(edited by TheBob.9863)
Any updates from ANet on the bolded part?
Performance improvements are one type of game patch I’m really excited about. Conserving system resources and CPU / GPU time will mean better framerates and less stress on the machine.
We are still investigating performance improvements as there are ways in which we think we can get better performance out of the game. I can’t go into specifics because there aren’t really specifics to go into yet, but we are definitely looking at what can be done.
We are still investigating performance improvements as there are ways in which we think we can get better performance out of the game. I can’t go into specifics because there aren’t really specifics to go into yet, but we are definitely looking at what can be done.
Would those changes apply to wvw alone, or to the whole game?
Would those changes apply to wvw alone, or to the whole game?
It’s hard to say, again without really having specifics to go into. It’s very likely that any performance improvements would be game wide and not specific to WvW, but if the changes were more specifically related to what happens when a ton of players are around each other at the same time it might more strongly impact WvW than the rest of the game.
Hi Devon while we have you’re attention , There is a simple fix , make the game less zerging ? with different capture/points etc
Devon, appreciate that you can’t (won’t and shouldn’t) go into specifics at the moment, but generally how do you feel about the level of zerging going on in WubWub?
In favour of, indifferent to, or disappointed by and would like to improve it?
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
Hi Devon while we have you’re attention , There is a simple fix , make the game less zerging ? with different capture/points etc
More capture/points would benefit zerging. If you spread out the rewards or forced multiple objectives to occur simultaneously, it would remove a giant zerg, but it would also prevent solo play.
If you think about it, World Vs World is a war simulation. In war, you have large-scale fights between two giant groups. You also have guerrilla tactics (small groups) and spread out attacks, but, in the end, it is two armies battling head to head. To say that zerging needs to be removed is like going to a battlefield and saying “let’s stop fighting as a giant army and instead only fight in groups of 5. So I’ll send 5 soldiers, and you’ll send 5 soldiers, okay?”
Yes, in the game perspective, zerging is dumb and annoying. It grants huge incentive to players who don’t want to/don’t have to think. It’s the same mentality as 8v8 sPvP where you aren’t learning how to play the game (in this case WvW), but instead are learning how to play a clusterkitty.
But it works, so that’s why it won’t stop. Sure, there are times when you have to split your zerg and there are other times when you need to combine your zerg, but that’s all about commanders and smart players which is seen in higher tiers. In lower tiers, you’ll just see people running in with a huge group. This means that solo play is more effective since if one person is flipping camps while that persons world has a zerg [or two] running around grabbing keeps/towers, the giant zerg will also stop by the camps and re-flip them giving the other zerg more time to take keeps/towers.
Of course, it doesn’t make the game anymore fun, but it is a war simulation, in the end, even though it is a game. It’s like hating the game because it’s possible to kill Dolyaks and that they give you meat, which makes them a viable method to farm for slabs of meat, but then begging arenanet to change it because you don’t want to kill Dolyaks.
Long post is long.
tl;dr: Zerging is bad, but it will, pretty much, always be there.
I don’t mind zerging as long as it is used in a strategic tactical manner, but to our misfortune the game ONLY rewards and gives incentives for zerging, the bigger the zerg the more profit and rewards. They need to get players spread around the map not clumped up, once they figure this out they would’nt be as much if any ability delays and or lag. Don’t get me wrong in T1 right now watching 80v80v80 collide is a very impressive sight, mass zerg battles were a blast for the first day or 2 after patch, now its boring and annoying, WvW is in desperate need of strategy and tactics brought in not mindless zerg blobs.
what about caged population timer such as if you want to win the support of a strong npc ally you must fight him for honor and the timer will be 3 min after 3 min the gate closed all around you forcing fight with honor or die with shame.
this event is again modifed by number of players in that area. So if a mindless zerg go in there try to do the event then all of them are trapped for 3 min so a better smarter commander will send ten of 80 in there so that they can continue protecting their stuff.
Also can we get upgrade to lay traps within keeps that would be funny as hell and or have guild own keep to place a puzzle like obstacles to make taking over keeps hell more fun. Perhaps a Sandbox template for all guild to have and only implement when their guild claim its ?
Im full of ideas i got too many someone rescue me.
^ Wouldn’t be fair. You could make a pixel perfect jump puzzle and just have players with control defend it at all times.
Bring back Orbs
Thought people would be happy with culling gone, instead we have a thread about optimisation….. Reading the OP it sounds like he’s grumbling because his low performance system can’t run the highest settings.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
We are still investigating performance improvements as there are ways in which we think we can get better performance out of the game. I can’t go into specifics because there aren’t really specifics to go into yet, but we are definitely looking at what can be done.
Thx to you!
You are the very first ones I have seen on forums talking about performance issues on game. Those are widely talked on many categories on whole forums but more specifically on technical support forums. I would love to see finaly some improved performance updates on this game.
More these people who dare to speak about things at their right name and not trying to only go around hard subjects.
Still reading this? You know there is something better to be done for sure. -.-’’
Would those changes apply to wvw alone, or to the whole game?
It’s hard to say, again without really having specifics to go into. It’s very likely that any performance improvements would be game wide and not specific to WvW, but if the changes were more specifically related to what happens when a ton of players are around each other at the same time it might more strongly impact WvW than the rest of the game.
In other words, wvw down at the bottom of the priority list so don’t expect any changes any time soon unless they decide it’s affecting a dragon killing blob, in which case it will move up the list.
Hello Devon, how about a simple particle effects slider and particle effects options on/off?
Pretty simple stuff that would make EVERYONE happy that has fps issues or cant stand not seeing anything at all during large boss fights and skirmishes.
Theres also alot of people that would prefer ALOT less particle effects just out of personal preference like myself.
This question has never recieved a straight answer from any of your crew even though its been asked countles times in many threads since the games release.
Crazyhorse
(edited by bigsal.7061)
I’ll highlight this for people who can’t read:
if the changes were more specifically related to what happens when a ton of players are around each other at the same time [then x]
Conclusion: The devs are certainly talking about doing things to zergs.
Would those changes apply to wvw alone, or to the whole game?
It’s hard to say, again without really having specifics to go into. It’s very likely that any performance improvements would be game wide and not specific to WvW, but if the changes were more specifically related to what happens when a ton of players are around each other at the same time it might more strongly impact WvW than the rest of the game.
In other words, wvw down at the bottom of the priority list so don’t expect any changes any time soon unless they decide it’s affecting a dragon killing blob, in which case it will move up the list.
Just so you know, and can be educated – the game engine renders the entire game. So all he is saying that any performance optimizations to the engine are going to affect the entire game.
Even if they do them specifically to make wvw perform better, its going to affect PvE as well.
Apathy Inc [Ai]
quote: Conclusion: The devs are certainly talking about doing things to zergs.
Apparently my conclusion was an infraction of the forum rules and post deleted but the above conclusion (which is equally supposition, but showing Anet in a favourable light) wasn’t.
Guess I know how they run these forums now, no point in posting any opinion that doesn’t shine a light on Anet’s wonderful efforts.
An obvious place to look for performance improvements would be buffs that simultaneously affect more than five players or that simultaneously affect players on more than one map. ;-)
An obvious place to look for performance improvements would be buffs that simultaneously affect more than five players or that simultaneously affect players on more than one map. ;-)
+1
as sacrx explained in his vid, there’s basically nothing they can do about skill lag and overall lag in WvW. problem is with server load and game engine, both of which cant be changed or improved. this is basically it guys.
as sacrx explained in his vid, there’s basically nothing they can do about skill lag and overall lag in WvW. problem is with server load and game engine, both of which cant be changed or improved. this is basically it guys.
Not completely true…
There are things they can (and probably are) working on to reduce Server Load.
So far they haven’t implemented the simplest one though… lower the population caps in WvW.