Add a "weight" trap

Add a "weight" trap

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Posted by: Solstice.1097

Solstice.1097

thought it would be fun to break up zergs just a little bit by adding a large AoE trap that activates based on X+ number of enemies inside it at once

their collective weight sets off the trap and they all get daze/bleed/cripple every 2 seconds or something until they get out of the trap.

smaller groups can run right over it no prob.

maybe even could sell variants of it. lower cost smaller traps that only require 5+ to set off, up to expensive giant traps that require 40+ to set off.

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Posted by: Slomo.1029

Slomo.1029

I suggested this when traps were announced, noone noticed.
Why not make a area trap that sets off when 50+ run trough and applies a new condition that is similar to cripple, but cant be cleansed off.

EDIT: Oh right, because it would hurt the zerging.

~ Gandara

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Posted by: Sobat.8650

Sobat.8650

A pitfall trap would be entertaining

Add a "weight" trap

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Posted by: Rennoko.5731

Rennoko.5731

A pitfall trap would be entertaining

Insta-killing large groups of people that run over it? That would be amazing.

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Posted by: Slomo.1029

Slomo.1029

A pitfall trap would be entertaining

Insta-killing large groups of people that run over it? That would be amazing.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Traps-Get-More-Out-of-WvW/page/3#post1980307

~ Gandara

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Posted by: Player Character.9467

Player Character.9467

A pitfall trap would be entertaining

Insta-killing large groups of people that run over it? That would be amazing.

Meteornado? what?

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Posted by: Chopps.5047

Chopps.5047

I like this. +1

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: selan.8354

selan.8354

yeah we need more trap areas for our keeps. atm with the current masteries its wayyyyyyyy to easy to zerg a keep withing a minute.
i’d say make it more like eb jp traps, where u can even cage people in and they have to bash their way ou, also the trap sounds pretty amazing. 60+ would sure have a bad time with this one.
the keeps need an overall make over. thy need to be more complex with more narrow passages. example:
in eb langor a giant zerg got the backwall down. now the whole zerg had to walk along the cliff to get to that wall. i was 1 person noticing the advantage and used my pull. boom 5 insta dead.i necro with fear would have caused even more damage. so yeah it is possible to defend, but the current towers and keeps are too easy to cap.
make capping an epic event, nit a 1min zergfest or golem zerg party.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Mattargul.9235

Mattargul.9235

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

Add a "weight" trap

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Posted by: Theftwind.8976

Theftwind.8976

We need Moats! With alligators! Hungry alligators! Oh and a drawbridge of course. Those sharks in Bay just cannot cut the mustard.

Theftwind (HoD)