Are plague of darkness & well of darkness OP?

Are plague of darkness & well of darkness OP?

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Posted by: fadeaway.2807

fadeaway.2807

AoE blind every second for 20 seconds & AoE blind every second for 5 seconds

Now I don’t know a huge amount about wvw, in fact I only just started playing it properly.. but these skills stand out as being really powerful to me. I was wondering if anyone had any comments about it, as blind effectively stops the next attack to hit you.. it’s kinda like aegis. If guardians had aoe aegis pulsing every second for 5/20 seconds I reckon everyone would freak out. From the look of it a few necros with these skills can shut down a whole zerg in the charge.

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Posted by: Roe.3679

Roe.3679

If you stand in the wells or let a necro follow you around in plague, sure. There are tons of ways to avoid plague form. They are surely powerful but mostly to people who aren’t aware of what’s going on around them.

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Posted by: nirvana.8245

nirvana.8245

I’ve always felt what the Necromancer had at their disposal and how they could use it in the mid line for an organized team and/or zerg was extremely OP. But I still don’t see as many Necros as I would expect considering what they bring to the table.

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Posted by: fadeaway.2807

fadeaway.2807

Roe – you’re probably thinking unorganized pugs. I’m talking organized fights where the groups are usually stacked up properly.

Sure you can avoid the majority of the well, but when a necro goes darkness plague and latches onto your group there’s not a lot you can do about it.

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Posted by: Roe.3679

Roe.3679

You can immobilize them, strip stability and CC them, or just run. Claiming OP about something very easily countered is a little unnecessary. Also fairly sure cripple and chill will still effect them.

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Posted by: Sieg.8439

Sieg.8439

I play Necro main and I use it to great effect, but as Roe said, it’s avoidable if you’re paying attention. The good thing for me is that most zergs don’t seem to do that! xP

Hoopa doopa.

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Posted by: Terrahero.9358

Terrahero.9358

Absolutely not.

I laugh at plague form, they lose all their abilities. Making them incredibly easy to kite while they cannot even heal themselves. Usefull in zergs if people are to stupid to avoid it, and if you can get the trait to chill when you blind.
But anyone with half a brain will kite that necro silly. Oh no, plagueform is certainly not OP. I worry much more about those really hardhitting Lich Form necro’s, that can put out some serious ranged hurt.

Well of Darkness is a static, grount target AoE. All it does is blind you, just… move out of it. I mean seriously, the necro who does this incurs a significant cooldown. Whereas a Thief can do the same (smaller aoe) but with no cooldown. Blackpowder, look it up.

So as far as i’m concerned. No, not OP. Not even close.

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Posted by: multivira.7925

multivira.7925

These skills are useful as they generally make people move away from the circle, so that’s how you should use it; pressure on a certain area. Don’t expect it to perform miracles though unless there is a lot going on and people don’t notice the circles for some reason.

Twirling – Pie Eating Guardian – MM – Gunnar’s Hold

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Posted by: Aeros.2046

Aeros.2046

Necromancers are not that great in 1 on 1 fight, but in zerg battles they are amazing. I especially love dropping my well of corruption of skill groups stacking might. Oh man is it funny seeing them scurry.

[KRTA]
Maguuma

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Posted by: Merendel.7128

Merendel.7128

Roe – you’re probably thinking unorganized pugs. I’m talking organized fights where the groups are usually stacked up properly.

Sure you can avoid the majority of the well, but when a necro goes darkness plague and latches onto your group there’s not a lot you can do about it.

I’m prety sure darkness plague still suffers from the AOE cap. If its only 5 players and they all stick togeather sure you can keep em perma blind. faceing 10 plus you’ve only succeeded in committing suicide slightly slower than charging in nekid. Main reason for tight stacking is to take advantage of the AOE cap to reduce damage on individuals. So really an orgonized group that gets rushed by a necro in plague is still going to focus him down in a hurry, just a bit slower due to some of their members being blind but then again that’s offset by the necro locking out his own survivability tools while in plague. As for well… anybody that stands in an AOE circle for any longer than nessicary deserves what they get

Tactically useful? sure. OP? not a chance.

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Posted by: Phantom Hamster.9236

Phantom Hamster.9236

Confusion absolutely destroys anyone in plague form.

Well of darkness lasts only 5 seconds on a 50 second cooldown, it’s not like it’s spammable or even hard to avoid.

In terms of annoying blinds…
Thief’s “Cloak of Shadow” trait is almost exactly like a ‘Well of Darkness’ that pulses less often and follows the thief whenever they’re in stealth (same AoE, blinds for 5 seconds instead of 3, pluses every 3 seconds instead of every second). Plus it’s only 10 trait points. It’s the only blind that’s ever given me trouble. I rarely zerg however…

FC: [GWTD] Engi

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Posted by: frostshade.3617

frostshade.3617

What’s more op about necros honestly is poison fields blast finishers and dark fields plus blast finishers more op then plain well of darkness or plague of darkness

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: Renny.6571

Renny.6571

I spose OP’s never fought an OH pistol thief.. :o

elite specs ruined pvp.

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Posted by: jalmari.3906

jalmari.3906

I saw necro use a skill maybe a bit too op

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: THE Dentist.5960

THE Dentist.5960

The torment is OP but mes thiefs and Necros can all do that one now.

VoxL (NSP)
Doom Strykër [Warr] Doom Ryder [Ranger]
Doomku [Guard] Doom Wrack [Mez]

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Posted by: frostshade.3617

frostshade.3617

Ima necro and I say new spectral wall op

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: Aphix.9846

Aphix.9846

Torment is not OP, necro aoe torment is only useful because of the 2s immobilize. Coniditon damage gear shouldnt be used in wvw anyway, the only useful conditions are cripple/chill/blind etc, none that do damage anyway and e.g. a power necro can offer all of that.
Saying you can kite plague is dumb, maybe in a 1v1 or smallscale, but in a GvG or vs zerg I always have 5 people blinded/crippled/chilled/bleeding/poisoned and receiving ~600 damage every second + my retaliation doing work, not OP but extremely useful.
Well of darkness is the same, even if the enemy melee stays there for 2 seconds it already made a difference, gotta drop it at the right time.

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Posted by: frostshade.3617

frostshade.3617

Torment is not OP, necro aoe torment is only useful because of the 2s immobilize. Coniditon damage gear shouldnt be used in wvw anyway, the only useful conditions are cripple/chill/blind etc, none that do damage anyway and e.g. a power necro can offer all of that.
Saying you can kite plague is dumb, maybe in a 1v1 or smallscale, but in a GvG or vs zerg I always have 5 people blinded/crippled/chilled/bleeding/poisoned and receiving ~600 damage every second + my retaliation doing work, not OP but extremely useful.
Well of darkness is the same, even if the enemy melee stays there for 2 seconds it already made a difference, gotta drop it at the right time.

Weakness and poison are also very useful since they fixed weakness

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Roe – you’re probably thinking unorganized pugs. I’m talking organized fights where the groups are usually stacked up properly.

Sure you can avoid the majority of the well, but when a necro goes darkness plague and latches onto your group there’s not a lot you can do about it.

Too bad. Maybe you shouldn’t stack up then. L2p.

Really, it’s hilarious to see people QQing how something is OP because it works against their “organised tactics”, that is, against “stack & spam”.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Torment is not OP, necro aoe torment is only useful because of the 2s immobilize. Coniditon damage gear shouldnt be used in wvw anyway, the only useful conditions are cripple/chill/blind etc, none that do damage anyway and e.g. a power necro can offer all of that.
Saying you can kite plague is dumb, maybe in a 1v1 or smallscale, but in a GvG or vs zerg I always have 5 people blinded/crippled/chilled/bleeding/poisoned and receiving ~600 damage every second + my retaliation doing work, not OP but extremely useful.
Well of darkness is the same, even if the enemy melee stays there for 2 seconds it already made a difference, gotta drop it at the right time.

Someone doesn’t know about marks and the way aoe caps work

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Posted by: Tobias Steele.2071

Tobias Steele.2071

Absolutely not.

I laugh at plague form, they lose all their abilities. Making them incredibly easy to kite while they cannot even heal themselves. Usefull in zergs if people are to stupid to avoid it, and if you can get the trait to chill when you blind.
But anyone with half a brain will kite that necro silly. Oh no, plagueform is certainly not OP. I worry much more about those really hardhitting Lich Form necro’s, that can put out some serious ranged hurt.

Well of Darkness is a static, grount target AoE. All it does is blind you, just… move out of it. I mean seriously, the necro who does this incurs a significant cooldown. Whereas a Thief can do the same (smaller aoe) but with no cooldown. Blackpowder, look it up.

So as far as i’m concerned. No, not OP. Not even close.

You have absolutely no idea, you really don’t.

Entropy, Class lead Necromancer.
Tarnished Coast.

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Posted by: Draygo.9473

Draygo.9473

My problems stem from the kitten thing lasting 20 seconds. I think they should lower the duration a bit and chop the cooldown a bit. Kiting for 20 seconds because I’m using 2 melee sets isn’t fun.

Delarme
Apathy Inc [Ai]

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Posted by: Waffler.1257

Waffler.1257

Necros are so OP, please nerf. I main a necro and can now regularly win 1v3 fights, I miss having a challenge in 1v1 fights

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Posted by: Roe.3679

Roe.3679

Roe – you’re probably thinking unorganized pugs. I’m talking organized fights where the groups are usually stacked up properly.

Sure you can avoid the majority of the well, but when a necro goes darkness plague and latches onto your group there’s not a lot you can do about it.

If you’re in an organized fight, then organize to kill the necro, or just chill them and back away. I mean, if you’re all stacked he can only blind 5 people at a time, anyway.

I know plague has it’s place in Zerg v Zerg fighting, but it isnt’t all that hard to kill or completely negate a necro in plague form. I would know, I’ve died in that form trying to get into towers or contributing to my own group many times. It’s silly how easy it is for a decent player to /laugh at plague form, so surely your organized groups can do it, too.

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Posted by: lioka qiao.8734

lioka qiao.8734

Necros get a trait that adds chill for 1 second to every blindness application. It goes great with well of darkness to melt someone with. Counter it by dodge rolling out of the wells and problem solved! Now that necro doesn’t have utilities for 30 seconds and you can burn him. Oh he plague formed? Dodge roll out, hit any speed boost and laugh as he chases you.

Now if you get a wells necro combined with a hammer guardian if you get trapped kiss your kitten goodbye.

Little red Lioka

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Posted by: Harbinger.8637

Harbinger.8637

Plague form is pretty bad tbh. Just a stall mechanic. As for wells just don’t stand in them…

Guardian WvW Guide!
Heavens Rage

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Posted by: Terrahero.9358

Terrahero.9358

Absolutely not.

I laugh at plague form, they lose all their abilities. Making them incredibly easy to kite while they cannot even heal themselves. Usefull in zergs if people are to stupid to avoid it, and if you can get the trait to chill when you blind.
But anyone with half a brain will kite that necro silly. Oh no, plagueform is certainly not OP. I worry much more about those really hardhitting Lich Form necro’s, that can put out some serious ranged hurt.

Well of Darkness is a static, grount target AoE. All it does is blind you, just… move out of it. I mean seriously, the necro who does this incurs a significant cooldown. Whereas a Thief can do the same (smaller aoe) but with no cooldown. Blackpowder, look it up.

So as far as i’m concerned. No, not OP. Not even close.

You have absolutely no idea, you really don’t.

I’d say the same about you.

But i’ll happily give you some tips

1) Dont stand in the bad stuff on the ground.
2) Walk away from the small gaseous blob and hit him from just outside of his short range. bonus points if you use cripple or chill to make it even easier to kite.
3) ???
4) profit… litteraly, go collect your lootbag.

There, now go and make a difference.

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Posted by: emon.1863

emon.1863

about wells and its power:
“Wow , thats seems to be coold place to gather around!”
Same is with marks:
“Look, necro is casting something , lets all stick together!”

To be honest, after this big necro patch I really understood how many people dont understand a single thing in game and what community is here. That made me very sad.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

well of darkness: don’t stand in it.

plague form: it’s a transformation so the necro has no access to, for example, condi removal. And if you can remove its stability, they are totally helpless.

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Posted by: frostshade.3617

frostshade.3617

Most necros are bad still running pure well specs the actual group viability of pure well spec is very lacking in comparison to say my necro build

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: tom.7468

tom.7468

No its not theif can spam blind even more.

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Posted by: Teevell.1684

Teevell.1684

These skills are useful as they generally make people move away from the circle, so that’s how you should use it; pressure on a certain area. Don’t expect it to perform miracles though unless there is a lot going on and people don’t notice the circles for some reason.

I love chasing people around in plague form, and it’s great for scattering a group. But yeah, not OP, since it usually means I’m gonna die if I don’t have friends with me.

Tarnished Coast

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Posted by: fadeaway.2807

fadeaway.2807

What would you say if guardians had an elite which transformed them into a ball of light which gave 5 nearby allies aegis every second for 20 seconds?

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Posted by: Linnael.1069

Linnael.1069

What would you say if guardians had an elite which transformed them into a ball of light which gave 5 nearby allies aegis every second for 20 seconds?

I’d say its wildly overpowered, because then you’re dealing with a friendly aoe. Stack your whole party on the guard to be invincible.

Plague form? Enemy aoe. Split your party/kite the necro to be unaffected.

There’s really no parallel

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Roe.3679

Roe.3679

What would you say if guardians had an elite which transformed them into a ball of light which gave 5 nearby allies aegis every second for 20 seconds?

That’s not even close to the same since you couldn’t get out of range of the guardian to negate what he’s doing. With plague you just need to stay outside of the line around them, and even then they do need to be spamming blind (because they don’t always hit blind).

Because of this post I paid more attention to when I used plague in wvw and most times my stability was stripped, and then I’m pretty easy to get away from.

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Posted by: Terrahero.9358

Terrahero.9358

What would you say if guardians had an elite which transformed them into a ball of light which gave 5 nearby allies aegis every second for 20 seconds?

Sounds like a much better elite then Plagueform. Plagueform has to get in range of enemies that are running away and kiting, that Guardian example just needs allies to get near.

Secondly, the Guardian being surrounded by allies is well protected. The Necro has to get into the middle of the enemy group and will become Target Nr1. Your hypothetical example doesnt even compare in anyway to plagueform.

It would be more like:
Imagine Guardian had an Elite that he turns into a ball of light. And for every enemy he hits within a small AoE around himself will grant Aegis to himself and nearby allies. 1 aegis, for 1 ally, per 1 enemy hit. Capped at 5 targets per pulse, pulses every second.

While in this form the Guardian loses all his other abilities. Heal, Virtues, skills, weaponskills. Everything.

Sounds like another Elite no guardian would ever touch.

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Posted by: Xom.9264

Xom.9264

Well of darkness is countered by using raged attacks also does not last very long.

Wells melt bad players and always have, good players just move out of the wells a few seconds then attack or attack from range for 4 seconds best you get is 1 tick on a good player. One tick is nothing.

Xomox ~Human Necro/Engineer ET

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Posted by: frostshade.3617

frostshade.3617

whats op now for necros is their new spectral wall

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: RashanDale.3609

RashanDale.3609

whats op now for necros is their new spectral wall

No.

15characters

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Karast.1927

Karast.1927

keep in mind.

1 necro with wells is easy to avoid. Espeically in a 1v1.

But when fighting guild groups that’s not the case.

There is a reason guild teams are shifting comps to stack necros.

Dodging 1 well is easy dogding 12-15 in a confined space is next to impossible, especally with coordinated CC / Pulls / immobilizes.

2 dodges are often not enough and it only takes 1s of CC for even a tanky toon to get downed in a large clump of wells.

If a guild is swapping 30-40% of it’s comp to a profession there is something funky going on and it needs a bit of attention.

Personally I do not think wells are to much of an issue, since if you can avoid the initial well spam, the CD’s are fairly long, and it leaves those teams toothless.

But it is very effective for zerg busting, and holding confined spaces.

Don’t confuse group / guild team balance issues with 1v1.

1v1 balance is pointless in wvw, and just because a spec or ability is fine in 1v1 does not mean it is fine everywhere.