E.A.D.
Are we getting a GvG CDI
E.A.D.
We have had a match recently, where a server 5 positions further up the ladder was part of the match.
We had problems even getting out of our spawn, no matter what time of day (we tend to have a rather active night team). Now if thats what the difference is between position 14 and 19, I am sure it is the same between 8 and 14 and between 1 and 8. I don’t think I overestimate T1 population. Between top and bottom there is such a huuuuuuuuuge population difference it is not even funny anymore.
And on a side-note @Hvaran: I don’t even care anymore for the score. That’s not what I play this unbalanced stuff for. However I do love situations where you try to defend a keep with an outnumbered public group against a growing number of attackers, then just before you are going to lose that one guild group arrives and you can turn the tide of the battle. I have played GW1 but could never get into GvG, didn’t like it at all. WvW however still can be filled with those epic moments for me. I don’t want to lose that.
You underestimate the fairweather effect. The amount of players that come out in a good matchup is huge, as is the effect on the matchup when they think it’s pointless to come out to play, which skews the actual populations wildly.
I’ve travelled up and down the tiers on both EU and NA and during their respective prime times, the populations are remarkably similar for every bracket. It takes 6-9 ranks before there’s any significant population difference of around 30-50 people. Starting with 80-120 on reset night on the very bottom tier with population increasing 30-50 people every 6-9 ranks. Yes, a 5 rank gap will have a difference, but the difference isn’t huge when both servers have their fairweathers out. If T3 can queue 2-3 maps on a reset night, there’s very little difference in NA population to T1, which on NA servers at least, only queued 2-3 maps on reset night this 31/10 matchup.
Remember that during seasons, servers all the way down to T6 or T7 can queue all 4 maps on the first reset night. The prime time population is there and can support a GvG mode. It’s the other time slots that make the difference.
Beastgate | Faerie Law
Currently residing on SBI
Well, guys you know they did hire some new people recently, one being a raid designer. Hopefully those folks can contribute to the pot.
Personally I think not talking about GvG is one of the better things that can happen to WvW.
With the introduction of GvG WvW will be completely dead. I still enjoy WvW and I do so because I do not have to leave my mostly PvE-centric guild and can still enjoy some larger-scale PvP. I do not want to lose that.
You are assuming that if anet makes gvg that it will be like the current gvg that’s being done in wvw. It almost certainly will not be the same. The wvw gvg is really just a death match and no where near as complex and in depth as a real gvg format should be. If anet ever makes a gvg format, I’d expect it to be as complex or nearly as complex as gw1 gvg.
I am playing on a T3 server. We have 2-4 active guilds on our maps during evening at most plus a single public zerg that typically is no larger than 15-20 players. And I enjoy that.
Now if guilds are busy doing GvG instead of helping out in the WvW maps, this will kill WvW more or less.
I am sure GvG would not have such an impact on busy T1 servers, but down here – where WvW still can be fun at times – it will.
Reading comprehension has failed you.
If T3 can queue 2-3 maps on a reset night, there’s very little difference in NA population to T1, which on NA servers at least, only queued 2-3 maps on reset night this 31/10 matchup.
EU and NA must be very different then. I am playing on Rank 19 Server in EU, I have not seen a queue on reset night for several weeks. Maybe once during the last tournament. Other than that, we hardly have 80 players on all maps together at reset night.
Personally I think not talking about GvG is one of the better things that can happen to WvW.
With the introduction of GvG WvW will be completely dead. I still enjoy WvW and I do so because I do not have to leave my mostly PvE-centric guild and can still enjoy some larger-scale PvP. I do not want to lose that.
You are assuming that if anet makes gvg that it will be like the current gvg that’s being done in wvw. It almost certainly will not be the same. The wvw gvg is really just a death match and no where near as complex and in depth as a real gvg format should be. If anet ever makes a gvg format, I’d expect it to be as complex or nearly as complex as gw1 gvg.
I am playing on a T3 server. We have 2-4 active guilds on our maps during evening at most plus a single public zerg that typically is no larger than 15-20 players. And I enjoy that.
Now if guilds are busy doing GvG instead of helping out in the WvW maps, this will kill WvW more or less.
I am sure GvG would not have such an impact on busy T1 servers, but down here – where WvW still can be fun at times – it will.
Reading comprehension has failed you.
I just disagree on your assumption that GvG will be such a complex thing. And I think that it will attract those, who are currently playing WvW in an organized guild.
Care to explain to me, what I didn’t get?