Are squads which encourage blobs hurting wvw?

Are squads which encourage blobs hurting wvw?

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Posted by: Queen of FA.7398

Queen of FA.7398

Q:

In wvw before this “squad” thing people could only have 15 people in party and this kept groups smaller and allowed more skill oriented fights in wvw. My question is : Is this Squad UI thing hurting wvw by encouraging blobbing. (Now groups run way way bigger and the fights don’t seeem to have skill in them as much, but maybe i’m wrong or not seeing it the right way)

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

yea

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

Used to be a war all over the map, now only where commanders are.

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Posted by: Vova.2640

Vova.2640

Hard to say, but imagine it did help a little. Server links and increase of total population is why wvw is now blob wars.

One thing about squads I would like to see is the ability to hide tag from public in wvw.. So that you still have a squad leader and people in the squad can see the tag, but people outside the squad cant see it.

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: Elterzzz.4378

Elterzzz.4378

Its been like that ever since the commander tag first appeared. Having a squad just makes the group running with the tag more ‘efficient’. If you want to get rid of this, you might suggest to get rid of the commander tag instead.

Dragon King of War; Death Divine X; Mesmereyezzz;
Founder of War Brigade [WAR] -[MERC][TF]
Sea of Sorrows. Crystal Desert.

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Posted by: morrolan.9608

morrolan.9608

No, there were always blobs however making squads smaller can only help and it has been suggested in the past that squads be smaller numbers.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

No.

15 characters………

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Offair.2563

Offair.2563

Squads or not, blobbers will blob anyway.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Kaiser.9873

Kaiser.9873

Blobbing has and will always happen in WvW. The squad tool allows guilds to more easily coordinate. The problem is that it is too convenient to blob-to-win. As long as blobs are the easy way to win there will be blobs.

Way back when, you would see guild groups ~20-ish all over maps. Sadly this has lessened as certain tools have made it harder for zergbusting guilds to, ya know, bust zergs.

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Posted by: Gudradain.3892

Gudradain.3892

The karma blob IS the essence of WvW.

Without it, WvW lacks a back bone. It feels empty and boring. Then once you have the karma blob you can start to build all the other parts around it like : defending, roaming, scouting, zerg busting and etc.

I don’t understand all those talks that want to get rid of the karma blob. There is no WvW without it. If you find a way to get rid of it, WvW will simply disappear.

Afala – Ehmry Bay

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Posted by: kash.9213

kash.9213

When people break off into smaller groups and use other advantages to supplement their numbers then people complain about them using siege or walls. There’s different sized groups out there and I notice that normally if I have some evading utilities the blob doesn’t care enough to chase for long and I can look for something else to fight.

Kash
NSP

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Kinda. I do like the aspect of finding a smaller group that is connected to the main tag as I like the smaller scale/roamer scene. The main tag at least knows x small group is taking y tower.

I just wish I could block the squad invites, it’s constant when I just want to roam and be left alone.

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Posted by: Swagger.1459

Swagger.1459

Yeah, squads which encourage blobs hurt wvw for sure. It’s beyond me why they are in wvw blobbing away. Do they think blobbing on 4 huge maps, designed for hundreds of players to fight on, is the correct playstyle? It’s not like the devs wanted an epic war zone or anything with massive player battles…

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Pride.1734

Pride.1734

^ this pretty much. Rather than hurt wvw i think this is how the gamemode is supposed to be played. Epic fights between large numbers of players. “Blobbing” is more often than not the excuse of having lost to higher numbers.

(edited by Pride.1734)

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Posted by: PyrateSilly.4710

PyrateSilly.4710

Wow ….. quite a few people complained that they did not like the other map because you couldn’t blob and have massive fights ……. Now we have people complaining about blobs?

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Posted by: Swagger.1459

Swagger.1459

Wow ….. quite a few people complained that they did not like the other map because you couldn’t blob and have massive fights ……. Now we have people complaining about blobs?

Blobs in realm vs realm vs realm is so sad.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

Not everyone should be forced to join a guild, even then most guilds may run 25+ using squads to organize stuff better.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Trajan.4953

Trajan.4953

/popcorn.

There are real issues at stake but this one is funny.

CCCP….

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Posted by: Dawdler.8521

Dawdler.8521

Psychology 101: If players see a number x/50, they will assume that anything under 50/50 is not a full squad. Hence the goal is to reach 50/50.

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Posted by: Eval.2371

Eval.2371

@OP Yes & No. Squads allow people to organize and structure group play. They are fine that way, the issue is the mindless drones that just jump into wvw and mindlessly follow a tag. Which has been there way before squads.


To some of the people going on that ktrains/omni blobs are good for wvw:

WvW is about fighting players for objectives. Large group fighting is intended and bound to happen. Which is the essence of wvw.

What a lot of people seem to confuse is large blobs/fights with ktrains. Ktrains have almost nothing to with wvw or pvp for that matter. They are about playing PVE/PVD/PVW as efficiently as possible. How can you even suggest that that is healthy or the essence of wvw.

Ktrains imho will be the death of wvw. Why?

  • Because they force anet to balance the loot across the board of wvw, generally making it not rewarding in all other aspects.
  • Ktrains pretty much don’t fight, they just passively go from objective to objective and only fight if forced to or have a clear number advantage.
  • When a Ktrain dies it looses all it’s steam. Many players just up and leave because their free meal ticket is over.
  • They are uninteresting to fight, there is no skill involved from both sides just mass amounts of spam. I cannot for the life of me ever remember a time I was in a pug blob and said, wow I/we got outplayed.
  • They are oppressive. There is little you can do when outnumbered and the only two counters everyone complains about ( bunker down with siege, & counter train).
  • When people decide its time to counter blob, it takes everyone out of things that are actual skilled/cordinated play, this such as scouting, roaming/havok, and supply management all go out the window because ktrain!

All the above that ktrains do, in wvw make it binary & one dimensional. Which is uninteresting and makes people quit. It hurts the rest of the game mode in so many ways. People know this, and it’s why EoTM is considered a joke of wvw because it’s all it is.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

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Posted by: SkyShroud.2865

SkyShroud.2865

I don’t understand, you only have 5 in a party before. People can still follow your tag regardless of the squad UI.

The only difference is squad UI allow the commander to easily arrange the party, so even guilds want to use the squad UI at the risk of having pugs following them. Though they could run tagless by leaving and rejoining the squad just to remove the squad leader thing.

Squad UI or not, there is no difference now and before. People can choose to follow your tag or not, otherwise, just run tagless.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Vova.2640

Vova.2640

No, there were always blobs however making squads smaller can only help and it has been suggested in the past that squads be smaller numbers.

No. Squads have VERY little to do with blobbing..
What anet needs to do is give an edge to smaller groups against blobs in terms of fighting strength.

Blobs should have the upper hand in terms of PPT, a blob will be able to flip objectives faster and deploy more siege.
Smaller SKILLED groups should have the upper hand in terms of fighting vs a blob.
This way there is a down and an up side to each.

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: yiksing.9432

yiksing.9432

Most casual wvw’ers wants to have a bit of fun and reward. Blobing will always happen due to Ktrain. Ktrain blobs are good coz they are a good source of bags for a real well organized smaller blob.

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Posted by: Straegen.2938

Straegen.2938

Players blobbed just as much before the Squad UI.

ANet built a game mode that rewards capturing objectives and added a giant “go here” arrow to collect said rewards. Players see very little reward from leaving a tag. Players see very few rewards upgrading or defending.

If anyone wonders why blobbing is so prevalent, this is why in my opinion. Even worse the rewards for capturing an easy objective are the same for a difficult one. IMO this is why PvD has been prevalent for so long as well.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Virtute.8251

Virtute.8251

We had regularly scheduled EBG karma trains in 2012 tier 8. The goal was to assemble while the opponents were offline, or avoid them if they chased.

The date on this song is Jan 2013: https://www.youtube.com/watch?v=2vIoGp3R7ZI

Welcome to GW2 WvW.

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RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: TheGrimm.5624

TheGrimm.5624

No blobs were there before. You can go back thru older forum posts and you will see over time there have been requests for options to combat the blob or zerg option.

This is actually one of the reasons that the desert borderland was made with more spread out structures to try and encourage people to spread out versus run in a zerg/blob.

The other upcoming change that might impact this is the 5 minute PPT tick. If you think about with the 5 minute timer it will benefit servers that are spreading out more that can take more objectives in a shorter time then servers that run in one mass. Will be fun to see how this plays out.

In short, no squad UI was a good change that could use additional changes but is going on the right direction, but zerging/blobing was around well before it.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: PopeUrban.2578

PopeUrban.2578

Except for the part where WvW, as a game mode, is specifically designed to encourage and reward “blobs” by rewarding based on personal participation rather than map-wide victory conditions.

WvW was always designed around blob fights. Just because some blobs appear more skilled than others doesn’t change that. If people cared about controlling blobs they wouldn’t have complained so hard about the desert BLs, which were almost completely anti-blob maps.

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Posted by: gavyne.6847

gavyne.6847

Squads improved the game in more ways than you can imagine. There were always omni blobs long before squads were made available. Only difference now is guilds are so thin these days, you have less guild vs guild fights. Many guilds are struggling to field even 15 of their tags.

Also in the current meta, numbers > skill/gear/builds, so when one side out-zerg the other, everybody mass up and follow in order to compete. You just end up with blob vs blob fights because it’s the only way you have a chance at winning in the current meta. This meta is whack, it encourages blobbing.

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Posted by: Chinchilla.1785

Chinchilla.1785

As already stated, SQUAD ui is just that. An interface that makes organization (of something that existed already) a bit easier.

I think blobbing has been around since 1958: https://www.youtube.com/watch?v=TdUsyXQ8Wrs

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

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Posted by: DeWolfe.2174

DeWolfe.2174

Party limit was 5 before and not 15. And no, Squads are a very good thing.

[AwM] of Jade Quarry.