I was doing lots of busywork this past week seeing if I can improve the scoring system that would actually help outmanned servers and ran into a couple interesting problems
Currently there is no day to day published metric of player populations
Currently there is no minute by minute ownership report to know who owns what.
So I had to get busy making a model. Because I was dealing with lots of numbers and wanted the model to map out an entire week of gameplay I went to modeling a single map using a bunch of assumptions.
Assumption 1: Minimum amount of people online to take a keep is 12 (note that you can do it with less than that, i know)
Assumption 2: you need at least 5 people for a tower (to put down a ram and build it, and take the lord)
Assumption 3: You need a minimum of 2 people to take a supply camp
Assumption 4: None of the servers will ‘give up’ and will try to participate in roughly the same amount each day +/- about 10%
Assumption 5: All servers are of ‘equal skill’
Now obviously its a bit of a stretch to say that the above can be true in all cases, but for the purpose of this excercise it is.
Ok now to develop the population curves.
Server 1, is a popular US server with no significant help from outside its timezone, it gets really full during primetime
Server 2, is a less popular US server barely reaching queue at primetime, but has an oceanic presense.
Server 3, is an underpopulated server stuck in the matchup.
I wrote a model, ran the numbers and recorded possession on one borderlands map per team at 15 minute intervals. The odds that a server would take something from another server increased if they outpopped them. I recorded how long something was under one teams control.
Under anet’s scoring system the ending scores for 1 week of play were:
Server1: 28,375
Server2: 51,225
Server3: 17,840
Note that this is the cumualtive score for only one map, not including sentries.
Apathy Inc [Ai]