[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
AoE on reviving people.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I think the devs are seeing a problem that some aoes are so much better than single target abilities on the same weapon that you would rather aoe than attack the ressing or downed player with single target abilities.
One example of this is theifs clusterbomb. It so outclasses the other weapon skills on a thiefs bar that most thieves will prefer to clusterbomb spam if they can, single target? clusterbomb, lots of target, clusterbomb. I think the devs want to make it so you are more efficient to use single target attacks against single targets, than an aoe against a single enemy.
Apathy Inc [Ai]
Please don’t take rezzing out of combat situations in WvW! It’s how we bait in the noobs … and the arrogant…
The PvP balance dev said it was a problem even before this last livecast. Something to the extent of it being a problem that you could kill the downed guy and the players trying to revive them at the same time.
Last patch gave you more health to the downed state as well. Pretty lame to me. They want to make it impossible for you to die I guess.
I think the devs are seeing a problem that some aoes are so much better than single target abilities on the same weapon that you would rather aoe than attack the ressing or downed player with single target abilities.
One example of this is theifs clusterbomb. It so outclasses the other weapon skills on a thiefs bar that most thieves will prefer to clusterbomb spam if they can, single target? clusterbomb, lots of target, clusterbomb. I think the devs want to make it so you are more efficient to use single target attacks against single targets, than an aoe against a single enemy.
The whole idea that people will “just spam their aoes” is false, because most if not all of these have cooldowns. Not surprisingly, thief is the best example people can come up with for so-called aoe spam, because their aoe damaging ability lacks a true cooldown, since the class works on initiative.
Anyway, as a shortbow Thief, the way you kill stuff is by laying down your poison field, which also weakens them for an insanely long period of time (You did take Lotus Poison, right?). Cluster Bomb while above 6 ini because you get a damage boost that way. Trick Shot as filler and for initiative, refreshing poison field and kiting as needed.
Incidentally, this isn’t even a case of AoE versus single-target, because Trick Shot hits multiple targets too (bounce).
So no, Cluster Bomb doesn’t “so outclass the other weapon skills on a thief’s bar that most thieves will prefer to cluster bomb spam”. There’s still a rotation, and mindlessly dumping all your ini into Cluster Bombs will usually only get you a quick trip to the respawn point, since your escape abilities #3 and #5 require ini too.
Necromancer’s AoE doesn’t even trigger (Marks) unless someone else stepps into it, it doesn’t trigger on downed players. It’s quite a pain when you mainly run staff, to try and kill a downed player.
When someone tries to revive them it makes me happy!
@Farshiverpeaks
You’re dumb. You’ll die, and you’ll leave a dumb corpse
With the Thief Clusterbomb, the travel speed is so slow that unless you are dropping it on top of you the enemy has moved on already not even needing to dodge roll…
Please speed up the travel time if you are going to nerf the damage…
Here’s a dev post that elaborates a bit: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Incoming-AoE-nerf-and-rezzing-in-WvW/page/5#post1239927
Also, a link to the live stream they did: http://www.twitch.tv/guildwars2/c/1842734
Necromancer’s AoE doesn’t even trigger (Marks) unless someone else stepps into it, it doesn’t trigger on downed players. It’s quite a pain when you mainly run staff, to try and kill a downed player.
When someone tries to revive them it makes me happy!
It’s the same with the Ranger traps. I usually throw a flame trap and a frost trap on the downed enemy, and watch whoever steps into it kill the downed enemy and hurt themself. I’ll even throw in an Entangle at that point if I feel the need to really mess with them.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
So… basically what they are saying is since they probably won’t change the rez speed, but don’t want people to attack 5 people that are rezzing downed players. Lol… they don’t want people to be able to stop the enemy team from rezzing? Or do they want single target burst to be even stronger(thieves.. hm…) to be able to stop the rezzing by attacking the downed player?
Insanity. The way it is right now it is very easy to res other players, even in wvw where there is a ton of players aoe’ing everywhere. If anything, they should lower the res rate.
Here’s a dev post that elaborates a bit: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Incoming-AoE-nerf-and-rezzing-in-WvW/page/5#post1239927
Also, a link to the live stream they did: http://www.twitch.tv/guildwars2/c/1842734
Note the part about trying to balance both the PvE and PvP effects of any one ability. That’s almost always a path to failure.
Stormbluff Isle [AoD]
They can split pvp and pve balance in this game, and they already have.
Apathy Inc [Ai]
The PvP balance dev said it was a problem even before this last livecast. Something to the extent of it being a problem that you could kill the downed guy and the players trying to revive them at the same time.
Last patch gave you more health to the downed state as well. Pretty lame to me. They want to make it impossible for you to die I guess.
The current downed state is stupid. The reason people AE rez clumps is because it is sometimes the only way to finish players in big fights. As it stands now, even AEing rez clumps, you can still zerg rez someone far faster than you can finish them.
Its stupid.
Let’s throw away centuries of battle tactics and acumen, simply form a line across from one another, throw down a glove and proceed to spit in each other’s faces. The loser is the one who flinches first.
On topic: if it wasn’t so ridiculously easy to revive in combat or ridiculously time consuming kill a downed player perhaps adversaries wouldn’t require any thought to counters or tactics.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
If the revivers are required to typically push to a body to revive it then the attackers should be required to typically push to the body to prevent it…not spam AE from a wall.
Some have a religious belief against reviving in combat and some clearly don’t like it because it acts as a counter against ganking and glass-cannons…. but neither is a good excuse for this lopsided situation. Of course there have been MMOs that had ranged ressurrection in-combat and have made it work as part of the strategy. Frankly, design wise, you usually don’t want to not knock players out of a fight just because of one mistake or bad luck and encourage people to push because usually it results in fights that are more fun.
I use aoe if there is several people doing ress, even if theres one i use aoe for EXTRA damage while i press 1.
This has nothing to do with that anet developer statement, the thing is they dont think as some players like me do. And yes i consider a joke to put a limit in aoe, unless it was a bomb, the farther you are from the cluster the less damage you take….but if its a rain.