Rangrorn Charr Necromancer
Ultimate Legion [UL]
I just had this idea that could help with towers defense, and maybe who knows help a little bit with nightcapping.
Today when we siege a tower it is useless unless there are players inside to use then, and all we know that scouting a tower can be quite boring as it can take a long time to something happen and you have to act or use the siege.
So what if the guards were able to use the siege we build? They could make alone a much better defense until we could get to the tower. It may be an upgrade to the tower, I dont know the idea is very raw right now… but if the guards would use the siege it would not be so easy to PvD anymore, it will not hold the nighcapp zerg but will give a chance for the server with few players to try something.
I dont know how difficult it would be code this, because you would need some AI to the npcs… but maybe the players thenselves could train then to shoot siege in one direction… who knows.
Very interesting idea.
However, I can see how taking tier 3 keeps would be near impossible with it. Example, server lays down 3x acs and a treb per door, also taking into account mortars, cannons, and oil. That would be ridiculous.
Maybe a maximum of 3x guards defending each gate or wall?
It would really have to be thoroughly tested.
PvD cannot be fixed without a change in how coverage works. It could be slowed down but I am not sure to what end.
I know it would not solve the PvD problem, but at least could give a chance for the outnumbered server to try something. It would also give some motivation for people to siege towers, today sometimes I feel like spending it for nothing most of the time the blobs are so fast to cap you dont have a chance to get to the tower to use the siege.
I dont think it would be impossible to cap 3 tier keep, it would be hard for sure, but even now a blob can cap a keep with some defenders… just need a little bit of tactics. But I agree that there would need to exist a limited quantity of sieges the guards could use. Maybe they also could be limited to not use catapults and trebs, just arrowcarts, balistas, cannons and oil.
(edited by albotelho.2931)
All you have to do to stop the PvD problem is to increase the reward for defense since it only gives 1/3 of the reward that capturing gives even though you get offense successes more often than defense successes (just not percentage-wise).
NPC’s using siege just makes sense in a logical way I think. Why would they ignore it? Also, this is more zerg related but I’ve thought about a “Crowded” debuff on any number of players over say 20 to discourage large groupings. Nothing in WvW actually takes more than 15 players at the most to do efficiently anyways…..but gd are 40 v 40’s fun
Give the doors retaliation!
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