Am i the only one who wishes for a more progressive system?

Am i the only one who wishes for a more progressive system?

in WvW

Posted by: Warruz.8096

Warruz.8096

My hope is that WvW will evolve to have progression in it, by this i mean not only is there is a decent reason to progress but there is progression. As of currently with the 4 areas being separate and without the need of pushing one to get into another its just a lot of movement with limited front lines that dont last long.

What id love to see in the future of where there is zones that are conquered and cant be pushed into until other factions have made headway to breakthrough into said locked zone. Good examples of such systems would be DAOC,Planetside, and WAR. The final thing needed in RVR is an end game to it, or rather a final goal for progressing so far and to this id love to see something aking to killing the king in Warhammer where you earn special currency for killing him and gain gear from said currency.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Am i the only one who wishes for a more progressive system?

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Posted by: Azure Prower.8701

Azure Prower.8701

The problem with that is population caps. The current system encourages you to play all 4 maps. Spreading the population load over them.

You’re suggestion to limit people to 1 or 2 maps. I’m sure that will go over well with people already having high queue times.

Am i the only one who wishes for a more progressive system?

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Posted by: Warruz.8096

Warruz.8096

Theres nothing stopping a system from being progressive and having multiple maps available the only exception to that rule would be the final push to attack a server.

Look towards PS2’s Hex system
http://s224245511.onlinehome.us/ps/hex.jpg

Imagine each hex as a zone and you get an idea of progressing with multiple maps open at a time. Zones have multiple fronts except towards the final pushes.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Am i the only one who wishes for a more progressive system?

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Posted by: Azure Prower.8701

Azure Prower.8701

That’s actually one map and comparable to keeps, towers, camps and other objectives.

Am i the only one who wishes for a more progressive system?

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Posted by: Warruz.8096

Warruz.8096

That’s actually one map and comparable to keeps, towers, camps and other objectives.

Im aware im in PS2 beta, im just saying imagine it as its own zones for the sake of discussion. Some hexes are just open land and not bases or anything but that doesnt exactly work well in GW2 setting.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq