Any News on Golem Mastery?
Yeas, making the faster would be especially appreciated.
It’ll be released the same time as Zerg Mastery
Make golem able to stealth, 20s and run about 150% faster.
I just hate it when one scout ruins everything
Lol
Give them portals they can drop by clicking anywhere on the map too, mesmers are too hard to find and coordinate.
It is not what you do, but how and why you do it that counts.
I would like to see the golem mastery give more damage and health to the golem and maybe one more skill. My golem actually moves pretty fast with Traveler’s runes but I dunno if they intend to keep that in the game so whether or not Golem Mastery should affect movement speed depends on if they fix Traveler’s runes. Lastly, I dunno if many people would agree but I’d like to see the golem slightly decreased in damage and health when/if golem mastery is released in order to not make them too over powered.
Golem mastery would be awsome!
Mastery list:
1 – Increased Movement Speed
2 – Teleportation anywhere on the map next to an ally
3 – Increased health
4 – Increased damage x2
5 – Self made 15s null field
Having 10 omegas take a paper tower just isn’t quick enough we need this mastery list asap!
….. And Elementalist.
TBH I don’t think this game need golems mastery.
Golems are like the substitute for skill and brain-using when it comes to taking keeps. Wait till your off-hours population outnumbers the defenders by three times, build 20 omegas and win. Please don’t make pvdoor any easier than it already is.
Of course if the past is anything to go by, Golem mastery will be out by the next patch.
I’ve tested the issue of golem speed and it appears to work.
A full set (including water breather if you want to be faster underwater too) of
Superior Runes of Speed
or
Superior Runes of The Traveller
will give your golem +25% movement all the time you are manning it.
It’s still faster to use portals, but it helps a bit if you only have one mesmer
to do your portals.
The Runes of Speed can be crafted fairly cheaply, but the Traveller Runes are only available as loot drops and are very very expensive on the TP.
Golem Mastery 10
Become Ultra Man
I’ve always thought Golem Mastery would be cool but that for it to happen, Golem effectiveness would have to be reduced 10-20% so that they aren’t too overpowered once the golem mastery traits are put in use. This would probably not make some people happy because the update would feel useless by both nerfing and giving it mastery in the same update. This is the only logical solution to me because golems are strong enough as it is already and WvW doesn’t need to be a battle of who has more money (because golems are much more expensive).
how about Golem Mastery: adds skills only usable against other golems
mech fights!
Northern Shiverpeaks
Golem mastery:
1: reduced movement speed
2: unable to use portals
3: 300% increased dmg taken
4: ability to insta kill the driver
5: Self destruction 10min after building it
Yes im very serious ahum, on a more realistic note, they dont need mastery as theyre powerful siege alrdy
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
It’ll be released the same time as Zerg Mastery
yep it also includes the killshot ac ability.
[AVTR]
Isle of Kickaspenwood