Are ACs still too strong?

Are ACs still too strong?

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Posted by: LoneWolfie.1852

LoneWolfie.1852

After hitting SM for 4 hours straight and we only won because the enemy zerg has gone to sleep, I’m really quite annoyed at how cheesy it is. Place 4-5 arrow carts, combine it with a waypoint, the enemy can hold the place an infinite amount of time (as long as they are enough people to build and man the arrow carts).

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Posted by: ArkAngel.7940

ArkAngel.7940

Bring in omega golem, wreck AC’s. Problem solved. Also rushing the AC and also throwing down water fields coupled with blast finishers along the rush path should get you through.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I think they need the damage upped a bit. I didn’t mind the damage before it got turned down.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: VOLKON.1290

VOLKON.1290

ACs are fine. The range is a bit short however.

#TeamJadeQuarry

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Posted by: Liquid.9672

Liquid.9672

I think they’re fine as is now, including their range. However, I think the use of wide video resolutions and window mode stretching to get a field of view that achieves AC targeting not otherwise obtainable still needs to be addressed.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Chris.3290

Chris.3290

The main problem with the original AC mastery line was that they had the range of catapults and could destroy siege before it could be built.

Now they feel closer to where they should be (while still killing people dumb enough to stand in the red circles) but not insta-destroying other siege.

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Posted by: RiWiJo.7502

RiWiJo.7502

Wait..what?

4 or 5 arrow carts should be able to hold a large group at a door or tight spot!!

If anything they should be more powerful than they are. As they are now I can still dance in and out of multiple rings of arrow fire and not die.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

ACs are not okay. They were never okay. You can use ACs to shoot locations where they should not be able to hit. This has been reported already many times last Autumn and still not fixed.

Superior ACs were already doing a bit too good damage before the patch and traits.

But like some other people have pointed out the crazy army of golems has made ACs kinda irrelevant. If enemy has a huge blob + tons of omega golems it is difficult to stop it taking your keep.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Visiroth.5914

Visiroth.5914

The main problem with the original AC mastery line was that they had the range of catapults and could destroy siege before it could be built.

Now they feel closer to where they should be (while still killing people dumb enough to stand in the red circles) but not insta-destroying other siege.

They never had the range of catapults, people were just idiots and built catapults too close the majority of the time, instead of at max range.

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Posted by: Yza.2437

Yza.2437

Bring in omega golem, wreck AC’s. Problem solved. Also rushing the AC and also throwing down water fields coupled with blast finishers along the rush path should get you through.

Can’t wreck a ton of ACs behind walls or beyond AOE reach.

I think Anet introduced the whole AC thing for special people.

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Posted by: Yza.2437

Yza.2437

Wait..what?

4 or 5 arrow carts should be able to hold a large group at a door or tight spot!!

If anything they should be more powerful than they are. As they are now I can still dance in and out of multiple rings of arrow fire and not die.

Not everyone can dodge every 2 seconds for a full minute..What is this mysterious dancing you speak of?

Nerf ACs. They should be nerfed hard already. Sieging is a joke with ACs now.

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Posted by: krijgsheer.9624

krijgsheer.9624

Ac’ s do indeed a lot of damage but i prefer that you can buiild less ac’s around the same place. Also they should limit the damage when there are 30+ of your server in the neighborhood.

FSP

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

As a squishy ele, I think arrow carts are great. I have a big stack of superior ACs with me all the time and I am putting my Wxp into arrow cart mastery. I wish TC used them much more than we do. We have been on the receiving end of ACs and know how effective they can be, but we rarely use them ourselves. I guess most of us won’t sit still that long. We tend to set up a few then abandon them to expire.

For the Toast!

(edited by Nanyetah Elohi.4852)

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Posted by: dunnberry.2964

dunnberry.2964

You complaining because it was difficult to take the largest most “valuable” structure in the game that was fully upgraded, sorry buddy you know there is this thing called defending you should try it Sometime…especially with siege as cheap as It is defenders need a buff if anything

Borlis Pass
Asuran Engineer (Lost)

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Posted by: Cottage Pie.6215

Cottage Pie.6215

nope, a bunch of timewarped Golems using 3 will kitten any door in seconds (literally) whilst taking kitten damage from whatever gets through. A single Supac will stall almost any ram based attack bar guardian blobs, and 2+ will kill everything, so Catas are used and further counter seige like counter catas or trebs are used. But w/e, Golems, bam.

Be funny if they introduce Golem mastery with prices as they are!

Taua Roqa – Desolation since day minus 3

~~~My Elite PvP Video: http://www.youtube.com/watch?v=04xOsNW7zTA

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Posted by: RiWiJo.7502

RiWiJo.7502

Wait..what?

4 or 5 arrow carts should be able to hold a large group at a door or tight spot!!

If anything they should be more powerful than they are. As they are now I can still dance in and out of multiple rings of arrow fire and not die.

Not everyone can dodge every 2 seconds for a full minute..What is this mysterious dancing you speak of?

Nerf ACs. They should be nerfed hard already. Sieging is a joke with ACs now.

I simply meant don’t stand still in the ring, move in and out as you can. I can’t recall the last time I died to just AC fire alone.

Seriously though, you don’t think you should be able to stand in an AC ring for a full minute do you?

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

I have seen ACs completely back a determined 60 man zerg off, over and over. If there are enough ACs placed well, they can definitely kill.

For the Toast!

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Posted by: VOLKON.1290

VOLKON.1290

I’ve seen enough ACs on inner Bay to make it nearly impenetrable. I’ve also seen a single trebuchet erase them all. ACs are fine as long as you remember that catching the arrows with your face is not one of the counters.

#TeamJadeQuarry

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Posted by: ArkAngel.7940

ArkAngel.7940

Bring in omega golem, wreck AC’s. Problem solved. Also rushing the AC and also throwing down water fields coupled with blast finishers along the rush path should get you through.

Can’t wreck a ton of ACs behind walls or beyond AOE reach.

I think Anet introduced the whole AC thing for special people.

Then bring in 3 omega golems and rush them through the front line. Then wreck AC. The answer is always more omega golems.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

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Posted by: Visiroth.5914

Visiroth.5914

Nerf ACs. They should be nerfed hard already. Sieging is a joke with ACs now.

The only joke is people who think they should be able to waltz up to every door and manmode it down.

If your commanders fail to take things because of enemy ACs, then they are bad. It is not that hard to destroy ACs, really it isn’t.

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

dunno, I have seen some very ego heavy commanders walk away from towers full of ACs. There are two areas in particular in EB that other servers understand way better than mine does that we will not get close to based on AC alone, golems or not. The real deciding factor with AC is having people man them instead of running off with the zerg.

For the Toast!

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Langor can be a major ouch, so can the area around Wildcreek. Just depends on whether people will stay put or run off.

There are so many red circles it is actually funny. The commander will be shouting in mumble that if you die it is just because you don’t know how to dodge. Then he dies. (and blames it on the eles for lack of enough water fields and blast blast blast blast.)

For the Toast!

(edited by Nanyetah Elohi.4852)

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Posted by: Visiroth.5914

Visiroth.5914

There is a reason why cata attacks on WC are common. Regardless, ACs in WC aren’t hard to take out. Langor is another matter because of its proximity to both the keep and the enemy spawn.

Again, I will say, ACs are not invincible. They do not have that much HP. Enemy supply is not unlimited. Eventually tower supply will drop to zero and it will be taken. Sieges are supposed to be battles of attrition, not one offs where you march up to a 700 supply tower and expect to take it on the first go, though that happens a lot too.

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Posted by: Niim.9260

Niim.9260

The issues isn’t an AC, its stacking of ACs.

There are ways around them, but ultimately they just make things less fun.

~ AoN ~