An idea I had for Transfers

An idea I had for Transfers

in WvW

Posted by: StormWolf.7645

StormWolf.7645

So…Judging by everything, I don’t think ANET really -wants- Transfers to cost anything, or if they do not much. To this end I thought about what we can do to make “Transfers” happen less, or at least to ensure those who remain loyal to their server while others abandon it aren’t suffering.

My thought: Rather than making Transfers paid, or removing them, or even increasing the time between Transfers…Why not simply reward loyalty to a Server?

Ask yourself this: Why should anyone remain loyal to their Server right now? There is no reason…the ONLY thing you lose when swapping Servers is whatever Influence expenditures you made for your Guild. It’s really not much of a loss.(Annoying, but nothing that really matters since it can be made up for with a little gold and time anyway.)

So, any opinions on this idea? Or possible ideas for the “Rewards” that could be offered for staying loyal to a Server? My personal opinion is that whatever the rewards are should be “Personal” with mostly WvW based simply because WvW is most affected.

Some thoughts I had:
- Gems, maybe after 1 month getting some kinda Gem Bonus each month you remain on the same server, losing this bonus for 2 months whenever you move.
- Increased duration on Siege before it despawns.
- XP/Karma/Gold rewards, or maybe just % bonuses based on how long you’ve been on the Server.
- Bonuses related to Upgrading Camps/Towers/Keeps.

An idea I had for Transfers

in WvW

Posted by: Blaeys.3102

Blaeys.3102

Counterpoint – server transfers are still needed as populations are still significantly imbalanced.

The incentives should be for those people who choose to play on a lower population server – encouraging MORE (not less) transfers from heavily populated servers to those where people are needed. Offer the gem bonus for those people and guilds that move from a full world to a medium or high population server.

The reason the recent transfers caused issues is because populations were so out of whack prior to the transfers. If we encourage a better spread of people across all servers, it would serve to make the matches more even, ensure that pve worlds stay as full as possible and keep things exciting for everyone.

With that in mind, I would propose that the developers:

1. stop free transfers from lower to higher population realms. You can still transfer for free to a realm with a lower population than your own, but if you want to transfer to one with more people, it costs gems.

2. Incentivize people for playing on lower population servers. The gem/karma/XP boosts that you mentioned – except they would only apply to people playing on lower population servers (high, medium or low population servers). This would be a temporary mechanism until populations balanced out.

As I said – transfers arent necessarily a bad thing. Unrestricted transfers to highly populated servers, however, are. If allowed to continue unchecked, they will destroy the game on lower population servers.

An idea I had for Transfers

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Posted by: Meryt.9823

Meryt.9823

Transfers in general cause issues for Wv3 people with bandwaggoning and spies.

He who fights with monsters should look to it that he himself does not become a monster.

An idea I had for Transfers

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Posted by: IonusX.7905

IonusX.7905

Counterpoint – server transfers are still needed as populations are still significantly imbalanced.

The incentives should be for those people who choose to play on a lower population server – encouraging MORE (not less) transfers from heavily populated servers to those where people are needed. Offer the gem bonus for those people and guilds that move from a full world to a medium or high population server.

The reason the recent transfers caused issues is because populations were so out of whack prior to the transfers. If we encourage a better spread of people across all servers, it would serve to make the matches more even, ensure that pve worlds stay as full as possible and keep things exciting for everyone.

With that in mind, I would propose that the developers:

1. stop free transfers from lower to higher population realms. You can still transfer for free to a realm with a lower population than your own, but if you want to transfer to one with more people, it costs gems.

2. Incentivize people for playing on lower population servers. The gem/karma/XP boosts that you mentioned – except they would only apply to people playing on lower population servers (high, medium or low population servers). This would be a temporary mechanism until populations balanced out.

As I said – transfers arent necessarily a bad thing. Unrestricted transfers to highly populated servers, however, are. If allowed to continue unchecked, they will destroy the game on lower population servers.

i would agree this would make sense but what about gold farmers and such they would easily take advantage to the bonuses so instead of bonuses something else can be arranged so we don’t have those kinds of issues

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