Are there plans to upgrade servers?
I would like to know that too, if anyone else wants to know this please leave a message.
I would like to know that too, if anyone else wants to know this please leave a message.
Gatekeepers of Desolation [GoD]
I would like to know that too, if anyone else wants to know this please leave a message.
End to culling, nice, hello skill lag, not so nice. Lost untold times in large fights when I’m unable to activate a heal, use an offensive or defensive skill. Server / code update anytime soon? Come to tier one wvw as a regular player, drop the anet tag and run with the zerg for a while and feel the frustration.
Last night in T3 we had a 3 way battle in SM that was unplayable due to the massive skill lag.
At one point I died and was back at our keep trying to get my buffs up for quickness in order to get back in the fight; it took at least a full minute before any of my skills to activate.
I was running back to the castle and happened upon an enemy hunter trying to cap the control point en route. It was the most awkward fight I have ever been in. I don’t know how he/she felt about it, but my skills were so delayed that it must have looked like I was attacking invisible people all around them.
He/she went one way and I continued on to die several more times in that mess at the castle as neither one of us seemed to be able to hit one another in any significant way.
The lag continued until well after the battle at SM was decided although it was nowhere near as bad but there was still action delays even in all aspects of the game outside of combat. I was repairing a gate in a tower and the delay between the animation, the information on my screen, and what was happening pretty much forced me to log out and take a break from the game.
I have faith that this issue will receive the attention it deserves. This situation sadly makes culling seem like something bearable.
I am sure they are aware of this issue, but I am afraid they have no solution about this, so they just say nothing about it.
This thread will probably die out sooner or later too.. just like they want.
I am sure they are aware of this issue, but I am afraid they have no solution about this, so they just say nothing about it.
This thread will probably die out sooner or later too.. just like they want.
It’s going to die out because they don’t need to answer it and it’s against the rules.
Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.
The reason why they don’t need to answer it is because they’re a company that provides a service. They can opt to stay “old-fashion” and not change anything, or they can try new angles and release new things and change their current setups. The fact that they’ve been a successful company for 8 years (the GW1 anniversary is on the 28th of April, but I’m sure they were a company BEFORE the game was released… logically speaking, of course).
It probably has more to do with the WvW progession system encouraging larger zergs.
Larger zergs = more server load.
The skill lag is a major problem to be honest. Culling was nothing compared to skill lag i can handle culling. what i cannot handle is not been able to fire a single utility, heal or elite off. It is worse in tier 1 because nearly everyone on opposing server runs as a blob making it impossible to get any skills off. This will kill the game if your not careful.
If there is something you need to invest money in now Anet and get it out of the way. This is what you should pump the dollars into cause if you don’t the results could be fatal.
Red Guard