“Ah, the mind of an irrational gamer, where injustice abounds.”
Anet: Supportable WvW Map Populations in HoT?
“Ah, the mind of an irrational gamer, where injustice abounds.”
In the upcoming expansion do you have any plans to introduce server/hardware optimizations that can handle fights involving the numbers of players that are going to be allowed on a single WvW map at any given time? Since launch I don’t think I’ve experienced a single 3-way-map-queue WvW fight that hasn’t produced intense, lengthy skill lag that permeates throughout the entire map, affecting those who are not even near the causal fight (at least not until large numbers of players start to become defeated due to their inability to fight for their own survival because few, if any, skills will execute successfully). It’s never been a matter of “if” these fights will eventually occur, but rather “when”. I know this issue primarily only rears its ugly head in T1 and T2 WvW maps, but if you’re going to allow such numbers to operate on a single map simultaneously, wouldn’t you like them to be able to properly interact with each other when the poop hits the fan? Why introduce a possible problem into a system that cannot manage its impact? Thanks.
There is no change in the number maps. The 3 current bordermaps getting replaced (later rotated) by 3 new desert themed bordermaps.
That’s what I’m wondering about on the new maps, whether the total number of players allowed between all 3 sides is going to be able to be supported fully when (not if) all 3 sides collide in a fight. Hoping for a hardware/server/system tweek or a map-population tweek. Currently a fight involving ~150 players will skill-lag-out those players and any remaining players elsewhere on the map. So I’m curious whether similar situations will continue to affect the fights of the new maps, as they affect the current ones.
“Ah, the mind of an irrational gamer, where injustice abounds.”
I think for some time ppl will be just exploring the new map, but eventually zergs will form and result in the same as we have now during 3-way. Even now it feels laggy in a fight between 2 servers on EB, after the stability change. Server’s can’t handle it it seems :S
This new BL is gonna give us new options since they’re emphasizing the importance of defending. A zerg with buffs will most likely get the upper hand compared to a zerg that doesn’t. Which means there is going to be emphasis on having group roamers alongside zergs. Kinda neat.
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
(edited by Caelus.7139)
This new BL is gonna give us new options since they’re emphasizing the importance of defending. A zerg with buffs will most likely get the upper hand by a zerg compared to a zerg that doesn’t. Which means there is going to be emphasis on having group roamers alongside zergs. Kinda neat.
Agreed. I think wvw in the new maps will be a ton of fun, once the bugs are all worked out.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
This new BL is gonna give us new options since they’re emphasizing the importance of defending. A zerg with buffs will most likely get the upper hand compared to a zerg that doesn’t. Which means there is going to be emphasis on having group roamers alongside zergs. Kinda neat.
I’m excited for this potential as well, though the issue will still persist for EBG if they decide to keep that map in the rotation. But yes, I like the future incentives for splitting up the zerg in the expansion. That being said, hopefully they don’t feel that this new “thinning” potential will allow them to increase the total map population with the hope that those numbers will never clash in one giant fight somewhere “midfield”. Anxious to find out!
“Ah, the mind of an irrational gamer, where injustice abounds.”