Adding new features does nothing to WvW

Adding new features does nothing to WvW

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Posted by: blackgamma.1809

blackgamma.1809

i somewhat appreciate the idea of Anet trying to add new stuff to WvW. but the truth is. there is way too many problems with the current WvW experience to even consider the idea of adding new things.

looking back to last year when the Hot expansion came out. Anet added a whole lot of new mechanics and abilities in hopes that it would pull people back into WvW. Long story short, new features were short lived due to the massive amount of issues that already existed to make players quit WvW the first place

if players have to deal with so many issues, problems, bugs, exploits in WvW to the point where the experience is pretty much dead for them. how is adding a repairing hammer gonna fix the core issues those players.

Please anet, please address/fix the issues that currently exist in WvW. then i would be more than happy of the idea of throwing in new gameplay mechanics.

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Posted by: Zenith.6403

Zenith.6403

Sure there are far more pressing problems than a lack of repair hammer, but we have to consider that maybe repair hammer is just within the limits of what they are capable of creating at this point.

Creating a good experience would require creating a new game.

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Posted by: blackgamma.1809

blackgamma.1809

Sure there are far more pressing problems than a lack of repair hammer, but we have to consider that maybe repair hammer is just within the limits of what they are capable of creating at this point.

Creating a good experience would require creating a new game.

if anet knows there are more pressing problems, why would they use their resources on making a new item other than fixing the actual issues. are they just gonna add so many features in the game that its gonna drown out main issues of wvw? they’ve already tried that. and it failed.

the latest poll not only shows (and i feel horrid for saying this) thats not only anet doesn’t have a clear direction to fix WvW. but the anet WvW staff does not have the capability to make WvW a functioning game mode.

and thats not entirely anets fault for WvW ending up this way it is. from the very birth of Gw2. WvW was not built to cater for the 1000’s of updates and the Hot expansion over the years. because of years of updates. everyone has been overlooking how outdated WvW is. Anet might actually build WvW from the ground up again just to cater all the new features and updates that WvW didn’t plan on

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Posted by: Jana.6831

Jana.6831

if anet knows there are more pressing problems, why would they use their resources on making a new item other than fixing the actual issues.

They did say in the polls that their focus is on other stuff but that they can offer this right now.

You said it yourself: There’s a lot of problems and in some cases they’re that complex that they have to be sorted out by several teams, like class balance which is my personal most pressing issue. They can’t do this overnight especially if they still want to balance all modes together. After class balance there’s damage balance, the June patch made the overall damage too high, after that there’s bugs and lags, after that there’s class vs siege balance and so on.

And in between you have PvE players who demand new stuff

ETA:

the latest poll not only shows (and i feel horrid for saying this) thats not only anet doesn’t have a clear direction to fix WvW.

We all lost track about how to fix wvw. Anet ignored a lot of the genuine complaints on the forums, yes, like the stability changes.
But fell for the complaints about zergs/blobs and most people aren’t on the forums, so they didn’t get what was about to come which was the DBL – designed to break zergs/blobs.
Not sure if you get what I’m trying to say: On the forums it looked as if what people wanted was something to break up zergs. Now the problems are that complex that I think everybody is lost.

(edited by Jana.6831)

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Posted by: blackgamma.1809

blackgamma.1809

i understood your post pretty well. theirs so much complexity its hard to narrow down on the core issues that makes WvW an subjectively non fun game mode

based on the complexity of the Format of WvW. i think its important at this point that they just concentrate on “fixing” issues, more than “changing” or adding new features. the more issues you can fix in a game, the easier it is to find the core problems of WvW. the more problems that can get fixed, the easier it become to implement changes.

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Posted by: Jana.6831

Jana.6831

They did try that – with the server linking which was the wish of a lot of people on the forums (not exactly in that way, I know, but it’s really hard to sort even that out).

You have to look at the bigger picture: There’s your issues with wvw/anet and there are a lot of people who have got issues. A lot measure how well wvw is cared for on how many red posts this forum has got, a lot measure it on how many polls there are (I guess), a lot take new features for a measurement.

And honestly: Wvw needs slow changes so we can see how all of it turns out: I really wished they had implemented the autoupgrades a lot sooner so we could have given our feedback without being distracted by the HoT classes, tactivators, new guild buffs, DBL..

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Posted by: blackgamma.1809

blackgamma.1809

They did try that – with the server linking which was the wish of a lot of people on the forums (not exactly in that way, I know, but it’s really hard to sort even that out).

You have to look at the bigger picture: There’s your issues with wvw/anet and there are a lot of people who have got issues. A lot measure how well wvw is cared for on how many red posts this forum has got, a lot measure it on how many polls there are (I guess), a lot take new features for a measurement.

And honestly: Wvw needs slow changes so we can see how all of it turns out: I really wished they had implemented the autoupgrades a lot sooner so we could have given our feedback without being distracted by the HoT classes, tactivators, new guild buffs, DBL..

i will definitely say my issues are based of my experience in WvW and my judgement on anet is currently based on my current WvW experience. Its also important to establish the fact you can approach WvW in so many ways to the point that each players experience will all differ. which is very important in regards to world linking.

the current quad server that im against on NA, and may well be stuck vs’ing against for the next 6 weeks. is a good example on how my player experience is currently negatively affected, however. if you happen to be on one of the 4 servers. the amount of options and opportunities that are presented to you are endless.

world linking in my experience has only highlighted issues that already existed. being outnumbered on a daily/monthly basis is bad enough. theres now even more room for players to xfer onto the quad server, which is what WvW players have been doing for years. To gain access to best opportunities that WvW has to offer, they have to jump onto the bigger/winning server.

maybe it does take a repair hammer poll to measure players feedback on the current WvW experience. but you dont need a poll to measure already legitimate problems in WvW. if you have a topic that has 50 replies to work with. the amount of time invested into making a poll, they could of been used to read a big post.

also i probably should highlight that our expectations of thousands of people will never match that of a small group of people on a games designers.

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Posted by: Jana.6831

Jana.6831

world linking in my experience has only highlighted issues that already existed. being outnumbered on a daily/monthly basis is bad enough. theres now even more room for players to xfer onto the quad server, which is what WvW players have been doing for years. To gain access to best opportunities that WvW has to offer, they have to jump onto the bigger/winning server.

I have no idea what “quad servers” means – so it’s a bit hard for me to follow you.
Again: there have been population issues, especially on NA – a lot of people asked anet to change it and this was their solution – they did block our transfers in the first linking period (only lower servers weren’t “full”) – and I don’t think people on EU really transfer to the winning servers – there’s the NA vs EU problem yet again.
If you’re really bored I’d say look up my post history (don’t) – I said that merging servers/throwing more people onto existing problems wouldn’t solve a thing about half a year ago.
I knew, but did the lot of other people (like you in the passage I’ve quoted) know as well? Most people think that having more people will make them win, or that they lost because they had less numbers. So of course “most” don’t think about changing combat (stability, class balance etc) first, but they demand more people. Server linking was actually the best solution they could come up with, although they should’ve implemented something like a server own LA at the same time. It’s really hard to fix the population issues – no matter how you turn it.

maybe it does take a repair hammer poll to measure players feedback on the current WvW experience. but you dont need a poll to measure already legitimate problems in WvW. if you have a topic that has 50 replies to work with. the amount of time invested into making a poll, they could of been used to read a big post.

I already said that the problems wvw/this game has are far more complex than reading all answers on all topics on all forums. I’m certain they do read most if not all of what we write here.

also i probably should highlight that our expectations of thousands of people will never match that of a small group of people on a games designers.

They try. They made some huge mistakes with wvw for a long time, they made some very serious mistakes with HoT – it’s really hard to fix all of that – and if they completely overhaul wvw they will alienate even more people.

ETA: Pic: This pretty much sums my earliest wvw experiences up. My server back then was dying at that time and I started to play wvw when it was just “coming” to life a few months earlier.
We were constantly up against zergs at least twice our size and defeated them all.
I know that the changes made to combat were the main reason why servers are dying and why wvw is dying.
ETA²: The problems that server had were also caused by transfers though – I guess most of the core quit when there was free transfers for another server shortly before a tournament. Then another load quit after the introduction of ferocity. Then I left but watched them climb up a few ranks the following months until they faced an enemy they couldn’t beat (because of your locked tiers) for several weeks in a row and that might also have been when the stability changes were made. That was the final nail in the coffin – this server only exisst on paper anymore – and we were so good back in the day – it’s a shame!

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Posted by: blackgamma.1809

blackgamma.1809

you are defiantly right about population issues. based on how the servers are set up there’s no easy way to fix population issues.

as much as i enjoyed and valued your post jana. i didn’t mean to go off topic from my original point. i originally wanted to address anet’s priories in the first place when introducing changes and how it didn’t address issues players deal with on a daily basis. and based how insanely complex WvW can be. its really hard to address them fix them all. and even harder for a developer to interpret how an issue is considered a problem at all.

(also dat outnumber buff in your pic, rip)

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Posted by: Aeolus.3615

Aeolus.3615

Sure there are far more pressing problems than a lack of repair hammer, but we have to consider that maybe repair hammer is just within the limits of what they are capable of creating at this point.

Creating a good experience would require creating a new game.

This is true, the only solution to fix many things in one hit, would be a remodeling of WvW concept to a true RvR/AvA system instead capping shrines with walls redundancy,, wich for what i understand is far from what Anet wants gw2 to be.

Since WvW is the evolution of AB, not a new mode, just with several added features, so the best they can do is adding new tools to cover that lack of the game not being a pure RvR/AvA.

Still maps are to farmable, but when Anet tries to resolve that… skrits complained…

1st April joke, when gw2 receives a “balance” update.