Any news on Cooperative Development for WvW?

Any news on Cooperative Development for WvW?

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Posted by: Gorani.7205

Gorani.7205

If you take a look the sticky to CDI in this forum, you can see that there is no thing currently going on and all the old ones (Commander, Progression, Population) are locked down and not discussed any more.

While I see the ideas in the thread about commander abilities heading in a good direction, the two others don’t seem to tackle current issues. The Edge of the Mists map might solve some queue issues, but moves population dominance only to a different battlefield.
I would like to hear something about the current stance on Waypoints (is the idea to remove them still around?), what future WvW abilities are planned (will we finally get more defensive ones?) and how do you see the impact of the bloodlust ruins after a few months? Other things come to mind like: When will we see the account bound WxP pool (2nd quarter of the year, 3rd quarter …). How does the dev team think about the material reward situation for WvW players that can’t really get enough mats for ascended crafting (eyes on you, dragonite ore).

Thanks for considering throwing us a bone on some of those topics.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Reverence.6915

Reverence.6915

WvW players can’t get dragonite ore? What?

You know WvW is the fastest way to get dragonite ore right?

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: ItsAdamParker.5192

ItsAdamParker.5192

Unless you’re in a good zerg, I find World Events to be a hell of a lot faster for Dragonite Ore.

Adam Parker
FA – On Wednesdays We Wear [PINK]
Xysynra (Ele), Syranyx (Necro)

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Posted by: Tinkereratheart.5086

Tinkereratheart.5086

Next patch for is all Living story
2 world boses, 1 is temporary
More Scarlet
Nothing for Spvp til Feb
Nothing for WvW until April( no confirmation, EOTM may take longer to be released)
Many resources spent, many areas ignored.
either something is wrong with the corporate philosophy of the individuals in the company have their own focus and power. I doubt WvW devs have as much say or priority as devs in LS
what do we do until something lie EOTM releases some time in the summer? theres almost nothing coming to wvw, I dont even now when wxp is account bound and thats simple quality of life

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Living Story is only dynamic when you release new content, because the content itself is static. In order for it to be fresh, they need new content.

PvP is dynamic because the players involved create new situations that you have to deal with. Different approaches, uneven fights, chasing, sieging, counter-sieging, defending, roaming, ninjaing locations, all of these create new experiences in the same world.

I don’t really know what WvW needs, because every time I venture into a BL or EBG, I don’t know what to expect. Are they pushing in on us? Are we pushing in on them? Where are the fights? What will I find when I roam? I find a competitive thrill simply in running around looking for fights and finding those really good, engaging experiences.

It doesn’t matter to me that the grass is the same color in certain areas, or the trees are in the same spot, or the ground has the same contours. I’m in it for the people, and the people are ever-changing if you care to stop and make a change yourself. If you zerg around PvDing every night, WvW probably feels stale.

I enjoyed de_dust for 4 years in Counter-Strike. I still enjoy each BL and EBG in Guild Wars 2. So what’s the rush?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Reverence.6915

Reverence.6915

Living Story is only dynamic when you release new content, because the content itself is static. In order for it to be fresh, they need new content.

PvP is dynamic because the players involved create new situations that you have to deal with. Different approaches, uneven fights, chasing, sieging, counter-sieging, defending, roaming, ninjaing locations, all of these create new experiences in the same world.

I don’t really know what WvW needs, because every time I venture into a BL or EBG, I don’t know what to expect. Are they pushing in on us? Are we pushing in on them? Where are the fights? What will I find when I roam? I find a competitive thrill simply in running around looking for fights and finding those really good, engaging experiences.

It doesn’t matter to me that the grass is the same color in certain areas, or the trees are in the same spot, or the ground has the same contours. I’m in it for the people, and the people are ever-changing if you care to stop and make a change yourself. If you zerg around PvDing every night, WvW probably feels stale.

I enjoyed de_dust for 4 years in Counter-Strike. I still enjoy each BL and EBG in Guild Wars 2. So what’s the rush?

Hit the nail on the head.

PvP game modes rarely need to be updated. Warcraft 3 Dota still uses the same map today as they did 10 years ago, with the same mechanics. I STILL play Dust/Dust 2 on CS:S. It’s all about the changing meta game and open field strategy and tactics. If updates are required, they are usually around balancing, UI and QOL issues. We are getting that in spades in the upcoming updates with account bound WXP, EOTM and class balancing.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI