Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
ArenaNet Communications Manager
We have disabled the “Cancel Build” skill related to WvW Beta Cannon Blueprints because the skill was not working as intended. The team is investigating making changes to the skill or item, and we will update this thread if more information becomes available. As this time, we suggest that you use the “Drop Bundle” skill instead of the “Cancel Build” skill.
Um could you like halve the damage while you’re at it? These don’t need to hit so hard.
Are you allowed to tell us what changes are currently being investigated?
Can “the team” balance professions for wvw since there is “a team”?
by team are we talking about one or two people? cause the wvw balancing take close to 3 months and the balancing doesn’t even seem wvw related
Increase range, increase damage, increase radius, and increase # targets it can hit. I think we’ll be good with those changes, and make em mobile.
:) happy friday all
o and at the same time make them be able to do damage to walls like 20k per hit, since it seem we are tryin to kill wvw might as well go all out
How about can Beta just be done? I honestly do not get why people would vote for crap like this? Makes no sense! Just gives those who hide behind their siege more advantage to be baddies!
It may seem a rather prudent idea to infact end this experiment with the cannons as soon as possible. The amount of ridicule that has been aimed in the direction of ANET because of this addition would make any company think twice. Stop with the cannons please.
It may seem a rather prudent idea to infact end this experiment with the cannons as soon as possible. The amount of ridicule that has been aimed in the direction of ANET because of this addition would make any company think twice. Stop with the cannons please.
This^ too be honest I nearly thought ArenaNet was troll baiting.
Isn’t the trial only lasting 2 weeks like repair hammers? If so why waste a lot of time on changes? If not well why not?
Can cannons go away? They are a bad idea for wvw.
Any chance you can also look at the limit or lack of limit to the number of cannons you can place in an area?
Another thing many people have found is you can build 2 behind a gate and it renders attacks to that particular entry impossible or so costly that it is not worth it. So some way for them to either not go through doors with splash damage or reduced AoE (say half the AoE) would be welcomed too.
I don’t think the idea of cannons is bad but the way they currently are I could in no way vote yes for.
I think if deployable cannon damage were reduced by 20% they’d be in a good place.
I think they need to add ships with the cannons then they would be in the best place
So cannons aren’t even in beta yet. Decay timer was missing, siege cap dunno if its been “fixed” and now this. Typical rushed by Anet.
They still hit through gates too. Thought that was removed?
Here’s a better idea. Remove them completely.
Nahhww, remove any limit, put wheels on cannons and double the cannons. Then name it Apocalypse Tank and rename the game to Command and Conquer Red Alert 3…..
Seriously, remove those Cannons. It is allready brainless, that 1 Defender with an Superior Arrowcart and the needed Traits for, can fend off 10-15 People from a Keep. Those 10-15 can be screwed up, when S-Ac’s are placed propper, like it is possible in the Desert Borderlands Hills. Fine, you can build yourself an Ac to counter that Ac, but you run low on Supplies and nothing prevents that 1 Defender to simply repair the wall, while you have to run supplies. So, as said, turn cannons into a tank, double the amount of cannons and remove any placement cap. Then we all drive happily around shooting our faces with balls.
I got to see the cannons in action this morning. They were an excellent counter to a massive zerg. Usually when you are faced with an enemy that is like a huge red tide rushing in on your “smaller numbers” you could kiss anything you were holding goodbye.
Its a game changer. Will it be exploited in the near future? If it can be done you can take it to the bank that players will try lol.
I wanted to add that it didn’t help every time, but sometimes it could turn the tide. (bad pun intended :P)
Increase range, increase damage, increase radius, and increase # targets it can hit. I think we’ll be good with those changes, and make em mobile.
:) happy friday all
My thoughts exactly.
A suggestion…apparently anybody who still has repair hammers after that beta happened can still use them. Can you disable those and the cannons as soon as their beta is over? I don’t think people want to see these things returned unless they’re voted for and fixed.
I got to see the cannons in action this morning. They were an excellent counter to a massive zerg. Usually when you are faced with an enemy that is like a huge red tide rushing in on your “smaller numbers” you could kiss anything you were holding goodbye.
Its a game changer. Will it be exploited in the near future? If it can be done you can take it to the bank that players will try lol.
I wanted to add that it didn’t help every time, but sometimes it could turn the tide. (bad pun intended :P)
That’s nice and all when you’re defending, but it just becomes stupidly obnoxious when a large zerg uses it against you while you’re the smaller force. It legit renders any kind of counterplay impossible due to the chill stacking. When you have 60-70 people camping 10+ cannons, there’s nothing you can do but give up the structure.
I got to see the cannons in action this morning. They were an excellent counter to a massive zerg. Usually when you are faced with an enemy that is like a huge red tide rushing in on your “smaller numbers” you could kiss anything you were holding goodbye.
Its a game changer. Will it be exploited in the near future? If it can be done you can take it to the bank that players will try lol.
I wanted to add that it didn’t help every time, but sometimes it could turn the tide. (bad pun intended :P)
That’s nice and all when you’re defending, but it just becomes stupidly obnoxious when a large zerg uses it against you while you’re the smaller force. It legit renders any kind of counterplay impossible due to the chill stacking. When you have 60-70 people camping 10+ cannons, there’s nothing you can do but give up the structure.
Whatever happened to using your brain when attacking?
Trebs have greater range, catapults can be placed to not get hit, split your forces so the enemy have to defend in multiple places (zergs aren’t good at splitting), ninja other places to destroy siege and be ready to die a few times against much greater numbers.
If 60-70 people are just in one structure then send a team off to cap something else whilst keeping their entire zerg busy.
I got to see the cannons in action this morning. They were an excellent counter to a massive zerg. Usually when you are faced with an enemy that is like a huge red tide rushing in on your “smaller numbers” you could kiss anything you were holding goodbye.
Its a game changer. Will it be exploited in the near future? If it can be done you can take it to the bank that players will try lol.
I wanted to add that it didn’t help every time, but sometimes it could turn the tide. (bad pun intended :P)
That’s nice and all when you’re defending, but it just becomes stupidly obnoxious when a large zerg uses it against you while you’re the smaller force. It legit renders any kind of counterplay impossible due to the chill stacking. When you have 60-70 people camping 10+ cannons, there’s nothing you can do but give up the structure.
Whatever happened to using your brain when attacking?
Trebs have greater range, catapults can be placed to not get hit, split your forces so the enemy have to defend in multiple places (zergs aren’t good at splitting), ninja other places to destroy siege and be ready to die a few times against much greater numbers.
If 60-70 people are just in one structure then send a team off to cap something else whilst keeping their entire zerg busy.
You’re extremely naive to think giving up your EBG keep/Garrison would be a good idea to split off and cap other stuff. The whole point of setting up cannons outside with shield gens is to bait you into wiping on their siege if you push, or keep you bottled up inside. If you leave, they’ll flip it and potentially camp it. It’s either PPT or PPK. You’re also extremely naive to think there’s only 1 60-70 man group. In prime times, there should be at least 2 or 3 more groups on the borderlands (usually guild groups) fighting.
Maybe you should use your brain.
I got to see the cannons in action this morning. They were an excellent counter to a massive zerg. Usually when you are faced with an enemy that is like a huge red tide rushing in on your “smaller numbers” you could kiss anything you were holding goodbye.
Its a game changer. Will it be exploited in the near future? If it can be done you can take it to the bank that players will try lol.
I wanted to add that it didn’t help every time, but sometimes it could turn the tide. (bad pun intended :P)
That’s nice and all when you’re defending, but it just becomes stupidly obnoxious when a large zerg uses it against you while you’re the smaller force. It legit renders any kind of counterplay impossible due to the chill stacking. When you have 60-70 people camping 10+ cannons, there’s nothing you can do but give up the structure.
I get where you are coming from, and yes that would suck if a larger force used them on a much smaller defending force. It don’t surprise me though. Like I said if players can find a way to exploit something, history is proof they will try.
Noticed enemy commanders putting catas right next to the wall at anz now instead of the normal hill by the dredge tunnel. Makes cannon defense kinda pointless there.
Thank you for the cannons. Hope they stay pastbeta, and we get superior/Guild cannons also. This was an excellent idea and really pepped up WvW. now if only the insane damage from classes such as Warriors and thieves can be toned down. Also the stupid amount of heals and boons out there.
Noticed enemy commanders putting catas right next to the wall at anz now instead of the normal hill by the dredge tunnel. Makes cannon defense kinda pointless there.
Cannon the ones you can deploy are not the best def tools they tend to be more of offisive tools to down sieges or players on walls. Think of cannon like blisa but far better. I would not mind seeing deployable cannons and blista comblind some how or at least update the current blisa to act more like a cannon.
My thoughts on deplorable cannons:
(I voted no.) If they are to stay in the game, reduce the supply cost to 25, reduce the damage by 66%, remove skill 2 and 3 and give them collision so they cannot be stack built on top of each other OR remove them altogether and let us get back to fighting players, not siege.
My thoughts on deplorable cannons:
(I voted no.) If they are to stay in the game, reduce the supply cost to 25, reduce the damage by 66%, remove skill 2 and 3 and give them collision so they cannot be stack built on top of each other OR remove them altogether and let us get back to fighting players, not siege.
Just because you vote no on this siege dose not mean they are going to remove other siege. What makes the other siege such as AC a problem is that you can hide the ac behind walls or other objects a cannon you must be able to see what your shooting at putting the cannon right in the line of fire of players. If any thing we need more siege like cannons.
There is something very wrong with ppl view on voteing the if you do not like something “vote no” on any changes to that something just vote no on every thing. Its stopping human progress badly. Siege is a good example of this ppl hate siege a lot but to add more in even if its a counter to other siege they feel they must vote no with out thinking it though and what there no turly means.
My thoughts on deplorable cannons:
(I voted no.) If they are to stay in the game, reduce the supply cost to 25, reduce the damage by 66%, remove skill 2 and 3 and give them collision so they cannot be stack built on top of each other OR remove them altogether and let us get back to fighting players, not siege.Just because you vote no on this siege dose not mean they are going to remove other siege. What makes the other siege such as AC a problem is that you can hide the ac behind walls or other objects a cannon you must be able to see what your shooting at putting the cannon right in the line of fire of players. If any thing we need more siege like cannons.
There is something very wrong with ppl view on voteing the if you do not like something “vote no” on any changes to that something just vote no on every thing. Its stopping human progress badly. Siege is a good example of this ppl hate siege a lot but to add more in even if its a counter to other siege they feel they must vote no with out thinking it though and what there no turly means.
He meant if cannons are voted to stay, fix them so they aren’t so broken. Right now 3 cannons can wreck a group worse than an AC can, and 2 and 3 on them help that considerably. Otherwise remove them from the game, so we can go back to the usual warfare with zergs, ACs, catas, etc etc. Because right now cannons are completely breaking the balance, as they’re more powerful than ACs are on players, and more powerful than ballista on siege (and easier to hit said siege with).
Nobody cares about being able to cancel building things. This is an example of why I’m so dismayed about what the development team focuses on.
Why can’t we have the Orbs back in the ABL and a fun event in the DBL instead of this cannon thing?
For the Orbs I would reinstall the game.
Edit: or for GvG obviously…
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