Alliances

Alliances

in WvW

Posted by: Simplicity.7208

Simplicity.7208

Bear with me, this comes with a story so you can understand where I’m coming from, you can skip it if you want and there’s a tldr version at the bottom:


So, I was playing WvW the other day, and I was trying to accomplish the Obsidian Sanctum. However, I seemed to be the only one; there was only one other person from my server in the jumping puzzle at the time. I’m pretty stealthy, I can make my way through pretty easily…but at the end there was a mesmer using portal to skip people from his server straight (green team) to the end, and once I got through the Arena, they outnumbered me twenty to one.

Now I’m not going to complain about that, that’s perfectly legitimate, I’m not even going to complain about dying and having them camp my body so I couldn’t be resurrected. Instead of kitten ing and moaning, I put out the call for reinforcements. Through sheer force of will I managed to get around 6 of the other people from my red team to the Obsidian Sanctum. We were still outnumbered two to one though.

Fortunately, I happened to have partied earlier in the puzzle with some people from the blue team, and after discussing how many more people the green team had than us, we decided to call it a truce. After having my fellows on the red team fail to thwart or even get past this green team mesmer and his 10 bodyguards, we decided to work together with the blue team to try to bring down the green team.

The blue team managed to put together around 10 people and together it seemed like it might actually be possible to take down the green team despite being so drastically outnumbered among our own home server (united we stand, divided we fall).

This is what you wanted, right? This is why you have three servers, so if one starts becoming massive and overly powerful, the other two would start teaming up and pushing back. It’s a great idea…however…even if you ally with another server, nothing can stop you from causing damage to them. This is where I had an idea for world versus world:

How about an option to toggle “friendly fire” for certain servers? You could even keybind it. Imagine the possibilities; no longer would you have one sided steamrolls between larger servers and two smaller servers because the two smaller servers could agree to a truce and disable friendly fire so they could zerg together.


We would’ve actually been able to complete the Obsidian Sanctum through sheer diplomacy towards a common foe!

Alliances

in WvW

Posted by: Simplicity.7208

Simplicity.7208

I imagine endless possibilities with this. There’s the betrayals, the backstabs…a server turning on their allies and wiping them all out. All is fair in love and war. And we could have the peaceful equivalent of the commander tag; a popularly elected diplomat tag and the people with this tag would represent your server and those select few with the tag would be the only ones with the ability to communicate with all servers in a map through /map chat, instead of just their own server.

I do understand there would need to be restrictions, like preventing the largest server from allying with a smaller server to completely crush a third…Maybe make it so the winning team cannot form alliances? And you couldn’t just have “friendlies” from other servers waltz into your keep then flip it on you without going through proper channels, so perhaps disable turning off/on friendly fire inside a keep? And what happens when two servers together capture something? Maybe let it be counted in both servers’ scores and if one of those servers enters the lead, neutralize the dual captured territories and put them on a 5 minute timer. Until that timer hits 0, the territories cannot be captured. The two servers that captured it, can come and go through the portals freely, but the one that did not has to besiege the territory to gain access to it. Maybe let that third server capture it before the 5 minute timer is up. And then when the timer does end, let the territory be captured, but only by one server this time (no dual capping).

I think it’s a good idea… And I’m throwing it out here because you people would best be able to tell me what you think of it. As the fans of the game, we have the power to make it happen if you think it could work. And I’m not saying this idea is perfect (there could be tweaks made here or there), but I would like some feedback from the WvW community. Would you like to see a system like this implemented? Do you think it would be good for WvW? Are you just going to turtle back into your shell as soon as someone mentions change? Let me hear what you think.


I feel like it’s a shame that I couldn’t cooperate with these would be enemies for the greater good of taking down a bigger, common threat, just because the game lacked a “friendly fire” toggle.

tldr; Introduce the ability to toggle friendly fire for servers you’re temporarily allied with to aid in WvW balance and chaos. Perhaps introduce a diplomat tag (similar to commander tag) to allow for easier communication between the servers through diplomats. Put in safeguards to ensure no keep flipping from people posing as friendlies, having a giant server make their fight even more one sided through annexing the second place contestant, and have a system for dealing with dual-captured territories. What does the WvW community think?