Add more variance to the matchup system

Add more variance to the matchup system

in WvW

Posted by: Neko.9021

Neko.9021

Please change up the variance of the matchup system. Please widen it back to what it was in the beginning, when randomization was introduced.

I think that ANet did a great thing experimenting with how to match up worlds – no randomization, lots of randomization, leagues, and little randomization (what we have now).

I feel that the “lots of randomization” option, which was the first system used to randomize matchups, was the most preferable system. It struck a good balance between what leagues did (with far too many matches that were simply too wide) and what’s going on now (which is pretty darn boring, if the titles of the matchup subsection are any indicator).

Please consider returning to the first randomization system.

Add more variance to the matchup system

in WvW

Posted by: Ben K.6238

Ben K.6238

Is there any chance of widening the volatility a little bit, without pushing the cap out too far?

Right now, there’s a gap of 170 points between T1 and T2 on the NA servers, and a gap of 130 points between T3 and T4 – in theory if both servers either side of that gap rolled low on one end and high on the other, they could swap places, but it’s exceedingly unlikely.

If the weighting was changed somewhat so that it was more likely to roll (-100, -50) or (+50, +100) than (-50, +50), we’d get more movement within that range without giving us the massive blowouts we had before. We’d still see blowouts, of course, but that happens any time you deviate from strict tiers. But most importantly ratings between the tiers will be tested more often.