With cooldowns, a pug zerg will win 100% of the time unless you run. They will eventually over run you. You can only dodge so much, you can only hit your abilities so often, etc… Cool downs even the playing field, which ANet wants. no matter how good you are a mass of slobbering scrubs will just eventually steamroll over you.
It sounds like you are talking about a situation where you are vastly outnumbered.
I think you should lose in that type of situation. If the numbers are somewhat close to even, I have a strong feeling you are going to inflict some major pain on that pug-zerg, and may even fracture their cohesion.
If the numbers are closer to equal, it isn’t the same situation.
20 very casual players dabbling in W3 vs. 10 W3 veterans who spend nearly everyday fighting for their homeworld
I almost garuntee the 10 vets will win that everytime. Even outnumbered 2:1. Even without any major mechanical advantage.
This has been my experience in RvR as well. I cannot claim to be great at this game yet as I’m an old man now and no longer game as I use to. But when I’m on comms with a small group of 5 we can usually take out 8.. maybe 10. You can tell who is skilled and who is not straight away. And we have been only at RvR together for a week as we have jobs and kids. 3 of 5 are DAoC days all the way from beta DAoC.
If you’re being run over by mass of slobbering scrubs because you’re on cooldowns, it is your fault and you’re just as scrubby as they are for failing to properly assess the situation. You’ve taken on more than you can chew.
Learn to burst 1 down, kill him off, back up, swap weapon, pressure and heal up, swap to burst, and re-engage and repeat. Properly made roaming-killing team of 5 made to for a nice team romp will not have problems killing 10 “generic WvW solo” PUGs. If you do, learn to play better GW2.
So please, not every who disagree with you about RPs and realm ranks are scrubs or WoW kids. Now there are problems right now that makes the 8v8 or small man days hard to accomplish here.
1 – Maps needs to be bigger. about 2x distances from one objective to another at least. Right now its hard to roam without running into the zerg, outside a handful of out of the way places. fighting at those places is getting boring.
2 – Invisible peoples! A few times we’ve engage thinking that we can take them, when they are actually 3-4 times the size. Now we tend to face off and circle for quite a bit (maybe 30 – 45 seconds) to wait for everyone to load before we engage. This sucks and we lose the surprise -shock troop advantage.
3 – hackers. stop the speedhackers. Due to our team composition and skill choice we know when some are abnormally fast because our team is made to Roam FAST. The hackers have it on a 10%-15% speed increase so they are not noticeable but they are noticeable to us.
I said it was possible to kill 2x or even 3x your numbers, after that forget it. they just slobber on you and you are done. If you played DAoC you know a good 8man could extend out 5x to 6x their numbers and chew them up. You cannot do that here. Not sure it was realm ranks either or the weird downed state this game uses because of no direct healers. It’s even much harder to play extend when anyone can dodge roll though snares.