An idea to replace the orbs

An idea to replace the orbs

in WvW

Posted by: ghostchipz.2341

ghostchipz.2341

I was having the thought the other day how can we replace the orbs?

this is what i come up with.

- Adding an underground battle field to each map (Catacombs ?)
- Each Catacomb has 2 Statues of a GW god/Dragon which gives your world a boost relating to its Origin (Grenth- Power ect)
- You gain a small increses to your world stats each scoring round if you control the Statue.
- There would be a max cap you could reach on each stat increse.
- if you lost a statue your stat relating to that statue would decrese each round.

This is just a thought and i would love some feed back on this

thank you for your time

P.S sorry about the spelling

An idea to replace the orbs

in WvW

Posted by: Keitaru.9306

Keitaru.9306

I can foresee them taking a month to 6 months drawing up this plan and seeing if its feasible. Since they already have other work to deal with on their road map.

Guild: <yaki>
Keitaru <warrior>—- lvl 80
Miea Kamakawa <engineer> —- lvl 80

An idea to replace the orbs

in WvW

Posted by: EnoLive.2367

EnoLive.2367

Isn’t this just another way of empowering the strong and weakening the the not so strong, the very same thing as the Orbs but under a different guise

Co Leader & Founder “Privateers Uk” [PUK]
Gandara
Eno Live (Ele)

An idea to replace the orbs

in WvW

Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Honestly, this does sound like a bit of fun (adding many new targets to WvW and thus more things to split the mobs between). Hell if other’s bash it, nothing’s going to make everyone happy and fix all the imbalances. I think it’s a good idea.

Will it happen? I highly doubt they will change WvW geometry (an immense amount of work), so don’t count on it. But still, sounds fun.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

An idea to replace the orbs

in WvW

Posted by: ExpiredLifetime.1083

ExpiredLifetime.1083

I’m not a supporter of boosting the stats of an individual player, because that type of boost is a percent based gain.
What I mean is this:

Putting the relative strength of a server into a manpower perspective:
Server X has a manpower of 10000
Server Y has a manpower of 1000

If you increase the stats of everyone across the board by 10%, server X now has 11000, whereas server Y has 1100. It’s “fair” in the sense that its an equal gain, but server X gained the equivalent power to all of server Y to begin with, thus making the gap even larger.
I propose a flat gain. Such as adding in an ability or event that occurs in the benefit of the one controlling it. A “superweapon”, so to speak.

Now, the flat gain in a manpower perspective:
Assuming the same strengths as the beginning, and the ability is worth 1000 manpower, server X gains a relative strength of 10%. Not that huge of an increase in relativistic terms, but server Y would gain 1000 as well, effectively doubling their strength; thus giving the lower ranking server a larger incentive to control it than the higher one.

Now of course this would have to be balanced to make it so that its not so overpowered that the low tier servers can use it to dominate the others, since it’s a much more drastic power increase for them.

(edited by ExpiredLifetime.1083)

An idea to replace the orbs

in WvW

Posted by: ExpiredLifetime.1083

ExpiredLifetime.1083

I don’t know about your idea cause it still rewards those who are dominating already…

I think it would be better to make the orbs more like the skulls in Halo—when you have an orb you earn more points (and/or karma etc), but it also takes something away from you (a percent of your health or something). I think this would help to separate the servers that are truly more skilled from the servers that simply have more numbers.

Well, yes – something that doesn’t increase the strength of a server at all would be the most fair thing.
My post was in response to what the OP suggested, and meant to be along the lines of what they were suggesting.

An idea to replace the orbs

in WvW

Posted by: Lord Aargadon.4135

Lord Aargadon.4135

I think a neat addition to orbs is that a npc would pop up at the garrison every so often. The npc would carry the orb and the players goal would be to escort it to the new Altar at the old north altar location, where the orb would be “charged”. Upon charging, all nearby players would be buffed somehow, toughness and health maybe. After that the players would have to escort the npc back to the garrison, where it would remain for an hour or so,(buffing players in the garrison) until the orbs “charge” is depleted and needs renewed, continuing the cycle of escorts.
Enemies could gather and ambush the orb holder and escort, while at the same time leaving the garrison unprotected should the defenders wipe and/or leave the garrison unprotected.