An idea to fix ppt
That would lead to opponents totally abandoning maps to let opponents that own everything there not getting any points. If someone attacks the borderlands and takes something, people just do not show up to defend, so opponents will not get any points even if they take the whole map. Defending and upgrading empty maps would be worthless as well. Also it would lead to bullyment on your own server, because if new players or guild groups would go on a map to have fun would lead for the “home-team” of that map to get a lot more points.
My question would be: why would anyone try to adjust ppt of a low population server against a high population server. Only equally populated servers should play against each other. If a system was made, that would let low population server tick higher, then they would always face servers with more people. Would that be fun?
They could however let two low population servers team up as both green in a tripple match up and play against very high population servers.
I’m kind of assuming that big servers are going to keep filling their maps regardless of the system because people are simply not going to leave a map because people show up on their map. But it is exploitable indeed, I don’t see it being realistic however. Defending and upgrading would help when you’re defending against an group of enemies, so it wouldn’t be worthless. I would try to adjust ppt of a low population server against a high population server to balance A. servers with low coverage B. Allow for diverse matchups, getting matched up against the same servers constantly is boring in my opinion. A low population server wouldn’t tick higher unless they are severerly outplaying their opponents with lower numbers, which would lead to competitive play. A home team would still gain ppt for their server if they capped anything. How would anyone know that they’re on a map unless they’re on the same map though, I think the bullyment argument is void.