All but Golem Mastery?
I hope never, but knowing anet it’ll probably be like movement speed increased, extra damage, maybe structural vulnerability and maybe even regen or something… I fear the day golem mastery comes
Because golems are already OP.
Or, better said, the current prices makes golem rushes of 10+ golems too frequent for boosting them further w/o making defense completely meaningless.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I wouldnt mind golem mastery traits with a focus on defending structures, giving you a different set of skills as long as you are inside one of your own structures.
Or traits that would enable you to carry lots of supply with it, for example a golem can harvest supplies inside a supply camp you own at the same rate, the camp itself fills up without actually taking from the supply stock.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Golem mastery will come next week or eight weeks after it.
I would only accept golem mastery in the game if they were taken off the TP and people had to pay 1 gold for them again actually 2 given how much the economy has inflated. Golems are the biggest reason why WvW is such a zergfest/karma-train fest right now and why its so hard to set up a defence anymore unless you have multiple superior arrowcarts and a few plaguemancers around. Forget Bloodlust, Forget lack of rewards. Its golems in stupid numbers that have done the most damage to WvWs playerbase.
Seeing Golems in groups of 10 or more each hour has gotten beyond ridiculous and golem mastery on top would almost certainly be the end of defensive play in WvW.
So if you want golem mastery Ask Anet to first take them off the Trading Post or give us defensive options against them at-least.
I hope never, but knowing anet it’ll probably be like movement speed increased, extra damage, maybe structural vulnerability and maybe even regen or something… I fear the day golem mastery comes
I couldn’t have said it better myself.
Anet’s MO is to screw something up WORSE than it’s already screwed up.
Because golems are already OP.
Or, better said, the current prices makes golem rushes of 10+ golems too frequent for boosting them further w/o making defense completely meaningless.
Simply look what they have done with ram mastery, put 2 sup rams on wooden gate and you burn it down in 20seconds, so im afraid the golem mastery will come and be OP.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I’m starting to think that gates should get a buff.
Or at least another tier or two of upgrade.
Reinforced gates melts like butter.
Wooden ones are non-existant.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
i like how 2 superior rams drop a gate atm. with golem mastery, we wont even need a gate… i mean, what will be the response time to come and defend a keep now? 37 sec?
is this what people call power creep? getting things so buffed that actual content becomes meaningless?
i like how 2 superior rams drop a gate atm. with golem mastery, we wont even need a gate… i mean, what will be the response time to come and defend a keep now? 37 sec?
is this what people call power creep? getting things so buffed that actual content becomes meaningless?
This. It’s getting pretty ridiculous. Especially in the lower tiers where much of the time you simply can’t have someone in every tower.
As much as I love my golems and getting Golem masteries would be cool, the gates hardly last anymore, even though they are a pretty good chokepoint. If you give Alphas the ability to punch walls down, and Omegas stronger rockets, then what would the point of walls be? None. Heck, as we repeatedly flip towers and keeps, there’s hardly anything that is higher than T1, well, maybe except for the most diligent of players. It’s all paper now, the only thing stronger than paper is people.
Anet should not have put the blueprints on the TP in the first place…. I would have otherwise agreed with these siege masteries if they didn’t do that
Tidal Legion [TL] – Sea of Sorrows
Golems are already pretty powerful. Particularly Omegas. They don’t really need a mastery.
No Golem Masteries please. But it would be funny if when you killed a Golem, it self-destructed like the ones in the Asura starting zone.
Golems pretty powerful in assaulting objectives atm. Mastery line for them has to be for extra utility rather than strengthening their assault capabilities.
Suggestions :
Tier 1 – Able to haul 35 supply from camps to deposit into towers / keeps / castles. This means golems get extra utility as player dolyaks. Also suffers a vulnerability penalty when hauling supplies. Think SCV of starcraft.
Tier 2 – Transform into Trebuchet mode. Permanent one way change. This allows for tactical change of assault plans from melee at door to bombard from a distance. Think siege tanks in starcraft.
Tier 3 – 45sec CD rush. Ability to rush 900 yards
I need and want golem mastery. We all know the current meta doesnt promote defending/upgrading at all anyway.
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