Alliances
I imagine endless possibilities with this. There’s the betrayals, the backstabs…a server turning on their allies and wiping them all out. All is fair in love and war. And we could have the peaceful equivalent of the commander tag; a popularly elected diplomat tag and the people with this tag would represent your server and those select few with the tag would be the only ones with the ability to communicate with all servers in a map through /map chat, instead of just their own server.
I do understand there would need to be restrictions, like preventing the largest server from allying with a smaller server to completely crush a third…Maybe make it so the winning team cannot form alliances? And you couldn’t just have “friendlies” from other servers waltz into your keep then flip it on you without going through proper channels, so perhaps disable turning off/on friendly fire inside a keep? And what happens when two servers together capture something? Maybe let it be counted in both servers’ scores and if one of those servers enters the lead, neutralize the dual captured territories and put them on a 5 minute timer. Until that timer hits 0, the territories cannot be captured. The two servers that captured it, can come and go through the portals freely, but the one that did not has to besiege the territory to gain access to it. Maybe let that third server capture it before the 5 minute timer is up. And then when the timer does end, let the territory be captured, but only by one server this time (no dual capping).
I think it’s a good idea… And I’m throwing it out here because you people would best be able to tell me what you think of it. As the fans of the game, we have the power to make it happen if you think it could work. And I’m not saying this idea is perfect (there could be tweaks made here or there), but I would like some feedback from the WvW community. Would you like to see a system like this implemented? Do you think it would be good for WvW? Are you just going to turtle back into your shell as soon as someone mentions change? Let me hear what you think.
I feel like it’s a shame that I couldn’t cooperate with these would be enemies for the greater good of taking down a bigger, common threat, just because the game lacked a “friendly fire” toggle.
tldr; Introduce the ability to toggle friendly fire for servers you’re temporarily allied with to aid in WvW balance and chaos. Perhaps introduce a diplomat tag (similar to commander tag) to allow for easier communication between the servers through diplomats. Put in safeguards to ensure no keep flipping from people posing as friendlies, having a giant server make their fight even more one sided through annexing the second place contestant, and have a system for dealing with dual-captured territories. What does the WvW community think?