Adding Lore Content

Adding Lore Content

in WvW

Posted by: Eirdyne.9843

Eirdyne.9843

Hi,

Tonight I was running around Edge of the Mists, something I haven’t done for awhile. I was startled to find I found the content refreshing. However, what it lacks is a reason to be there.

Edge of the Mists is Aerus City from Dark Age of Camelot in most of its detail, but with this beautiful uniqueness that deserves lore.

Why do you rush us through your content Guild Wars Devs? Why? In old games you made a place unique by having us stay for awhile, camp a place, wait for mana to regenerate, gain exp, talk about the fights, and generally enjoy the scenery of this or that particular camp. Guild Wars 2 just pushes you on to the next thing. Why not force us to sit and smell the roses for awhile? Why not give us content that brings us to an area where we camp out for its challenge instead of rushing by it all imagining nothing and appreciating so little?

Who built these places? How did we come to find it? What sort of technological innovation (magical or otherwise) wrought such a place? Who were the people’s that made this? Why have we never heard of them? Where did they go or why did they fall?

Every generation of video game is less and less interested in is own content though it’s obvious someone put so much love and care into the making of these places.

Make maps with camps again please? Make maps with lore related purpose? You want this to be a community game, but you do so much to cut away these elements that actually cultivate that community.

Make us hold a location and sieges be meaningful, where those with us are vital and we get to know one another. Otherwise everyone on the screen is just the drama of motion that could just as well be filled in by NPCs – though not yours. Your NPCs stand around like landmines so please never suppose your version of npc is sufficient. You need to learn how to path creatures more often and see how to make camps. It’s a lost art.

Adding Lore Content

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Who built these places? How did we come to find it? What sort of technological innovation (magical or otherwise) wrought such a place? Who were the people’s that made this? Why have we never heard of them? Where did they go or why did they fall?

The first time my guild dragged me into PVP to duel and test builds, I spent the first 20 minutes just running around enjoying the terrain on the map, and all the old designs from Ascalon etc (foefire map I think it is called).

While I certainly enjoy these kind of things myself, I also realize that WvW and PvP are probably the least practical places to drop these kind of references. Still enjoy them though. Also the "mist" is basically just random things thrown together our of the chaos of cosmic creation or something. So I think that is their excuse for not being to heavy on the lore aspect.

Every generation of video game is less and less interested in is own content though it’s obvious someone put so much love and care into the making of these places.

The crowd changes over the years, gamers gets less and less attention span, and prefer videos over text and long descriptions. The multimedia generation is taking over, where nobody had the time to pay attention to stuff. I think the popular term is Instant Gratification.

Personally would love to see more lore and background stuff etc, I love finding old remains and designs from GW1 Ascalon etc. But to be honest, I don’t really play this game for the lore myself, and most of the WvW/PvP crowd doesn’t either. So I think it is safe to say that they should probably focus that sort of thing in the PvE side of things, where people have the time to enjoy it.

(This from a person that consider Planescape - Torment, with its 800 000 words, to be the best RPG ever created. And that Diablo doesn’t even deserved to be called a RPG but an action game.)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”