Add more variance to the matchup system
Is there any chance of widening the volatility a little bit, without pushing the cap out too far?
Right now, there’s a gap of 170 points between T1 and T2 on the NA servers, and a gap of 130 points between T3 and T4 – in theory if both servers either side of that gap rolled low on one end and high on the other, they could swap places, but it’s exceedingly unlikely.
If the weighting was changed somewhat so that it was more likely to roll (-100, -50) or (+50, +100) than (-50, +50), we’d get more movement within that range without giving us the massive blowouts we had before. We’d still see blowouts, of course, but that happens any time you deviate from strict tiers. But most importantly ratings between the tiers will be tested more often.