I don’t read the WvW forums a lot, so apologies if this has already been suggested.
One of the consistent complaints I see is that people want more balanced matches. I think given the server-based approach to matches, it’s hard to imagine that there could ever be great balance (and if it happened, it would probably get boring).
But what if there were short (maybe 3-hour long) scheduled matches (could be on the regular map or the edge of the mists map). They happened at specific times, and you could sign up with your guild to participate. But the actual red, blue and green sides are determined by balancing out the total numbers. So the three sides are even at the start.
With this approach, there could also be some variants added along the way like minimum ranking to participate (or maximum rank so that you could make a newbie friendly situation – and do something to reward commanders who come in and teach). You could also potentially implement some things like maximum group size, so if people wanted to avoid blob vs blob battles, there would be a battle for that.
I’m not sure how difficult all of this is logistically, but it would be cool to go into WvW knowing basically what to expect and have a real sense of accomplishment when you succeeded.
I’m sure there issues with this approach, but it feels like there’s some opportunity here. Perhaps the next “season” is one where you have a series of matches like this and the rewards go to guilds (as well as individuals).
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