Any chance of new siege objects like 'Wall'?

Any chance of new siege objects like 'Wall'?

in WvW

Posted by: Chopps.5047

Chopps.5047

Q:

I was wondering if ANET has any plans to introduce any new siege objects in the future. I’m guessing they’ve already thought of this stuff, but I’ve been wondering so I thought I’d bring it up.

Basically, I can see objects like walls being very useful and interesting—moving fights away from doors.

Players might wall off ramps leading up to towers or even create outposts and forts in the open to act as a first line of defense (sure, there’s the argument that there’s no benefit to guarding a tower this way because its inefficient—I know this—I only ask you to entertain the idea). Then, of course, there’s the possibility of using walls offensively to help the attacker’s dig in and protect their own siege assets.

This also motivates the idea of a small “Outpost” siege object. This would be much like the 2-level wooden “fort” type structures you see bandits use in Kryta. It would allow players to attack over the walls they place on the ground, giving them the advantage.

These would be destructible objects, just like normal siege. Their cost and health levels would be appropriate for their function. Although it’s hard to think of a fair health for walls (short thought will reveal why). Perhaps walls should simply be invulnerable for a short time? Or maybe a new object would be “Trench” that is an unblockable cripple? With those ideas you might scrap the outpost altogether and simply shorten the wall height.

There’s a lot to discuss on this topic.

Do you have ideas for new siege? Would this take WvW in an interesting direction? Thanks for reading, let me know what’s on your mind.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

Any chance of new siege objects like 'Wall'?

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Pit traps would be fun. There are a lot of choke points where you could put down a pit trap and kill a lot of enemy players in one shot. It would certainly counter the zergs.

Drawbridges are a possibility, to force attackers to use ranged siege. It should be an upgrade that we pay for, and players have to be there to activate them. That could buy time for defenders to arrive.

Siege towers that were moved into place were not unusual and ladders to scale walls were common. We should be able to place oil pot to counter such things.

Siege tactics can be so much fun. Sadly, I’m sure this thread will be packed off to the suggestions thread.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

Any chance of new siege objects like 'Wall'?

in WvW

Posted by: Chopps.5047

Chopps.5047

Well, maybe on first glance this thread should be removed but it’s more of a question directed at ANET, although, yes, I did ask to spur discussion as well.

By the way: ladders? Very cool idea. Maybe some issues with implementation (rapid building then mesmer port might be considered OP) but still neat in concept.

You could go as far as to say that a base should be literally built from scratch. Imagine a wvw map that is just basically open with camps and you actually have to physically build a tower or keep? That idea might be sort of out there but it’s fun to think about.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Any chance of new siege objects like 'Wall'?

in WvW

Posted by: defrule.7236

defrule.7236

You need to check out Camelot Unchained. The have a cell building system kind of like Minecraft which is awesome.

Any chance of new siege objects like 'Wall'?

in WvW

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

You need to check out Camelot Unchained. The have a cell building system kind of like Minecraft which is awesome.

CU devs are planning a monthly subscription. I never played WoW for this reason.

My posts are facts as I know them, or my own opinion, and do not represent any guild.