An Idea: Wasteland WvW Map
Hm. I don’t think there’s any future in it sadly but It’s an idea. It’s a difficult system. We need a much simpler system that naturally evens it out.
I think like this:
Remove all of the karma, gold and badges gains. Basically any personal rewards. Keep the PPT. Now, implement an orb in each map at the top and one in SM(like the old days). Here’s the trick. The more your server owns in the map, the more you earn of X reward.
So it would work like this. You want to have the orb to get any reward at all. To get it you will have to zerg you say, but I say no. Because if you have the orb but no PPT the orb is useless. Therefore your world will split their groups up to cap and hold as many towers as possible, all while the enemy servers want the orb to get the bonus. If they get the orb, the server holding it will need their forces elsewhere which means it will be kittening hard to defend the actual orb while keeping your PPT up, and thus the less people you can have to do the mission, the better.
Complicated? No.
You need both the orb and PPT to get X reward at all for your server. Bonuses, gold, karma anything. Your server will HAVE to split the big zerg to get any X reward.
This will make WvW a much more central point of the game, PvE players will have interest in it, and it will favour allready skilled small groups. The less people you need to cap a tower or defeat an enemy, the more people you can have to cap things elsewhere or defend the orb.
The only problem it will not fix is the population one. There will still be nightcapping etc. But we will see smaller groups and smaller skilled groups will be very valuable and create more of a hype around good smaller guilds. Much like the 300 movie.
(edited by Gamgee.8612)
Create battlegrounds as in other games, with a limited amount of players 10, 15, 20. Problem solved.
People are waiting for this since launch.
Desolation