Aesthetically Failed Raised Land on Ebg

Aesthetically Failed Raised Land on Ebg

in WvW

Posted by: SweetPotato.7456

SweetPotato.7456

Login to WvW EBG to find one of my favourite tower – Veloka has been blocked by a chunk of ugliness. Please removed them, thank you. If you are having trouble assigning which air space is forbidden to whom, raising the land is a failed attempt, and its making the landscape ugly.

If it was up to me, I make it so that one can glide everywhere, one can drop into a keep/tower (provided if you can find a point high enough to glide from) that is under their server’s control. If the territory isn’t under their server’s control, one can still glide outside a tower/keep/castle and not drop into them – provided they have the stamina to stay afloat and not fall into —->>, remember I said NET TRAP/Gliding Prevention Trap. It’d be really fun if you can see enemy SPLAT and fall off onto the ground or get stuck hanging on the sky while one can shot at them.

BTW, you have also made it harder to defend veloka since now everyone can hide behind that giant piece of ugliness to take down Veloka’s Cata wall.

Please revert the landscape to how it was, its so ugly now.

Guild Wars 2 Forever

(edited by SweetPotato.7456)

Aesthetically Failed Raised Land on Ebg

in WvW

Posted by: DemonSeed.3528

DemonSeed.3528

This is the consequence of gliding, we just gotta adapt amiright? I think it’s fine

Aesthetically Failed Raised Land on Ebg

in WvW

Posted by: Justine.6351

Justine.6351

They need to make the zones tight to the walled objective and make those invisible anti glider walls instant disable. Increase the objectives’ capture bar event radius so a player can decide to push in to defend a ring-up or veer off.

Aesthetically Failed Raised Land on Ebg

in WvW

Posted by: Fade.5904

Fade.5904

Just add anti air npc’s/turrets at enemy towers that insta gib anyone flying too close much like the legendary guards at spawn