An Actual Fix to keep WvW active all week long and solves Night-Capping, snowballing, and isn't exploitable.

An Actual Fix to keep WvW active all week long and solves Night-Capping, snowballing, and isn't exploitable.

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Posted by: Icey.6045

Icey.6045

An Actual Fix to keep WvW active all week long and solves Night Capping, snowballing and isn’t exploitable.

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Structures that have been in enemy hands a certain amount of time need to give a point bonus to the next server that captures it.

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My Recommendation is that if a structure has been held for at least 6 hours then it will grant the following bonus points to the server capturing it:
250 (supply)
500 (tower)
1000 (keep)
2000 (stonemist)

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Example:
Primetime is 4PM EST – 12AM EST (8 Hours)
Non-Primetime is 16 Hours

When the night crews start to take over the map, most structures will only have been held by enemy teams for 2-3 hours, some less, some more. In most cases the Night Crews will reclaim structures prior to them being in enemy hands for 6+ hours. The Night Crews will miss out on any bonus points unless they decided to wait before re-capping, which is unlikely to happen.

If by some reason the Night Crews did wait it out, it would give the enemy servers those extra few hours of PPT, which only helps the primetime hours.

Assume the Night Crews have taken over the Maps by 4 AM EST.
Primetime doesn’t begin for another 12 Hours.

In those 12 Hours, If the ENTIRE map is controlled by 1 server, that server would gain 2,780 points per hour or 33,360 points from PPT.

There will be 32,000 bonus points up for grabs once all structures have been held for at least 6 hours.

So if a server like HoD takes an entire map like they usually do, the other servers could each gain back ~11k points by each reclaiming only 1/3rd of the structures in WvW, or could each gain ~16k points by each reclaiming 1/2 the structures in WvW (This requires wiping HoD completely off the map though, which is unlikely).

So While HoD would gain 33k points in the 12 hours of population dominance, at least the other servers could get a ~10-15k infusion that would help keep things close.

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PROS:

Night Crews are still necessary and valid: This system does not totally negate the Night Crews work, which is necessary. We can’t just eliminate that aspect of WvW.

More activity all week long. Knowing there are Bonus Points up for grabs could keep players interested much longer throughout the week. Just reclaiming Stone Mist with bonus points would be the equivalent of holding Stone Mist for over 14 hours straight.

Lessens the Snowballing. Instead of waking up to a server ~30k points ahead, with the bonus points that advantage could be shaved down to ~20k points.

It does not benefit Night Crews. The Night Crews could theoretically wait out on capping and then take advantage of the bonus points themselves, but the primetime players will always have a 100% chance of getting bonus points which would negate the Night Crews waiting it out. And by waiting it out the Night Crews are giving at least 12-20 more ticks away to their enemies.

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Addenda:
To augment the initial idea, I would also suggest that after 6 hours all structures gain bonus points that increase every hour. For example:

250 + 50 each additional hour (supply)
500 + 100 each additional hour (tower)
1000 + 150 each additional hour (keep)
2000 + 200 each additional hour (stonemist)

If Stonemist was held by 1 server for 6 hours, it would grant 2000 bonus points.
If Stonemist was held by 1 server for 12 hours, it would grant 3200 bonus points.

If a Keep was held by 1 server for 6 hours, it would grant 1000 bonus points.
If a Keep was held by 1 server for 12 hours, it would grant 1900 bonus points.

If a Tower was held by 1 server for 6 hours, it would grant 500 bonus points.
If a Tower was held by 1 server for 12 hours, it would grant 1100 bonus points.

If a Supply Camp was held by 1 server for 6 hours, it would grant 250 bonus points.
If a Supply Camp was held by 1 server for 12 hours, it would grant 550 bonus points.

There will be 32,000 bonus points up for grabs once all structures have been held for at least 6 hours.

There will be 65,600 bonus points up for grabs once all structures have been held for at least 12 hours.

In those 12 Hours the controlling server gains 33,360 points from PPT.

If during Primetime the other 2 servers reclaim 33% of the maps, each server will gain 21,648 bonus points. Now the dominate Night Crew server only gains a 12k point advantage from their Night Crew instead of a 30k+ advantage.

(edited by Icey.6045)

An Actual Fix to keep WvW active all week long and solves Night-Capping, snowballing, and isn't exploitable.

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Posted by: Icey.6045

Icey.6045

What a terrible idea.

kitten kitten kitten kitten kitten kitten kitten kitten you.

An Actual Fix to keep WvW active all week long and solves Night-Capping, snowballing, and isn't exploitable.

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Posted by: Icey.6045

Icey.6045

Or is it?

Puppies > Kittens

An Actual Fix to keep WvW active all week long and solves Night-Capping, snowballing, and isn't exploitable.

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Posted by: grifflyman.8102

grifflyman.8102

Well something needs to be done to fix WvW.