Alpine Borderlands Questions

Alpine Borderlands Questions

in WvW

Posted by: Iason Evan.3806

Iason Evan.3806

Q:

Taken from the WvW blog post today: “We want to give players solid reasons to keep their keeps, so you might find that running up to knock on your enemy’s front door with a big group isn’t the most efficient path to victory. In turn, you’ll have plenty of new strategies to discover and important decisions to make when using the landscape to your advantage. We’ll be back to tell you more about how we plan to apply these concepts to World vs. World as a whole, so be on the lookout between now and the launch of Guild Wars 2: Heart of Thorns.
Even though this will initially replace the existing Borderlands, we have plans to bring back the classic alpine Borderlands. More information on that will come in the future.
I hope you folks enjoyed this peek at what’s to come and are excited to try out the new map and mechanics. See you on the battlefield!

I am really excited about the new borderlands after watching the Rezzed stream. I am not a WvW player. It’s the one format I have found lacking for whatever reason. It just never clicked with me. I don’t find anything bad about WvW, it’s just not to my tastes. The Rezzed panel changed that for me.

My question is really about the above paragraph. I know you guys said you will be talking about that stuff later, but are you guys thinking of updating the alpine borderlands map to be more in line mechanically with the new one -i.e. changing it so the objectives reward defending towers and keeps etc-? I hope so, because it seems to me that battles will feel more like they should if a team has to defend things instead of taking them and then moving on to the next empty place and taking that etc. I found in my limited time in WvW that the majority of play was just going from empty place to empty place and taking something and actual battles being fought over buildings being the exception, not the rule. That just seemed off to me.

I have always felt that taking over a building should be so that you should try and keep it by all means necessary because it should confer benefits that would be worth keeping it. The game now doesn’t seem to play that way for the most part and I would like to see that change.

Anyways, I am really excited about this new map. It looks like it will play great and I hope that resources are being allocated to update the old map so that it plays more in line with how this new one seems to play. Thanks!

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Alpine Borderlands Questions

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Posted by: Dawdler.8521

Dawdler.8521

The “alpine borderlands” (wait who ever called them that?!?) has needed a tune up since EoTM.

I hope they remove the crappy bloodlust and reinstate the orbs you where supposed to escort from north camp to bay (cant remember if it was hills too). The concept of their mechanic – a “world event” in WvW – was much more fun, well except Anet totally kittened it up and failed to fix it, so they just removed all traces of it after a year or so of promises to reimplement it.

Alpine Borderlands Questions

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Posted by: SkyShroud.2865

SkyShroud.2865

the orb was overpowered but yea, instead of nerfing them, they remove it completely

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Alpine Borderlands Questions

in WvW

Posted by: Iason Evan.3806

Iason Evan.3806

The “alpine borderlands” (wait who ever called them that?!?) has needed a tune up since EoTM.

I hope they remove the crappy bloodlust and reinstate the orbs you where supposed to escort from north camp to bay (cant remember if it was hills too). The concept of their mechanic – a “world event” in WvW – was much more fun, well except Anet totally kittened it up and failed to fix it, so they just removed all traces of it after a year or so of promises to reimplement it.

the only reason i said “alpine borderland” was because that’s what it was called in what i quoted.

i am of the mind that there should be some events that happen that are player based. No NPCs but an event kicks off randomly and players have to get to them. Fights ensue etc. Whoever wins gets a bonus, but they have to defend that bonus by some means. That way it isn’t just this passive, get this bonus and then go about your merry business.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall