Are WvW queues per server or per map?

Are WvW queues per server or per map?

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Posted by: Scarlet.1937

Scarlet.1937

If a WvW map has a hypothetical maximum number of players set at 100, can server A have 98 players while servers B and C have only one player each? Or do the queues favour those servers with fewer players inside? Thanks!

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Posted by: Wanze.8410

Wanze.8410

each server has their own queue on each map.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Daemonne.5018

Daemonne.5018

In your hypothetical, it would be 100 max, each map, per server.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

Per server per map.

#TeamJadeQuarry

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Posted by: whiran.1473

whiran.1473

If a WvW map has a hypothetical maximum number of players set at 100, can server A have 98 players while servers B and C have only one player each? Or do the queues favour those servers with fewer players inside? Thanks!

In your hypothetical Server A can have 98 players and will begin to queue once it goes to 100. Servers B and C will have one player each and will not experience a queue until the 100 limit is reached.

IE, Server A can have 100 players and 20 in queue.
Server B can have 100 players and 3 in queue.
Server C can have 2 players and no queue.

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Posted by: Taldek.6105

Taldek.6105

I’d love to see an official response on this. Unless they add the total player count per map to the wvw window there is truly no way of knowing. It just seems at times that player balance is off.

Blackgate – [KnT]

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Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Each map has an allocation per server. So, using non-real numbers, EB can have 30 total players on it, 10 per server. If server A has ten people, they will queue regardless of how many Servers B and C have.

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Posted by: Maladon.5760

Maladon.5760

No wonder we were outmanned last night, we can only have 10 people on the map!?! We had 13 arrow carts so three weren’t even shooting…

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: Az z.2746

Az z.2746

Max number of players confirmed for 30 in EB. Spread the word!

Azz ~
( Sg Az / Rg Az / Wr Az / Gr Az )
http://www.youtube.com/user/azzalan/

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Posted by: thiagoperne.7340

thiagoperne.7340

What part of “non-real” numbers u guys didn’t understand?

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Posted by: lordkrall.7241

lordkrall.7241

What part of “non-real” numbers u guys didn’t understand?

I believe they were making fun of people that take every single thing developers say as absolute truths.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Maladon.5760

Maladon.5760

Max number of players confirmed for 30 in EB. Spread the word!

Oh 30, that’s much better! I thought we could only have 10 each. Thanks Anet!

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: thiagoperne.7340

thiagoperne.7340

What part of “non-real” numbers u guys didn’t understand?

I believe they were making fun of people that take every single thing developers say as absolute truths.

You stil can joke about the jokes

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Posted by: Taldek.6105

Taldek.6105

Each map has an allocation per server. So, using non-real numbers, EB can have 30 total players on it, 10 per server. If server A has ten people, they will queue regardless of how many Servers B and C have.

Ok, but is the cap the same for all three servers or is it flexible based on current map demand per server defined by the number of people who desire to play www on a specific map. I recall reading something recently regarding dynamic caps to in the interest of ensuring players are not penalized for having better coverage during specific times.

Blackgate – [KnT]

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Posted by: Maladon.5760

Maladon.5760

Serious people suck

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: pulsecodesgnl.3470

pulsecodesgnl.3470

Serious people suck

Eh, honestly, just trying to clear up in case anyone else misunderstood. You are welcome to your opinion of me though.

Voxtr | Svell | Kvikr | Svass | Sundr | Naud | Kvedja | Traust
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]

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Posted by: Liquid.9672

Liquid.9672

Each map has an allocation per server. So, using non-real numbers, EB can have 30 total players on it, 10 per server. If server A has ten people, they will queue regardless of how many Servers B and C have.

Ok, but is the cap the same for all three servers or is it flexible based on current map demand per server defined by the number of people who desire to play www on a specific map. I recall reading something recently regarding dynamic caps to in the interest of ensuring players are not penalized for having better coverage during specific times.

The total map cap for all three servers can be dynamic based on server load and overhead, however, each team will always have an equal cap. So for example, if the map cap is 300, each side will start queuing after 100 players from that team (server) are on a map.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: MrKnieves.4162

MrKnieves.4162

Servers still have queues? lol!

Zheenn [Warrior] [Commander]| Alondra Del Mar [Thief] | Lorean Alisk [Elemental]
Rough Trade [RTGC]
Crystal Desert

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Posted by: Wanze.8410

Wanze.8410

Max number of players confirmed for 30 in EB. Spread the word!

10 players for each server and 90 additional spots for each server reserved for Anet employees so they can blob and zerg around.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Estriella Faerie.4029

Estriella Faerie.4029

Each map has an allocation per server. So, using non-real numbers, EB can have 30 total players on it, 10 per server. If server A has ten people, they will queue regardless of how many Servers B and C have.

I don’t really understand this. Sometimes, we have a queue to enter a map, but when we manage to enter, we have the outmanned buff. How can it be ?

If each map has an allocation per server, and we have a queue, we should be at our max allocation, therefore how can we have the outmanned buff ?

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Posted by: timidobserver.7925

timidobserver.7925

I’d like to kindly recommend checking your algorithm. I’ve seen some really mismatched fights that supposedly had equal numbers.

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Posted by: azizul.8469

azizul.8469

I don’t really understand this. Sometimes, we have a queue to enter a map, but when we manage to enter, we have the outmanned buff. How can it be ?

If each map has an allocation per server, and we have a queue, we should be at our max allocation, therefore how can we have the outmanned buff ?

could be caused by a large force that was on that map hopping to another borderland…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK