AoE Range in the Game

AoE Range in the Game

in WvW

Posted by: Straegen.2938

Straegen.2938

What if most AoE and ground targeted attacks is brought down to a range or 600 at least 900? Currently, we have staff AoE attacks with some of the better range in the game while most targeted ranged weapons (shortbows, pistols, axes, etc) work at a significantly smaller range.

Add in the Stability nerf and we now have fights that look more like a dance. While I think the former hammer train style wasn’t ideal, this new range blast style is no better and actually worse in terms of enjoyment as fights tend to drag on circling each other. The current settings also leave entire builds out of the mix in large scale fights because they have few ways to frontline damage.

They already nerfed several targeted weapons from 1200 down to 900. Why not take a whack at the ranged AoE spam?

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

AoE Range in the Game

in WvW

Posted by: Chaba.5410

Chaba.5410

IMHO Revenant will help usher in melee pushes again.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

AoE Range in the Game

in WvW

Posted by: Fuzzion.2504

Fuzzion.2504

Yup combining the rev and druid for pushes is going to be fun. Stab, condi remove = fear the push

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

AoE Range in the Game

in WvW

Posted by: Dano.5298

Dano.5298

IMHO Revenant will help usher in melee pushes again.

What makes you think this? Just wondering?

Seems to me, Rev stab is weak.

Ev
[SQD]

AoE Range in the Game

in WvW

Posted by: Chaba.5410

Chaba.5410

IMHO Revenant will help usher in melee pushes again.

What makes you think this? Just wondering?

Seems to me, Rev stab is weak.

I pugmand quite a bit which requires gaining a “feel” for how the zerg performs. During BWE2, it just felt easier to make pushes when there were Revenants spamming the dwarf road in my zerg. Yea, completely subjective, but it is what it is.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

AoE Range in the Game

in WvW

Posted by: samo.1054

samo.1054

AoE damage is way too easy to apply and stack from high range and in a concentrated point. Stabi changes made it only worse, pirateshipping is boring and not enjoyable.

All true, but I also know they won’t change anything about it. WvW will never be the reason Anet would change something as big in the game

I have to say tho, I do find it hard to justify with any kind of logic, why AoE attacks should have 1200 or even 900.