Anet please consider this feature
That is actually, genuinely, hard to do. Way harder than a commander system worth an Asura fart.
I wouldn’t hold your breath.
“Helps me change a lot easier”
…yet still forces me to go to X location, just like a trait trainer. Nty.
If u could change anywhere youd get ppl changing before a fight to setups perfect for the encounter
One year later and people are still suggesting retraiting on the go. You should’ve thought this died around the two month mark together with suggesting dedicated healers.
This isn’t some convenience thing, this is a gameplay thing, mind you.
That being said, I hope they introduced saveable trait builds that you can retrain at the NPC.
And we desperately need separate WvW trait (and skill) sets. Do you really think WvW can develop into a serious PvP activity with this limitation, Devon et al? You’re just contributing to the ghettoization of the playerbase.
Do you really think WvW can develop into a serious PvP activity
if they wanted WvW to be a “serious PvP activity” they would’ve balanced it like sPvP from the get-go
Do you really think WvW can develop into a serious PvP activity
if they wanted WvW to be a “serious PvP activity” they would’ve balanced it like sPvP from the get-go
Its not possible to balance all game modes. They really need to pick one and balance from there. That’s why you have classes like warriors that have always been OP in WvW and PvE be considered weak in PvP (until the last update at least).
Look at it this way. Imagine a player trying to remember which skills have what damage in what gamemode. Its inconsistent and plays well for the hardcore gamer, but is horrible for the more casual gamer.