) at least. In these cases, with the actual system, go close to the commander you want to follow, right click on the character icon and select “Join Squad”. This will hide all other commanders tags. You can’t and should not force others to choose the same person. It’s up to every server to build up a friendly and cooperative community.
We can’t propose anything to filter out incompetent players; except maybe requiring a commander academy diploma… Wxp means nothing, badges mean nothing — and will filter out good leaders on new alts.
On most servers, at the moment, in a lot of timezones, the problem is rather that nobody wants or can lead, no tags at all… and less, when there are too many “commanders” present. Any change should take into consideration the impact on these periods too.
These discussions, especially when leads to fighting over “power” in map chat, makes many people to hate tagging up, and leaves a bitter taste in everyone involved. Commanders are hated even when they work hard and make the right choices — because there is always somebody smarter, who wants either to focus on attack, or defending a tower, and both is not possible. This is what leaves you sooner or later without any tags. And thus we should encourage everyone to buy a tag and at least try to lead, and see how hard it its… and servers which supports new players and helps them to grow, having a nice time together… instead of fighting over who should be “the boss”.
[FUG/SG/TDT] on the Jade Quarry
Last night I was doing a bit of home defend, so I started to follow a commander.
After got beaten like five times I was like: “WTF is going on here?!?!”
It turned out that this is the commander’s first attempt to lead a zerg outside of his guild/friends.
And I thought: “Why not, we all must start somewhere…” So I kept following him and by the end of the night I started to really enjoy it. Sure he did some mistakes, like slightly misplaced ballistae, wrong positioning, attacking camps with 4+ minutes of buff on the supervisor. But nothing worth an uninstall
He did his best and I really appreciate his efforts. I did enjoy it and I’m sure the most of the followers too. Nobody was forced to come with us by the way…
(anyway he had a veteran wvw leader with him without tag just to help him to avoid the biggest mistakes but he let this commander lead us…)
And don’t forget you need the commander tag in PvE too…
I am all for the rank allowing commanders choose a different tag colour. Seperate the pve commanders from the pve ones. Not that I do not follow a new commander, everyone gets a fair chance, or more than one.
Why is it even something you buy with gold in the first place? Any PvE title in the game requires more skill than becoming a commander, which is just… well odd.
Instead of reinventing the wheel why only follow commanders you know and don’t follow commanders you don’t.
And if it’s a new one, check it out, or roam.
Getting tired of these threads…