Analysis of GW2 WvW compared to DAoC RvR. [Long]

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

With cooldowns, a pug zerg will win 100% of the time unless you run. They will eventually over run you. You can only dodge so much, you can only hit your abilities so often, etc… Cool downs even the playing field, which ANet wants. no matter how good you are a mass of slobbering scrubs will just eventually steamroll over you.

It sounds like you are talking about a situation where you are vastly outnumbered.

I think you should lose in that type of situation. If the numbers are somewhat close to even, I have a strong feeling you are going to inflict some major pain on that pug-zerg, and may even fracture their cohesion.

If the numbers are closer to equal, it isn’t the same situation.

20 very casual players dabbling in W3 vs. 10 W3 veterans who spend nearly everyday fighting for their homeworld

I almost garuntee the 10 vets will win that everytime. Even outnumbered 2:1. Even without any major mechanical advantage.

This has been my experience in RvR as well. I cannot claim to be great at this game yet as I’m an old man now and no longer game as I use to. But when I’m on comms with a small group of 5 we can usually take out 8.. maybe 10. You can tell who is skilled and who is not straight away. And we have been only at RvR together for a week as we have jobs and kids. 3 of 5 are DAoC days all the way from beta DAoC.

If you’re being run over by mass of slobbering scrubs because you’re on cooldowns, it is your fault and you’re just as scrubby as they are for failing to properly assess the situation. You’ve taken on more than you can chew.

Learn to burst 1 down, kill him off, back up, swap weapon, pressure and heal up, swap to burst, and re-engage and repeat. Properly made roaming-killing team of 5 made to for a nice team romp will not have problems killing 10 “generic WvW solo” PUGs. If you do, learn to play better GW2.

So please, not every who disagree with you about RPs and realm ranks are scrubs or WoW kids. Now there are problems right now that makes the 8v8 or small man days hard to accomplish here.

1 – Maps needs to be bigger. about 2x distances from one objective to another at least. Right now its hard to roam without running into the zerg, outside a handful of out of the way places. fighting at those places is getting boring.

2 – Invisible peoples! A few times we’ve engage thinking that we can take them, when they are actually 3-4 times the size. Now we tend to face off and circle for quite a bit (maybe 30 – 45 seconds) to wait for everyone to load before we engage. This sucks and we lose the surprise -shock troop advantage.

3 – hackers. stop the speedhackers. Due to our team composition and skill choice we know when some are abnormally fast because our team is made to Roam FAST. The hackers have it on a 10%-15% speed increase so they are not noticeable but they are noticeable to us.

I said it was possible to kill 2x or even 3x your numbers, after that forget it. they just slobber on you and you are done. If you played DAoC you know a good 8man could extend out 5x to 6x their numbers and chew them up. You cannot do that here. Not sure it was realm ranks either or the weird downed state this game uses because of no direct healers. It’s even much harder to play extend when anyone can dodge roll though snares.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

With cooldowns, a pug zerg will win 100% of the time unless you run. They will eventually over run you. You can only dodge so much, you can only hit your abilities so often, etc… Cool downs even the playing field, which ANet wants. no matter how good you are a mass of slobbering scrubs will just eventually steamroll over you.

It sounds like you are talking about a situation where you are vastly outnumbered.

I think you should lose in that type of situation. If the numbers are somewhat close to even, I have a strong feeling you are going to inflict some major pain on that pug-zerg, and may even fracture their cohesion.

If the numbers are closer to equal, it isn’t the same situation.

20 very casual players dabbling in W3 vs. 10 W3 veterans who spend nearly everyday fighting for their homeworld

I almost garuntee the 10 vets will win that everytime. Even outnumbered 2:1. Even without any major mechanical advantage.

This has been my experience in RvR as well. I cannot claim to be great at this game yet as I’m an old man now and no longer game as I use to. But when I’m on comms with a small group of 5 we can usually take out 8.. maybe 10. You can tell who is skilled and who is not straight away. And we have been only at RvR together for a week as we have jobs and kids. 3 of 5 are DAoC days all the way from beta DAoC.

If you’re being run over by mass of slobbering scrubs because you’re on cooldowns, it is your fault and you’re just as scrubby as they are for failing to properly assess the situation. You’ve taken on more than you can chew.

Learn to burst 1 down, kill him off, back up, swap weapon, pressure and heal up, swap to burst, and re-engage and repeat. Properly made roaming-killing team of 5 made to for a nice team romp will not have problems killing 10 “generic WvW solo” PUGs. If you do, learn to play better GW2.

So please, not every who disagree with you about RPs and realm ranks are scrubs or WoW kids. Now there are problems right now that makes the 8v8 or small man days hard to accomplish here.

1 – Maps needs to be bigger. about 2x distances from one objective to another at least. Right now its hard to roam without running into the zerg, outside a handful of out of the way places. fighting at those places is getting boring.

2 – Invisible peoples! A few times we’ve engage thinking that we can take them, when they are actually 3-4 times the size. Now we tend to face off and circle for quite a bit (maybe 30 – 45 seconds) to wait for everyone to load before we engage. This sucks and we lose the surprise -shock troop advantage.

3 – hackers. stop the speedhackers. Due to our team composition and skill choice we know when some are abnormally fast because our team is made to Roam FAST. The hackers have it on a 10%-15% speed increase so they are not noticeable but they are noticeable to us.

I said it was possible to kill 2x or even 3x your numbers, after that forget it. they just slobber on you and you are done. If you played DAoC you know a good 8man could extend out 5x to 6x their numbers and chew them up. You cannot do that here. Not sure it was realm ranks either or the weird downed state this game uses because of no direct healers. It’s even much harder to play extend when anyone can dodge roll though snares.

I think being able to kill 2x or maybe 3x your number is impressive.

I think being able to kill 5x or 6x your number is imbalanced.

You said before (I only played DAoC for maybe a week) that a good 8 man group could hold off 100 “scrubs”. You don’t see a problem with that? I do.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

With cooldowns, a pug zerg will win 100% of the time unless you run. They will eventually over run you. You can only dodge so much, you can only hit your abilities so often, etc… Cool downs even the playing field, which ANet wants. no matter how good you are a mass of slobbering scrubs will just eventually steamroll over you.

It sounds like you are talking about a situation where you are vastly outnumbered.

I think you should lose in that type of situation. If the numbers are somewhat close to even, I have a strong feeling you are going to inflict some major pain on that pug-zerg, and may even fracture their cohesion.

If the numbers are closer to equal, it isn’t the same situation.

20 very casual players dabbling in W3 vs. 10 W3 veterans who spend nearly everyday fighting for their homeworld

I almost garuntee the 10 vets will win that everytime. Even outnumbered 2:1. Even without any major mechanical advantage.

This has been my experience in RvR as well. I cannot claim to be great at this game yet as I’m an old man now and no longer game as I use to. But when I’m on comms with a small group of 5 we can usually take out 8.. maybe 10. You can tell who is skilled and who is not straight away. And we have been only at RvR together for a week as we have jobs and kids. 3 of 5 are DAoC days all the way from beta DAoC.

If you’re being run over by mass of slobbering scrubs because you’re on cooldowns, it is your fault and you’re just as scrubby as they are for failing to properly assess the situation. You’ve taken on more than you can chew.

Learn to burst 1 down, kill him off, back up, swap weapon, pressure and heal up, swap to burst, and re-engage and repeat. Properly made roaming-killing team of 5 made to for a nice team romp will not have problems killing 10 “generic WvW solo” PUGs. If you do, learn to play better GW2.

So please, not every who disagree with you about RPs and realm ranks are scrubs or WoW kids. Now there are problems right now that makes the 8v8 or small man days hard to accomplish here.

1 – Maps needs to be bigger. about 2x distances from one objective to another at least. Right now its hard to roam without running into the zerg, outside a handful of out of the way places. fighting at those places is getting boring.

2 – Invisible peoples! A few times we’ve engage thinking that we can take them, when they are actually 3-4 times the size. Now we tend to face off and circle for quite a bit (maybe 30 – 45 seconds) to wait for everyone to load before we engage. This sucks and we lose the surprise -shock troop advantage.

3 – hackers. stop the speedhackers. Due to our team composition and skill choice we know when some are abnormally fast because our team is made to Roam FAST. The hackers have it on a 10%-15% speed increase so they are not noticeable but they are noticeable to us.

I said it was possible to kill 2x or even 3x your numbers, after that forget it. they just slobber on you and you are done. If you played DAoC you know a good 8man could extend out 5x to 6x their numbers and chew them up. You cannot do that here. Not sure it was realm ranks either or the weird downed state this game uses because of no direct healers. It’s even much harder to play extend when anyone can dodge roll though snares.

I think being able to kill 2x or maybe 3x your number is impressive.

I think being able to kill 5x or 6x your number is imbalanced.

You said before (I only played DAoC for maybe a week) that a good 8 man group could hold off 100 “scrubs”. You don’t see a problem with that? I do.

I see no issue with that at all. Want to know why? The scrubs were bad, really bad. Just run head long into you as you extended. It was a meat grinder. like every other mmo there is a range to healing. they would just run out of that range into your extending group and die. if you had enough room behind you, you could extend forever and they would contently just run out of tether range and get chewed up. It wasn’t over powered at all, it was good players killing people who really had 0 clue how to play something team based. in this game, you run into the issue of cool downs and people being able to dodge roll though snares/traps/etc… Even a noob can go “oh red circle, dodge”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

With cooldowns, a pug zerg will win 100% of the time unless you run. They will eventually over run you. You can only dodge so much, you can only hit your abilities so often, etc… Cool downs even the playing field, which ANet wants. no matter how good you are a mass of slobbering scrubs will just eventually steamroll over you.

It sounds like you are talking about a situation where you are vastly outnumbered.

I think you should lose in that type of situation. If the numbers are somewhat close to even, I have a strong feeling you are going to inflict some major pain on that pug-zerg, and may even fracture their cohesion.

If the numbers are closer to equal, it isn’t the same situation.

20 very casual players dabbling in W3 vs. 10 W3 veterans who spend nearly everyday fighting for their homeworld

I almost garuntee the 10 vets will win that everytime. Even outnumbered 2:1. Even without any major mechanical advantage.

This has been my experience in RvR as well. I cannot claim to be great at this game yet as I’m an old man now and no longer game as I use to. But when I’m on comms with a small group of 5 we can usually take out 8.. maybe 10. You can tell who is skilled and who is not straight away. And we have been only at RvR together for a week as we have jobs and kids. 3 of 5 are DAoC days all the way from beta DAoC.

If you’re being run over by mass of slobbering scrubs because you’re on cooldowns, it is your fault and you’re just as scrubby as they are for failing to properly assess the situation. You’ve taken on more than you can chew.

Learn to burst 1 down, kill him off, back up, swap weapon, pressure and heal up, swap to burst, and re-engage and repeat. Properly made roaming-killing team of 5 made to for a nice team romp will not have problems killing 10 “generic WvW solo” PUGs. If you do, learn to play better GW2.

So please, not every who disagree with you about RPs and realm ranks are scrubs or WoW kids. Now there are problems right now that makes the 8v8 or small man days hard to accomplish here.

1 – Maps needs to be bigger. about 2x distances from one objective to another at least. Right now its hard to roam without running into the zerg, outside a handful of out of the way places. fighting at those places is getting boring.

2 – Invisible peoples! A few times we’ve engage thinking that we can take them, when they are actually 3-4 times the size. Now we tend to face off and circle for quite a bit (maybe 30 – 45 seconds) to wait for everyone to load before we engage. This sucks and we lose the surprise -shock troop advantage.

3 – hackers. stop the speedhackers. Due to our team composition and skill choice we know when some are abnormally fast because our team is made to Roam FAST. The hackers have it on a 10%-15% speed increase so they are not noticeable but they are noticeable to us.

I said it was possible to kill 2x or even 3x your numbers, after that forget it. they just slobber on you and you are done. If you played DAoC you know a good 8man could extend out 5x to 6x their numbers and chew them up. You cannot do that here. Not sure it was realm ranks either or the weird downed state this game uses because of no direct healers. It’s even much harder to play extend when anyone can dodge roll though snares.

I think being able to kill 2x or maybe 3x your number is impressive.

I think being able to kill 5x or 6x your number is imbalanced.

You said before (I only played DAoC for maybe a week) that a good 8 man group could hold off 100 “scrubs”. You don’t see a problem with that? I do.

I see no issue with that at all. Want to know why? The scrubs were bad, really bad. Just run head long into you as you extended. It was a meat grinder. like every other mmo there is a range to healing. they would just run out of that range into your extending group and die. if you had enough room behind you, you could extend forever and they would contently just run out of tether range and get chewed up. It wasn’t over powered at all, it was good players killing people who really had 0 clue how to play something team based. in this game, you run into the issue of cool downs and people being able to dodge roll though snares/traps/etc… Even a noob can go “oh red circle, dodge”

If they were really that bad, those 8 players inside a keep with some siege weapons (dual cannons, anyone?) would create that same meat grinder.

Have you ever seen a zerg break themselves against the strength of an upgraded and wisely fortified tower? I have, and it is delicious.

EDIT: Unless they have Vigor (which you can see), everyone can dodge twice. Bait the dodges, then unleash hell.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: krakenstar.1674

krakenstar.1674

I think 2-3x is plenty. And totally fair they can’t even whine about it because you beat them with SKILL alone and not some BS instant cleanse/root.

Yes, its possible to chew through an entire zerg in DAoC 8man. … entire zerg of lowbies. Because

1. realm abilities were totally OP at the higher levels.
2. AoE limitations GW2
3. downstates and resurrection even from dead.

GW2 is a different game – that can and will improve over time. And I suspect, even if DAoC has the same playerbase as it use to, I’d still be playing here. Simply because I’d HATE to grind through RR12 while getting beat on by the so called “elite” simply because they were there before I was, all my abilities null and void because of their OP instants, and only way to get RP was to kill them for it, when they can roll over 5-6x our numbers.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

I think 2-3x is plenty. And totally fair they can’t even whine about it because you beat them with SKILL alone and not some BS instant cleanse/root.

Yes, its possible to chew through an entire zerg in DAoC 8man. … entire zerg of lowbies. Because

1. realm abilities were totally OP at the higher levels.
2. AoE limitations GW2
3. downstates and resurrection even from dead.

GW2 is a different game – that can and will improve over time. And I suspect, even if DAoC has the same playerbase as it use to, I’d still be playing here. Simply because I’d HATE to grind through RR12 while getting beat on by the so called “elite” simply because they were there before I was, all my abilities null and void because of their OP instants, and only way to get RP was to kill them for it, when they can roll over 5-6x our numbers.

I quit when both my mains were RR10. i brought my eld up from 1 to 10 when there were 11 and 12’s and never had an issue. Now sure RR’s were a disparity but no where near as huge as people are making it out to be. ORIGINAL rr’s yes. 100% MoC was just wrong. The downed state imo is kinda dumb. You kill the person but they really not dead. You have to kill them AGAIN then they are dead. Makes burst dmg kinda poinless when you burst down or train someone then have to kill them again or stand around for a few seconds trying to plant on them and hope their “haha you cant kill me” death ability isnt up.

Sky, you can and cant. an 8man cannot chew them up for very long because of the aoe onto walls that chews up the cannons and the person running it (you cant use abilities while on seige so you have to leave the seige, heal, pop back on). Also you cannot repair seige. Any nub can spam up aoe on the walls with ease.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kso.6458

Kso.6458

The reasons8 mans could take out huge groups didnt really have to do with realm ranks imo. It was because we would use vent, we had a specific group makeup, and we payed attention. Casual players in the zerg might not even have healers in their group, and casuals all felt safety in numbers i suppose and they werent really paying attention and allowed themselves to get ae mezzed, a lot of people didnt assist or they used aes and broke cc. You couldnt be successful at daoc if you were semi afk.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Stiv.1820

Stiv.1820

Have you ever seen a zerg break themselves against the strength of an upgraded and wisely fortified tower? I have, and it is delicious.
.

That is one things GW2 has much better than daoc ever did. Siege is actually very powerful and to be feared. In daoc other than oil it was pretty underwhelming. I love the anti infantry type of siege GW2 has.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

I think 2-3x is plenty. And totally fair they can’t even whine about it because you beat them with SKILL alone and not some BS instant cleanse/root.

Yes, its possible to chew through an entire zerg in DAoC 8man. … entire zerg of lowbies. Because

1. realm abilities were totally OP at the higher levels.
2. AoE limitations GW2
3. downstates and resurrection even from dead.

GW2 is a different game – that can and will improve over time. And I suspect, even if DAoC has the same playerbase as it use to, I’d still be playing here. Simply because I’d HATE to grind through RR12 while getting beat on by the so called “elite” simply because they were there before I was, all my abilities null and void because of their OP instants, and only way to get RP was to kill them for it, when they can roll over 5-6x our numbers.

I quit when both my mains were RR10. i brought my eld up from 1 to 10 when there were 11 and 12’s and never had an issue. Not sure RR’s were a disparity but no where near as huge as people are making it out to be. ORIGINAL rr’s yes. 100% MoC was just wrong. The downed state imo is kinda dumb. You kill the person but they really not dead. You have to kill them AGAIN then they are dead. Makes burst dmg kinda poinless when you burst down or train someone then have to kill them again or stand around for a few seconds trying to plant on them and hope their “haha you cant kill me” death ability isnt up.

Sky, you can and cant. an 8man cannot chew them up for very long because of the aoe onto walls that chews up the cannons and the person running it (you cant use abilities while on seige so you have to leave the seige, heal, pop back on). Also you cannot repair seige. Any nub can spam up aoe on the walls with ease.

That’s true, AoE on the walls is dangerous. In a lot of places though there are spots you can stick carts and ballista and cats that can’t be easily reached by such horrible “scrub” players.

Arrow carts as a primary example. Most people don’t even try to place them properly, but if you put them near the back of the wall preferably behind a parapet most AoE won’t reach it and with a little camera angling you can decimate anyone near the door or walls.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

Have you ever seen a zerg break themselves against the strength of an upgraded and wisely fortified tower? I have, and it is delicious.
.

That is one things GW2 has much better than daoc ever did. Siege is actually very powerful and to be feared. In daoc other than oil it was pretty underwhelming. I love the anti infantry type of siege GW2 has.

I agree on this. DAoC had the start of a good idea but only the rams and oil were effective, the rest was like “oh a balista hit me for 50dmg” which was baffling. It’s throwing a telephone pole at you and your character ignores it like a lv1 mob lol. I love the anti-personal style here and and usefulness of all the siege.

TBH, I think Sky brought this up too, I think they didn’t think WvW would be this popular. Pretty sure they figured “welp, everyone is gonna do sPvP and some might to WvW” where it turned out the other way around. Let’s hope they can do something with WvW for progression and complexity.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

I think 2-3x is plenty. And totally fair they can’t even whine about it because you beat them with SKILL alone and not some BS instant cleanse/root.

Yes, its possible to chew through an entire zerg in DAoC 8man. … entire zerg of lowbies. Because

1. realm abilities were totally OP at the higher levels.
2. AoE limitations GW2
3. downstates and resurrection even from dead.

GW2 is a different game – that can and will improve over time. And I suspect, even if DAoC has the same playerbase as it use to, I’d still be playing here. Simply because I’d HATE to grind through RR12 while getting beat on by the so called “elite” simply because they were there before I was, all my abilities null and void because of their OP instants, and only way to get RP was to kill them for it, when they can roll over 5-6x our numbers.

I quit when both my mains were RR10. i brought my eld up from 1 to 10 when there were 11 and 12’s and never had an issue. Not sure RR’s were a disparity but no where near as huge as people are making it out to be. ORIGINAL rr’s yes. 100% MoC was just wrong. The downed state imo is kinda dumb. You kill the person but they really not dead. You have to kill them AGAIN then they are dead. Makes burst dmg kinda poinless when you burst down or train someone then have to kill them again or stand around for a few seconds trying to plant on them and hope their “haha you cant kill me” death ability isnt up.

Sky, you can and cant. an 8man cannot chew them up for very long because of the aoe onto walls that chews up the cannons and the person running it (you cant use abilities while on seige so you have to leave the seige, heal, pop back on). Also you cannot repair seige. Any nub can spam up aoe on the walls with ease.

That’s true, AoE on the walls is dangerous. In a lot of places though there are spots you can stick carts and ballista and cats that can’t be easily reached by such horrible “scrub” players.

Arrow carts as a primary example. Most people don’t even try to place them properly, but if you put them near the back of the wall preferably behind a parapet most AoE won’t reach it and with a little camera angling you can decimate anyone near the door or walls.

Ya, what is with that. I see people planting arrow carts RIGHT next to a cannon or on the edge of a wall. You KNOW its going to get AoE’d down in seconds. No thought at all, but thats not a game issue, thats a player issue.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Stiv.1820

Stiv.1820

Have you ever seen a zerg break themselves against the strength of an upgraded and wisely fortified tower? I have, and it is delicious.
.

That is one things GW2 has much better than daoc ever did. Siege is actually very powerful and to be feared. In daoc other than oil it was pretty underwhelming. I love the anti infantry type of siege GW2 has.

I agree on this. DAoC had the start of a good idea but only the rams and oil were effective, the rest was like “oh a balista hit me for 50dmg” which was baffling. It’s throwing a telephone pole at you and your character ignores it like a lv1 mob lol. I love the anti-personal style here and and usefulness of all the siege.

TBH, I think Sky brought this up too, I think they didn’t think WvW would be this popular. Pretty sure they figured “welp, everyone is gonna do sPvP and some might to WvW” where it turned out the other way around. Let’s hope they can do something with WvW for progression and complexity.

Yea I hope that is true. This game has insane potential. Like you said I don’t even care about powerful abilities. Just give us stats and a site to go look at them. Give us some titles to go with some points that we get for killing. Add “solo kills” and “I remain standing K/d ratio” (weekly, monthly, all time) for example. Let players have an option box to show their name in WvW. That stuff would keep me going forever.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: dirtyklingon.2918

dirtyklingon.2918

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

who doesn’t love wow clones?

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

I think 2-3x is plenty. And totally fair they can’t even whine about it because you beat them with SKILL alone and not some BS instant cleanse/root.

Yes, its possible to chew through an entire zerg in DAoC 8man. … entire zerg of lowbies. Because

1. realm abilities were totally OP at the higher levels.
2. AoE limitations GW2
3. downstates and resurrection even from dead.

GW2 is a different game – that can and will improve over time. And I suspect, even if DAoC has the same playerbase as it use to, I’d still be playing here. Simply because I’d HATE to grind through RR12 while getting beat on by the so called “elite” simply because they were there before I was, all my abilities null and void because of their OP instants, and only way to get RP was to kill them for it, when they can roll over 5-6x our numbers.

I quit when both my mains were RR10. i brought my eld up from 1 to 10 when there were 11 and 12’s and never had an issue. Not sure RR’s were a disparity but no where near as huge as people are making it out to be. ORIGINAL rr’s yes. 100% MoC was just wrong. The downed state imo is kinda dumb. You kill the person but they really not dead. You have to kill them AGAIN then they are dead. Makes burst dmg kinda poinless when you burst down or train someone then have to kill them again or stand around for a few seconds trying to plant on them and hope their “haha you cant kill me” death ability isnt up.

Sky, you can and cant. an 8man cannot chew them up for very long because of the aoe onto walls that chews up the cannons and the person running it (you cant use abilities while on seige so you have to leave the seige, heal, pop back on). Also you cannot repair seige. Any nub can spam up aoe on the walls with ease.

That’s true, AoE on the walls is dangerous. In a lot of places though there are spots you can stick carts and ballista and cats that can’t be easily reached by such horrible “scrub” players.

Arrow carts as a primary example. Most people don’t even try to place them properly, but if you put them near the back of the wall preferably behind a parapet most AoE won’t reach it and with a little camera angling you can decimate anyone near the door or walls.

Ya, what is with that. I see people planting arrow carts RIGHT next to a cannon or on the edge of a wall. You KNOW its going to get AoE’d down in seconds. No thought at all, but thats not a game issue, thats a player issue.

People will learn. Guys like us here on the forums probably spend most of our time playing W3. Most people don’t even read the forums.

We can help it along by RESPECTFULLY suggesting they try it our way. Such as:

“hey, have you ever tried putting your cart near the back of the wall where it can’t be AoE’d so easily?”

When you do place it well, it is amazing to see what 6 silver and 30 supply, OR even better 12 silver and 60 supply, can do to a zerg beating on a wall. Usually we can get the AoE to slow down on the wall and then take out the ram, which almost always ends their siege.

Unless it’s HoD. Those kittens will have 2 cats and 2 ballista set up on a hill outside the keep in about 20 seconds flat. kittens.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I refuse to stop asking for the better parts of a game that this is based on to be added. You want a bland mmo? wow just launched kung fu panda, have at it. It’s my understanding you dont even need to spec anymore! There ya go! FOTM build in!

BTW for the time DAoC had some impressive numbers of people playing. This was a gen2 mmo, before wow turned all mmo’s into ezmode grandmother games with a billion timers, limited spec options (none now i guess) and the most forgiving death systems ever.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Stiv.1820

Stiv.1820

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

(edited by Stiv.1820)

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: waeren.9743

waeren.9743

Sky, you can and cant. an 8man cannot chew them up for very long because of the aoe onto walls that chews up the cannons and the person running it (you cant use abilities while on seige so you have to leave the seige, heal, pop back on). Also you cannot repair seige. Any nub can spam up aoe on the walls with ease.

Ya, what is with that. I see people planting arrow carts RIGHT next to a cannon or on the edge of a wall. You KNOW its going to get AoE’d down in seconds. No thought at all, but thats not a game issue, thats a player issue.

This, is pure gold and pretty much sums up the type of player you are.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: waeren.9743

waeren.9743

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …

Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

I left Starwars Old Republic at first month because I couldn’t keep up the gear grind. I believe I was a decent PvPer and my team/guild was pretty know in that server. However as the gear difference and grind for it hit my face, I had no choice and leave the game. Even though I’m a decent player, I had no chance against 14 year old kids playing 10 hours per day due to their high “expertise” (gear’s PvP bonus).

Mass PvP on Starwars again was a joke, just a zerg fest in such a way that the faction bringing the biggest/most geared zerg wins.

Now my friends still playing Starwars says it’s not that bad anymore, but that book is already closed for me and no turning back.

I was waiting Guild Wars II especially because ANet promised two things.
1. PvP will be skill oriented not gear
2. WvWvW there will be room/objective for small/medium scale organized groups.

And I’m not disappointed. I love the game so far, and I continue to love it. It’s been 1 month and I can’t even imagine leaving the game.

However whenever I see posts promoting gear grind, or that want to change WvW to Zerg vs Zerg, I really get irritated. Because I wouldn’t buy this game if I knew it will be like that. Because there is not many games around in which “skill > gear”, “organization > numbers”, “time on thinking>time spent on grind”.

So I beg you guys. There are several gear oriented games out there. Play WoW, Tera, Aion, Rift, SWTOR, countless korean games. Leave GW II to us

I beg you there are several zerg oriented games out there. Play Aion, SWTOR, Daoc. Leave GW II to us

:(

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Stiv.1820

Stiv.1820

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …

Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.

Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …

Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.

Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.

Stat tracking, titles, such things as that sound perfect to me. No complaints here.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

IMO stats/ranks for bragging rights wouldn’t damage anything and would a good carrot without cause balance issues.

However non of those stats/ranks should give any advantage to the player.

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: waeren.9743

waeren.9743

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …

Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.

Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.

100% agreed

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

For example K/D ratio stat might have more effect compared to Repair Costs, when it comes to “mindless charging”

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: krakenstar.1674

krakenstar.1674

The only kind of realm ranks I want is bragging rights & shinnies. Titles, new /badkitten outfit, maybe an aura/beacon that you can turn on/off so your enemies can see you from treb range and will be drawned to try to kill you. Maybe a server wide kill spam if you manage to killed such a Titled character.

  • Legendary Hero Krakenstar was killed by Skye of HoD at the eternal battlegrounds!

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Vorpal.4683

Vorpal.4683

Finally, water fights are simply broken. I’m not sure what the plan was here, but there doesn’t seem to be a way to finish someone off in the water, without continuing to damage them through downed state. Trying to truly kill someone in the water results in a solid minute of chasing after a downed body that bobs to and from the surface.

I have noticed this as well. I don’t know what is supposed to happen here but it doesn’t seem to be working.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …

Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.

Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.

You forgot those because they were horrible. Linage and Linage II was a Korean grind fest of epic proportions. Shadowbane was broken and one guild would own everything. AO… ya, no. It was beta launched and stood beta still death. SWG… sony killed that.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Stiv.1820

Stiv.1820

For example K/D ratio stat might have more effect compared to Repair Costs, when it comes to “mindless charging”

For sure, just like “solo kills” will encourage some to solo instead of zerg. You could also encourage group vs group type fighting if you structure a point system correctly. Even if points only let you climb some kitten title ladder people will want to do it faster and away from the zerg if players in proximity reduced your points.

If they want to go crazy, allow people to unlock visual skin stuff based on whatever point totals or stat ranks. Say someone gets a cool effect on a weapon for having over 200 solo kills. Maybe something that only shows up for people who have a >5/1 weekly K/D ratio. Always something to shoot for!

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

For example K/D ratio stat might have more effect compared to Repair Costs, when it comes to “mindless charging”

For sure, just like “solo kills” will encourage some to solo instead of zerg. You could also encourage group vs group type fighting if you structure a point system correctly. Even if points only let you climb some kitten title ladder people will want to do it faster and away from the zerg if players in proximity reduced your points.

If they want to go crazy, allow people to unlock visual skin stuff based on whatever point totals or stat ranks. Say someone gets a cool effect on a weapon for having over 200 solo kills. Maybe something that only shows up for people who have a >5/1 weekly K/D ratio. Always something to shoot for!

K/D ratios promote zerging though. Eaiser to survive in a zerg than it is out of a zerg. Add more open space and I think you would fix the zerg only issue.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: waeren.9743

waeren.9743

i see posts like this in every.single.new.mmo.

surprise! this game isn’t daoc 2 either.

few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.

daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.

i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.

however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.

I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.

I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …

Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.

Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.

You forgot those because they were horrible. Linage and Linage II was a Korean grind fest of epic proportions. Shadowbane was broken and one guild would own everything. AO… ya, no. It was beta launched and stood beta still death. SWG… sony killed that.

Too bad, cause you missed out on some great pvp. And lets not even compare subscriber counts.

Are you sure you shouldn’t change your name to trollnin?

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Stiv.1820

Stiv.1820

For example K/D ratio stat might have more effect compared to Repair Costs, when it comes to “mindless charging”

For sure, just like “solo kills” will encourage some to solo instead of zerg. You could also encourage group vs group type fighting if you structure a point system correctly. Even if points only let you climb some kitten title ladder people will want to do it faster and away from the zerg if players in proximity reduced your points.

If they want to go crazy, allow people to unlock visual skin stuff based on whatever point totals or stat ranks. Say someone gets a cool effect on a weapon for having over 200 solo kills. Maybe something that only shows up for people who have a >5/1 weekly K/D ratio. Always something to shoot for!

K/D ratios promote zerging though. Eaiser to survive in a zerg than it is out of a zerg. Add more open space and I think you would fix the zerg only issue.

True. Depends on how they give kills. Just for touching someone or doing at least a good chunk. All flexible. Zerg is also a factor of just howkittenawesome the exp is for doing it. If people are like me and not 80 yet, you really can’t beat WvW zerg exp just rolling everything in sight. That small incentive may get better when most are 80.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

For example K/D ratio stat might have more effect compared to Repair Costs, when it comes to “mindless charging”

For sure, just like “solo kills” will encourage some to solo instead of zerg. You could also encourage group vs group type fighting if you structure a point system correctly. Even if points only let you climb some kitten title ladder people will want to do it faster and away from the zerg if players in proximity reduced your points.

If they want to go crazy, allow people to unlock visual skin stuff based on whatever point totals or stat ranks. Say someone gets a cool effect on a weapon for having over 200 solo kills. Maybe something that only shows up for people who have a >5/1 weekly K/D ratio. Always something to shoot for!

K/D ratios promote zerging though. Eaiser to survive in a zerg than it is out of a zerg. Add more open space and I think you would fix the zerg only issue.

True. Depends on how they give kills. Just for touching someone or doing at least a good chunk. All flexible. Zerg is also a factor of just howkittenawesome the exp is for doing it. If people are like me and not 80 yet, you really can’t beat WvW zerg exp just rolling everything in sight. That small incentive may get better when most are 80.

I’m agreeing with you those, those stats on the hearld were great. used to love using those to figure out where my weakness was (oh died 40 more times then usual since i redid my suit… better look into more defense) and it was great for bragging rights “Ya, #1 firby bard again this week!” (i think i was the only one left then lol).

Seeing as everyone is all pissy about rr’s, how about the old guild realm ranks? We could do things with keeps/towers once claimed depending on the points we had. They would tick off until you had none then it would go unclaimed. This way not everyone goes broke trying to upgrade it but it kinda forces you to stay active if you want to claim because your points get used once you claim.

If you don’t know what happened was a guild would get points into a general pool from their players. These points would go to claiming. Once claimed, it would start to take points from that pool every hour until they were depleted. The more upgraded the keep the more points/hr it took. Now, this isn’t take from the score. a guild with say, a 1.5billion rp score would still have that for things like we have now (larger guild bank, ability to buy X for 24 hours, etc..) but there was a separate pool of spendable points. IIRC WAR had something like this too but was implemented, like most things in that game, like crap.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Psy.6153

Psy.6153

this
game
lacks
any
purpose
to
WvW

WTB progression RvR before we all get bored and move on to games which will offer us that “carrot on a stick” incentive to keep playing.

As it stands, this is looking very very bad for Anet and they could be on the verge of making history for the biggest MMO collapse of all time if they dont give us a reason to keep playing.

WvW “for the fun of it” just doesnt cut it, this is an MMO with a different crowd with different needs , not call of duty or GW1.

Portal Bomber of
Sea of Sorrows NA

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

this
game
lacks
any
purpose
to
WvW

WTB progression RvR before we all get bored and move on to games which will offer us that “carrot on a stick” incentive to keep playing.

As it stands, this is looking very very bad for Anet and they could be on the verge of making history for the biggest MMO collapse of all time if they dont give us a reason to keep playing.

WvW “for the fun of it” just doesnt cut it, this is an MMO with a different crowd with different needs , not call of duty or GW1.

I’m afraid you didn’t read anything about the game before you purchased it.

However, unfortunately for you, you’ve already purchased it. You now own at least one copy of an MMO that is unlike all of the other MMOs you enjoyed.

“for the fun of it” is the only reason anyone should be playing any games at all.

ANet is not responsible for meeting your “needs”, they are only responsible for delivering the game they advertised to potential customers.

TL;DR – Too bad.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Thrumdi.9216

Thrumdi.9216

Why are threads like these so full of ignorance?

For example, GW2 already has “realm titles” (or whatever they were called in that old game).

Look under the WvW tab in achievements. There’s at least a dozen or more titles that can be earned through your performance.

Nothing is worse than MMO nostalgia, except when it is perpetrated in the forums of a new game.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: tarnin.1690

tarnin.1690

Why are threads like these so full of ignorance?

For example, GW2 already has “realm titles” (or whatever they were called in that old game).

Look under the WvW tab in achievements. There’s at least a dozen or more titles that can be earned through your performance.

Nothing is worse than MMO nostalgia, except when it is perpetrated in the forums of a new game.

Getting titles for beating on a door or mob sucks. You only get one title for killing X players, not even sure how many that is, 10k? Not much of an incentive. What happens after that? Also, pretty easy to farm up 10k total kills just sitting on a cannon/arrow cart.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kso.6458

Kso.6458

the realm titles are what should be visible instead of server invader imo.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Omega.8573

Omega.8573

Can I just say that the reason DAoC subs slowly died was because more and more people went to WoW? It had nothing to do with DAoC being bad. I still have yet to find pvp as engaging as DAoC. I miss the days where there were no global cooldowns, casting was interrupted, and you couldn’t cast while moving.

And also you guys keep making these invisible references of “you shouldn’t get better gear for playing more so you can steamroll all the players”. What are you actually referencing? Give me one example in the current MMO genre, and I’ll tell you why that’s a bad example.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

this
game
lacks
any
purpose
to
WvW

It’s hell of a fun when I do it with my guild. I do not need any other purpose to it.

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

As it stands, this is looking very very bad for Anet and they could be on the verge of making history for the biggest MMO collapse of all time if they dont give us a reason to keep playing.

I think history for the biggest MMO collapse already achieved by Age Of Conan and then overwhelmed by Star Wars : The Old Republic

It’s really hard for GW 2 to reach their fail.

However it seems there is a very decent amount of player base who buy this game without checking it’s feature set and goals I kinda feel pity for them.

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

And also you guys keep making these invisible references of “you shouldn’t get better gear for playing more so you can steamroll all the players”. What are you actually referencing? Give me one example in the current MMO genre, and I’ll tell you why that’s a bad example.

The point is there are more than 40 MMOs out there in which you can get better gear and streamroll others (mostly Korean though). GW 2 is one of few, which skill > gear.

Why not playing one of those 40 games instead of trying to change what this game is?

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Omega.8573

Omega.8573

And also you guys keep making these invisible references of “you shouldn’t get better gear for playing more so you can steamroll all the players”. What are you actually referencing? Give me one example in the current MMO genre, and I’ll tell you why that’s a bad example.

The point is there are more than 40 MMOs out there in which you can get better gear and streamroll others (mostly Korean though). GW 2 is one of few, which skill > gear.

Why not playing one of those 40 games instead of trying to change what this game is?

Again – your answer is incredibly ambiguous. Name one that isn’t korean.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Sky.9347

Sky.9347

And also you guys keep making these invisible references of “you shouldn’t get better gear for playing more so you can steamroll all the players”. What are you actually referencing? Give me one example in the current MMO genre, and I’ll tell you why that’s a bad example.

The point is there are more than 40 MMOs out there in which you can get better gear and streamroll others (mostly Korean though). GW 2 is one of few, which skill > gear.

Why not playing one of those 40 games instead of trying to change what this game is?

Again – your answer is incredibly ambiguous. Name one that isn’t korean.

Why? Does it matter which game you go play once you leave GW2 because there aren’t any stat advantages you can get on new players?

WoW does it, Rift does it, Aion does it, SWtOR does it, and so on and so forth.

MOST if not ALL modern MMOs do it. They’ve all got a nice endless gear grind for you, if that’s what you want.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Davion.8754

Davion.8754

Daoc-> F1 car
GW2 -> tricycle

Stupid fanboys -> WE ENJOY THE RIDE.

have fun with your dumbed down console game.

We will.

Thanks for giving gw2 $ to use on future content.

Good luck in WoW~

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Omega.8573

Omega.8573

And also you guys keep making these invisible references of “you shouldn’t get better gear for playing more so you can steamroll all the players”. What are you actually referencing? Give me one example in the current MMO genre, and I’ll tell you why that’s a bad example.

The point is there are more than 40 MMOs out there in which you can get better gear and streamroll others (mostly Korean though). GW 2 is one of few, which skill > gear.

Why not playing one of those 40 games instead of trying to change what this game is?

Again – your answer is incredibly ambiguous. Name one that isn’t korean.

Why? Does it matter which game you go play once you leave GW2 because there aren’t any stat advantages you can get on new players?

WoW does it, Rift does it, Aion does it, SWtOR does it, and so on and so forth.

MOST if not ALL modern MMOs do it. They’ve all got a nice endless gear grind for you, if that’s what you want.

It’s very ignorant of you to think the reason we want upgrades is because we can roll over other characters. We like progression, and you don’t. There is a clear philosophical difference there. And that’s fine if this game doesn’t want something like that, but then don’t call it an MMORPG, because that’s mis-representing the genre.

And for the record – WoW does not do it. People who think that only played the game for a year when burning crusade was released and then quit in frustration because they died a lot. And without any sense of threat or danger, where’s the excitement? Certainly not in GW2…

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Elthurien.8356

Elthurien.8356

OP, I agree with your ideas and concerns, but I do disagree with “no point to WvW.” Am I the only person who doesn’t give a kitten about getting exotics and just likes fighting other players?

You’re not the only one. I’m quite happy playing on an ever-changing battlefield fighting players, defending and conquering objectives. I think there could be some improvements to WvW in general but stat/percentile progression and uber gear are not an issue, they will only compound problems.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kso.6458

Kso.6458

How many more people are gonna write about gear and go back to WoW? This is a thread about daoc and gw2, personally Im insulted that someone might think Im from such a terribad game. At least write go back to DAoC.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Kazim.2043

Kazim.2043

Again – your answer is incredibly ambiguous. Name one that isn’t korean.

WoW, SWTOR, Age Of Conan, Rift are the ones that I played.

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Ruggy.7819

Ruggy.7819

While I found many good insights and points throughout this thread.. at the end of the day gw2 is a month old.. and wvwvw is even younger, it’s barely past the point of being able to match up servers together properly (fairly).. Dark age of camelot took time to grow into what it became, peoples expectations are just way to high, allow the game to grow a bit.. Anet clearly haven’t rolled everything out yet in terms of server matching or even how long the matches will last

So Just chill :p

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

So after reading 3 pages before getting bored of the same arguement I’d like to TL:DR this whole thread:

If you think you need more stat points, gear, or “bonuses” for playing massively more than someone, MOP Just came out… Its that way >>>

As for saying "once people burn out from pvping for “fun” " that’s bull. I have been gaming for 10 years (mostly just pvp) and I’m sure I won’t get bored, ever, of pvp. Getting tired of all the WoW players trying to make this game WoW or DaOC. Its its on game and I’m glad everyone has the same gear and stats.