As the title suggests, there have been massive changes with HoT, I have played a week before commenting so I could give it a chance…
I personally find it easier to solo camps than before and towers are much much harder but sill manageable, but the vast majority of players I have spoken to find it very difficult to solo camps and haven’t even tried to solo towers because of the auto-upgrade.
Taking down a wall takes forever solo, even with a guild cata… using the front gate just isn’t viable as the guards respawn and kill the ram
Keep soloing is just insane, you can just march a golem up to the lord and press 1 until he dies but who wants to do that? You used to be able to kite the lord around and kill them but now the Perma CC they kick out is ridiculous, no exaggeration… it is ridiculous (especially in the new bay)… for a small group or for a zerg it is not an issue but soloing is just not fun, it takes about 30 minutes to get to the lord… 30 minutes of just pressing 1… without auto upgrading it didn’t used to be like this…
The size of the maps makes it very difficult for roamers and solo players to be effective especially if they don’t have perma speed increase or swiftness.
The mechanics applied to some areas mean you have to change your build/skills to effectively solo them at pace… I used to be able to keep 1 build (many different characters with different roaming builds) for the whole maps, from camp capping to soloing SM, again this is annoying for solo players but is not an issue for larger groups.
Looking at all the changes I cannot see much that has been implemented that supports solo play
Nightcapping means when a solo player logs in, in the morning they have a choice run for an eternity capping all the camps (used to be able to clear alpine BL in under 20 minutes) or spend over 20 minutes staring at the screen pressing 2 on the keyboard for every wall they want to get down… also because guild catas now need double the supply to build, it takes a long time shuttling supply to build it out… With the guards placed on the outside of the walls now this causes more issues. So to put it more clearly…. old play: 20 minutes get loads done, cap loads, get xp and loot…… new play: Spend 20 minutes pressing “2” and still not have a wall down.
In summary, with the changes solo/small scale play is not nearly as fun as it used to be, a lot of players I have spoken to don’t like some of the changes you have made, it almost feels like you are picking on solo/small groups of players
I have always felt that if a player manages to take down a massive objective by themselves or 1 player kills a large group of enemies the rewards should scale, is there something planned like this?
Is the hate for solo players going to continue? Are solo players going to get any love in future? Or do solo players need to go and find a different game to play?