Am i the only one who wishes for a more progressive system?
The problem with that is population caps. The current system encourages you to play all 4 maps. Spreading the population load over them.
You’re suggestion to limit people to 1 or 2 maps. I’m sure that will go over well with people already having high queue times.
Theres nothing stopping a system from being progressive and having multiple maps available the only exception to that rule would be the final push to attack a server.
Look towards PS2’s Hex system
http://s224245511.onlinehome.us/ps/hex.jpg
Imagine each hex as a zone and you get an idea of progressing with multiple maps open at a time. Zones have multiple fronts except towards the final pushes.
That’s actually one map and comparable to keeps, towers, camps and other objectives.
That’s actually one map and comparable to keeps, towers, camps and other objectives.
Im aware im in PS2 beta, im just saying imagine it as its own zones for the sake of discussion. Some hexes are just open land and not bases or anything but that doesnt exactly work well in GW2 setting.