Allow us to do supply runs
I’ve often thought this would be a good idea.
Another, similar point is the fact that when you break through the outer wall of a keep/castle, there’s often a great pile of supply sitting in the depot there – but you can’t use it!
How daft is that? – We should be able to steal it of course!
And how come loot bags never drop supply? The people are supposed to have some aren’t they? Where is it? I want it.
Hm interesting idea. It would however change the meta in even matchups, where you actually have to think about strategies and tactics, hugely. Nowdays if you intercept all dollies to a tower/keep or even cap all it’s supplying camps you can be sure, they won’t have much supply in there.
With that change you suggested, this would change hugely and you would have to look out for those players carriers. Not saying that is good or bad, just stating the obvious. It would most certainly add an interesting strategical aspect.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I’m all for this idea. It gives large groups one more thing to juggle/ split up for. It doesn’t really change the rate at which supply is created, assuming you can’t do one of these supply runs if there’s no supply in the depot.
The only real drawback I can see is it makes sup griefers’ job even easier.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
Unfortunately, like all good ideas this too will be ignored. (sigh) Anet have their own plans for WvW.
I think this would be subject to some abuse depending on the locations you’re bringing supply to and from. Bay keep and NW camp? They’re basically a stone’s throw away from eachother if you take the back route, and probably the shortest and safest route from a camp to a tower there is.
In my opinion, I think it would be better if you could order a special yak that took a route you picked to an objective of your choice. You’d have to defend it, same as usual, but you have control over where and when it goes.
I think this would be subject to some abuse depending on the locations you’re bringing supply to and from. Bay keep and NW camp? They’re basically a stone’s throw away from eachother if you take the back route, and probably the shortest and safest route from a camp to a tower there is.
I wouldn’t be too concerned about that, as it would largely depend on the number of supply each run would provide, and it could even encourage the kind of fighting some people enjoy over there. The suggestion isn’t to make it so that you can easily bring 15 people and fill up a keep with supplies, but imagine being under siege and then be able to bring supply through the other gate unless the attackers also patrol the other side? Not enough to be under siege forever, but perhaps enough to finish that one extra siege vehicle, or tick a few repairs. It would add an element of strategy and you probably wouldn’t be able to deliver your supply through the north gate anyway if a group was attacking it.
This whole thing would also give supply traps an interesting new use.
Given the number of things that can be adjusted or added to the idea, I don’t think the potential for abuse or skewing of gameplay is greater than the fun that could be had.
This is a much better idea than adding a buff to spread people out.
One suggestion however. Why not, instead, make it so you can buy Dolyaks like you can siege? You could by the Dolyak from a vender at spawn, the Dolyak spawns when bought and follows the buyer, at a camp you can take supply and load it onto the Yak and then take it where ever. If the Yak gets killed you lose whatever supply is loaded onto it and have to buy another one.
Guardian
Fort Aspenwood
Remove the ability to bring supply from other maps as well. “Playing the supply game” doesn’t exist in WvW.
My fun laughs at your server pride.
Remove the ability to bring supply from other maps as well. “Playing the supply game” doesn’t exist in WvW.
It would definitely add more value to the supply on a map which could increase strategy as well. I think a combination of many things mentioned in this thread would be really fun, though I am not sure how feasible it would be to do the dolyak thing mentioned by the poster above you. Perhaps we’d see 50 dolyaks running about in large clusters. A limit could of course be imposed, but even with the limit on golems, there are still sometimes enormous groups of those spreading havoc.
I’m happy that people have received my initial suggestion in a positive manner.
Although I often wish we could do that, I understand why that is not something that should be allowed, carrying supply and bringing it to a keep would be a fun side activity in WvW, I give you that, but that would be an unbalanced thing giving advantage to high WvW active population server. Right now, sniping Yaks from supply camp can be done by small group and is tremendously helpful when planning to take a keep or prevent it from being upgraded to make it easier to ninja cap. If players could carry supply to the keep, sniping yaks would have little effect against large population, a 50 man zerg could just take a couple of minutes of their time to fill up a keep, let it upgrade, ressuply it over and over again without any way for the opposing server to supply starve it before attacking. You can extrapolate from that how much low population would suffer from it while larger population server would only benefit from it.
Adding a minigame to the WvW is a good idea, but this one makes other like escorting yaks or snipe yaks irrelevent, so +1 -2 = -1
But keep bringing ideas, it’s the best way to make the game better
Behind every red name there is a human being just like you. Respect your enemies :)
WvW Coordinator
While it is very unlikely we would put supply runs in straight up like this, it is very likely something of this nature will make its way into the game in the future. I too think there would be a serious value to allowing supply to be strategically moved by players. One note is that we would not likely set it up such that players could pull supply from a depot and move it to another directly, because that would almost definitely create some serious conflict and open the door to griefing and sabotage even more than it already is. It’s definitely on the table though.
What if instead of dolyaks spawning at timed intervals and walking into the battle by themselves, (who trained them to know where to go without a guide? these yaks are smart!) The dolyak could be a activated event, which you already have the tech for. This gives players an active role in supply transport. Especially if you increase the lethality of the wildlife to the yaks. If a yak is unguarded, it doesnt make sense thakittencan make it all the way to its destination. Most escort events work in this matter already.
Most escort events work in this matter already.
Most escort events are in PvE.
I don’t think we want more PvE in WvW.
[Eon] – Blackgate
While it is very unlikely we would put supply runs in straight up like this, it is very likely something of this nature will make its way into the game in the future. I too think there would be a serious value to allowing supply to be strategically moved by players. One note is that we would not likely set it up such that players could pull supply from a depot and move it to another directly, because that would almost definitely create some serious conflict and open the door to griefing and sabotage even more than it already is. It’s definitely on the table though.
Thank you for replying. I wanted to make a note about this and the poster above you. For me personally, I wouldn’t even need the incentive of the supply actually moving for this particular idea to be fun. The concept of moving an item under pressure is compelling, and if there is a WXP reward, that in itself would be just fine for me. If other people would need additional incentive, but moving the actual supply is out of the question for various reasons, then perhaps it could provide some minor useful upgrades to the destination if enough is delivered, or something could be thought up for these people.
As for work being done in regards to supply (not particularly this idea), that would be a welcome addition as other people have also said in this thread. Some deeper element of strategy in logistics would definitely add some spice to the game play.
If something like the original suggestion was ever implemented in some form, I only hope thakittenwouldn’t be just one single item on the map that everyone fights over. Part of what makes the supply idea compelling to me, is thakittencould be started from many different locations and is a minor activity. In this way I hope it would encourage the small skirmishes that I’ve come to enjoy in WvW.
With many posters being all up in arms about the upcoming changes, I’m happy that smaller things are still on the table for future updates. While it is difficult to combat the fact that more people can often do things faster/better than few people, I don’t think it should preclude attempts to give smaller groups something fun to do. So, thank you.
Edit:
Most escort events are in PvE.
I don’t think we want more PvE in WvW.
Well, to be fair to Pathos, in PvE you don’t have players trying to kill you. That’s a significant difference when it comes to the game play between the two, and the yak escort events already exist. From that perspective it wouldn’t be more PvE in WvW.
(edited by Kosmo.5187)
Nothing is stopping enemy teams from not only killing the yaks, but now the players as well. It can work as a pvp event just fine. The point is to give players an active role in the supply run by having to activate the yak and then protecting it. It adds a pvp element because now yaks would no longer be free roaming easy events, players would have to be there, so to stop the supply train, you would have to attack other players. I’d also suggest increasing the movespeed on the yaks as this system would mean supply would no longer be an automated delivery.
As for PVE in WvW, its meant to be a mix of pvp and pve, the problem though is that the pve elements are lackluster, and or out of the way. What purpose do the centaurs and skritt serve on the borderlands? Nothing, why have them? Bur rather than removing content, use what we have and improve it, make it both interesting and tactical. Mercenary camps could potentially be so much more interesting if controlling them allowed you to hire some powerful merc (think alterac valley) that was actually a threat to an enemy group that consists of more than 1 person.
idea: escorting a dolyak increases the amount of supply you can carry for a limited time (e.g. 1 hour). So escort the dolyak (stay in it’s event circle) for 1 minute increases the amount of supply you can carry for 2 points, for example.
While it is very unlikely we would put supply runs in straight up like this, it is very likely something of this nature will make its way into the game in the future. I too think there would be a serious value to allowing supply to be strategically moved by players. One note is that we would not likely set it up such that players could pull supply from a depot and move it to another directly, because that would almost definitely create some serious conflict and open the door to griefing and sabotage even more than it already is. It’s definitely on the table though.
@Devon, this is the right direction. Also Devon and Mike, ESOL beta stress tests is revealing that GW2 has nothing to worry about in terms of RvRvR(WvWvW)
While it is very unlikely we would put supply runs in straight up like this, it is very likely something of this nature will make its way into the game in the future. I too think there would be a serious value to allowing supply to be strategically moved by players. One note is that we would not likely set it up such that players could pull supply from a depot and move it to another directly, because that would almost definitely create some serious conflict and open the door to griefing and sabotage even more than it already is. It’s definitely on the table though.
You could make it so that the supply doesnt leave the camp until the carrier makes it to the destination. That would avoid abuse.
Space Marine Z [GLTY]
Very nice idea ! I would love to do it, I just imaggine something like the orb speed ( very slow ) and I would not let the player decide when to drop the boundle ( maybe only if hes downed ) to prevent this mechanic to be too easy and farmable.
Everything that promote roaming is well accepted and supported keep the nice ideas coming
While it is very unlikely we would put supply runs in straight up like this, it is very likely something of this nature will make its way into the game in the future. I too think there would be a serious value to allowing supply to be strategically moved by players. One note is that we would not likely set it up such that players could pull supply from a depot and move it to another directly, because that would almost definitely create some serious conflict and open the door to griefing and sabotage even more than it already is. It’s definitely on the table though.
@Devon, this is the right direction. Also Devon and Mike, ESOL beta stress tests is revealing that GW2 has nothing to worry about in terms of RvRvR(WvWvW)
Are we just talking stress tests, like it isn’t being pulled of technically? Or in a grander “their RvR is just crap” kind of way?
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
When stealing is possible, its more rewarding to defend you outposts/keeps etc.
Stealing Skrit
Maybe the highest commander can order a Supply run task to move supplies on demand. Then players can accepts the mission on interact and they are off on a mission!
While it is very unlikely we would put supply runs in straight up like this, it is very likely something of this nature will make its way into the game in the future. I too think there would be a serious value to allowing supply to be strategically moved by players. One note is that we would not likely set it up such that players could pull supply from a depot and move it to another directly, because that would almost definitely create some serious conflict and open the door to griefing and sabotage even more than it already is. It’s definitely on the table though.
You could combine it with: Produce the supplies you want to transport in a supply camp.
Similar to the skill points on maps, if you uninterrupted use this production-point for 30secs-1min you get 10 handheld-sups to carry.
(edited by Dayra.7405)
Although I often wish we could do that, I understand why that is not something that should be allowed, carrying supply and bringing it to a keep would be a fun side activity in WvW, I give you that, but that would be an unbalanced thing giving advantage to high WvW active population server. Right now, sniping Yaks from supply camp can be done by small group and is tremendously helpful when planning to take a keep or prevent it from being upgraded to make it easier to ninja cap. If players could carry supply to the keep, sniping yaks would have little effect against large population, a 50 man zerg could just take a couple of minutes of their time to fill up a keep, let it upgrade, ressuply it over and over again without any way for the opposing server to supply starve it before attacking. You can extrapolate from that how much low population would suffer from it while larger population server would only benefit from it.
Adding a minigame to the WvW is a good idea, but this one makes other like escorting yaks or snipe yaks irrelevent, so +1 -2 = -1
But keep bringing ideas, it’s the best way to make the game better
This is exactly what I was going to say.
It is a good idea in that it would be great fun. But unfortunately, it would give a huge advantage to the higher population server. It would just make the strong stronger.