Are you afraid of 1v1?
Because it’s not 1vs1 against a mesmer?
Mesmers, Thieves, Elementalists are not afraid of 1v1s, everyone else has a right to be.
From my experience 99% of the players in WvW are afraid of a 1v1 fight. Okay, so WvW is about zerging, but how do you catch up to the zerg if you can’t get pass one enemy player?
1vs1 and NvsN have different best skills and equipment. If I wana play 1vs1 I go to sPvP,
if I go to WvW I wana win objectives for my world and solo-1v1-super heros are just an irrelevant mess that only waste my time and are best to be ignored.
Sounds like they’re playing to win.
There are numerous reasons to why the general WvW population avoids 1v1 fights. For example, when I see a thief in sPvP I ready myself for a free kill, because I’m a heavy condition/healing necro with chain blinds. This wouldn’t differ in WvW if not for the culling bug, and let’s admit, thieves are slightly overpowered over other classes in terms of 1v1 duels.
Many WvW players are undergeared and/or underleveled. It is almost impossible to win against a full exotic/ascended level 80 as a level 11 blue geared ranger.
I know I’m not the only one, but many people carry utility skills, elites. trait points and weapon sets that are more advantageous in group/siege situations rather than 1v1 situations in WvW, such as staff ele, longbow ranger or grenade engy.
It’s not because you’re such a great PvPer than people might run away from you, it is most likely because they are more useful in WvW than you.
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
The vast majority of players are there for rewards. They’re mostly casuals who want to level up alts, do world completion, or obtain karma.
A smaller percentage enjoy running with guilds to take an objective and feel safer within a group. They do not enjoy dying.
An extremely small percentage goes into WvW to pick 1v1 fights because, as you’ve guessed, 1v1s are extremely hard to occur because one side will always have random players show up to ruin them. You can look for more than hour before you find a player willing to 1v1 you, and then it’s usually because that player is running a build designed to overpower you using cookie-cutter burst builds that are unbalanced at the time.
I believe that there are not as many solo players in WvW as you imagine. I would dare to say that majority of solo players you encounter are either running toward the zerg, running back to where they died, trying to regroup or simply wanting to mine some nodes. Sadly, a solo player cannot do much to turn the tide of the WvW, so most players don’t feel the incentive to just run around.
Also, the long runs back are a factor in this as players don’t want to run back all the way from spawn even though the map is quite small (opinion).
When I roam around in WvW and encounter an enemy player, I usually just try to start a communication via /<insert_emote_here>, it usually yields pretty interesting results. Or if I really want to 1v1, I just stand still so the enemy thinks I am AFK. Usually results in them attacking me trying to get some easy badges and I get my fight :P
It’s not because you’re such a great PvPer than people might run away from you, it is most likely because they are more useful in WvW than you.
This ^
1v1 in WvW is, in my opinion pretty pointless.
Almost all of my WvW characters are classes and builds meant for group vs group combat. I’m ok at 1v1, but not built for it. So often I avoid 1 on 1 fights.
Also, in my opinion tactics are more important than 1v1 skill. So I always try to know what’s going on around me. Sometimes what looks like “running” is actually just an attempt to lure an enemy into a situation or area where I have an advantage. If there is an NPC near by, why wouldn’t I use that?
“Afraid” is the wrong word to ever use in a video game. I’m pretty sure NO ONE is actually afraid. Most people would just rather not waste time in pointless fights they’re not built for.
When are people going to figure out there’s a war going on?
(edited by Raincrow.1840)
…tbh… depends. in a zerg i feel useless (as a ranger). i like to solo-cap and and kill dolyks while the zergs are facing each other. taking camps is still 5 points for you and 5 points less for them.
if you see someone who obviously wants to pick a fight, why would you disadvantage yourself by not grabbing the nearby help?
if you spec for aoe damage, why waste your time killing 1 person instead of 5?
if youre significantly upleveled, why would you try to solo ANYTHING?
if you wanted 1v1s, why didnt you go to spvp?
head here to discuss wvw without fear of infractions
stopping to appease an ego killing a solo player vs. doing the team thing to help the server … hmmm … not a hard choice …
If I’m in WvW I’m not there to do some useless 1v1’s.
I think many of you underestimate what a solo roamer can do.
How is killing yaks and flipping supply camps useless? When I’m playing my thief that is pretty much all I do, and if I happen across a solo/small group of enemies, well if it’s red I’m going to try and make it dead.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
Solo roamers don’t normally try to flip camps or kill dolyaks. They’re usually there waiting at busy intersections to gank players from stealth or obstructions. 95% of the players I see trying to kill yaks are uplevels trying to get copper or kamikazi bombers who want to win the supply race.
I know roaming groups will flip a camp just to set a trap for someone to come by to gank them though.
(edited by Jamaz.9837)
I tend to not bother with 1v1 during WvW. It achieves nothing in the long run and it’s honestly not why I’m playing WvW. I get my fill of fairer, much more balanced 1v1 from spvp.
Also if I see a roaming stealth thief or a d/d elementalist I will usually just go the other way so I don’t get locked into a long drawn out 1v1 that drags me away from my more important group role in WvW.
After 700 hours WvW and 19k kills i did fight my first 1 vs 1 and notice that i can’t play a kitten. Well 1vs 1 is for girls anyways.
Seafarer’s Rest EotM grinch
My guardian is specced in such a way that he takes forever to die but can’t do any serious damage to the enemy. Great for group play, terrible for solo play. 1v1 is 10/10 times a waste of my time if I’m playing my guard. The fight literally doesn’t end until one of us runs in another direction, or is interrupted by somebody else… Or you’re a thief.
Death? I got no fear of death. I run head first into zergs no problem. What I don’t like though is attacking a single opponent for 15 minutes accomplishing absolutely nothing.
(edited by Rhyis.7058)
i think i can both sides of the story. one can argue, if one is being “smart” by not fighting 1v1 and risking anything, sure they’d be saving another run back IF they do get defeated. at the same time, as illustrated in OP’s e.g.‘s, they’ve wasted 10 mins “hiding” in the keep or tower while OP is for whatever reason, “camping”.
though you guys have touched on most points. it’s WvW, not 1v1. without diminishing the effects one person can achieve in solo roaming 1v1 – capping unmanned camps, sentries, taking out dolyaks, securing supply lines… or if you happen to stop 1, or a group of 2, even 3 enemy forces, you’re effectively halting their tactics or wherever they were headed, be it to fortify a keep or help their zerg defend or attack.
i for one, used to be one of those who would turn tail. one, i didn’t want to risk dying and have to run all the way back where i was heading in the first place. two, i wasn’t confident enough. three, i wasn’t looking for said 1v1 face offs.
however, with playing a LITTLE bit more, i’ll tend to welcome face offs. there’s only one way to get better right? more often than not, i’ll still end up defeated. yes, yes, i need practice. whereas other times i’ve been able to take out the enemy player, or 1v2, 3 depending. sometimes, fights can take up to minutes! especially if no one from either side comes by. but even then, depends on what my objectives were originally, i would have wasted time or been detoured when i really needed to get somewhere.
there are many factors for why someone might not want to face you 1v1.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
I think many of you underestimate what a solo roamer can do.
How is killing yaks and flipping supply camps useless? When I’m playing my thief that is pretty much all I do, and if I happen across a solo/small group of enemies, well if it’s red I’m going to try and make it dead.
Killing yaks and flipping supply camps is great. It’s not what this thread is about though. The OP is talking about 1 person fighting another person which really has very little effect on WvW.
When are people going to figure out there’s a war going on?
I run solo on my Ranger, see my video’s in my Sig.
I won’t run from a 1v1, I actually try and at least honor them if I come cross two people fighting (though if you’ve zerged me, I reserve the right to zerg you back).
I try and actually attack larger numbers then myself, My upper limit is 3, If I see more then that I usually try and avoid it. Two people are pretty much attack on sight if I can get on them before they make it near a guard and such.
If I die, oh well, It’s like 1 silver to repair and go back out there….big deal..
I get zerged a crap ton, and people will AJ my fights, even when its me vs 2 or 3 people all the bloody time.
People also run from me all the time..Like it blows my mind how much people run from me..
But i pretty much accept it that this game has a ton of Ex WoW players, so it’s to be expected.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I 1v1 people when they’re doing things like attacking my dolyak or scouting my camp. Any other time? Complete waste of my time. I don’t play for badges and I don’t play for “the thrill of the kill” — I play a team game in whichever way will allow my team to win. I don’t care if I win or lose the fight — I’m going to delay you from completing your task and try to get rid of you, either by making you run or by stomping you.
If I bump into you when I’m out picking flowers and you want to start a fight then I’m going to use all of my fleeing skills to pull you into a tower because kitten that noise. No objective = no fight.
Men of Science [MoS] – Tarnished Coast
at the same time, as illustrated in OP’s e.g.‘s, they’ve wasted 10 mins “hiding” in the keep or tower while OP is for whatever reason, “camping”.
From the OP’s perspective it’s hiding. But in realty that player is helping their server more than he is.
While both players spent 10 minutes doing pretty much nothing, the player inside the keep is accomplishing more by being in a spot where he can relay info to his server if that keep is attacked by a larger force. It’s a stalemate, that’s earning points for only one side. The person camping is accomplishing nothing at all.
When are people going to figure out there’s a war going on?
It’s more about preference, really. If you like WvW, but also like mixing in random, “Oh hey, a nice chance of 1v1”, then that’s always possible, so as long as the enemy does not run from you. I don’t focus those chances when my server is in a bad shape, but when we own all our borderlands and we’re just on guard duty, I do set up dueling spots. It’s all for fun.
Tarnished Coast
I run solo on my Ranger, see my video’s in my Sig.
I won’t run from a 1v1, I actually try and at least honor them if I come cross two people fighting (though if you’ve zerged me, I reserve the right to zerg you back).
I try and actually attack larger numbers then myself, My upper limit is 3, If I see more then that I usually try and avoid it. Two people are pretty much attack on sight if I can get on them before they make it near a guard and such.
If I die, oh well, It’s like 1 silver to repair and go back out there….big deal..
I get zerged a crap ton, and people will AJ my fights, even when its me vs 2 or 3 people all the bloody time.
People also run from me all the time..Like it blows my mind how much people run from me..
But i pretty much accept it that this game has a ton of Ex WoW players, so it’s to be expected.
This guy understands me. I’m a solo roamer. People invite me to groups, I decline because I don’t want anyone I killed thinking I only killed them because I had help and couldn’t do it on my own. I only care about the thrill of the kill.
And it totally blows my mind how much people run from me too.
That said, I do complete small objectives like killing the road guards, yaks and taking supply camps by myself. For me that’s just a bonus for karma, but not why I’m really there.
I love to pick off the stragglers of a zerg moving slowly behind the pack. I feel like a ninja taking out the enemy one by one without them realizing. I get a lot of satisfaction fighting 1v2, or 3, and 1v4 is the most I’ve done successfully. I’ve lost every 1v5 encounter. It is extremely satisfying to have an epic 1v1 fight in WvW. I spvp a lot, more than I WvW. Spvp doesn’t give the same excitement.
In my opinion, those who play their class well won’t turn around and run. Those who know they’re not very good players and can’t win a fight against anyone 1v1, will run.
If I’m not responding to some emergency I’ll face the enemy and try to win. However, usually there is something more pressing to do and I’ll try to outrun them if possible in such situation.
And with my luck when I finally managed to find a combo that can kill a thief in 1v1 I keep running into teams of 2 thieves which I can only annoy for a while.
Epitaph for my elementalist should read “damn those thieves”.
hobby: busting Trebuchettes
Gandara server
If I see a thief I sigh and think ok here comes a whole lot of hurt, then watch them stealth and prepare for impact, dodging randomly, and wait for the insane burst.
mesmer – meh, I enjoy those fights. Elementalist are long fights which normally go their way due to escape/heal/reengage tactic.
but thieves can burn in hell as far as I’m concerned.
Or find a few (2-4 people) who also likes 1v1s to form a small (duo/trio/etc) group and combat the zerg. Sometimes it works sometimes it doesn’t but it’s always fun and you won’t have to avoid the zerg at all times.
On a side note: check out my vid and how we do it! (sorry for shameless plug)
The reason people don’t (or shouldn’t) 1v1 or 5v5 or whatever in WvW is because it is pointless….literally it gives you no points. WvW is about armies and objectives not small skirmishes in open field. I do not understand why so many people do not get this. Open field fights are largely a waste of time and manpower.
Maguuma
Whether Spvp or WvW, I pvp so I can kill players. If everyone is doing what they paid for and having fun doing it, it’s not a waste of time. The basis of WvW is pvp, player vs player. That is the basic form of all pvp. I’m not bashing team style battles. All I’m saying is how do you catch up to the team if an enemy player is in your way?
If hiding is the best thing you can do, then I don’t know what to say. But I already know WvW isn’t about skill and more about who has more numbers. Point is, I’m there to kill and not cap bases. And whatever my objective is, if I was in the mood to cap bases or just farm nodes, I wouldn’t let a single player scare me from doing that.
player skill isn’t the only factor.
it may not even be the major factor.
the class and build your opponent is running is a huge part of what makes you good or bad at 1v1.
I dare say even the great Hot Boy might lose a 1v1 or two if he were playing a DPS staff elementalist against a 1v1 specced mesmer. But he might also pop some enemy arrow carts up on the wall above too.
And thats the meat and potatoes of it. Some good players are good enough to know when they are alone on their more utility/group spec and they see an eager mesmer running at them how it is going to play out. They may even be good enough to know on their current setup they have about a 5% chance of walking away from it the winner only if the mesmer player is a complete buffoon who’s power goes out halfway through the fight.
Point is, I’m there to kill and not cap bases.
That’s you.
The point you seem to be missing is that many, if not most players don’t WvW for pointless killing, but for the actual strategic game of WvW.
Many of those players are not built for, nor do they really care much about 1v1 fighting. So while it’s great that you can play your way and enjoy the game, it’s simply a fact that many of the players who have no interest in fighting you are not running away because they’re “afraid”, or bad at their class….. it’s because they simply care about WvW more than they do solo PvP.
When are people going to figure out there’s a war going on?
You bring up a good point Fivekiller. I actually wanted to mention more about that. The people that run from me literally have no idea if I’m good, or bad, or just bought my account, or a child playing, or a bot, or if I’m a total noob and have all crap utilities with each one autocast on my bar. They just see a Sylvari running toward them and run away.
@Rainbowcrow, You can’t help your realm in wvw if you’re running away from the objective or hiding in your base because I’m in your path. Again I ask, how do you catch up to the team or get to the objective if a single enemy player is in your way? They’re not running pass me to the objective, they’re making an about face and running back to where they came from.
(edited to respond to rainbowcrow)
I know there are certain buffs that give you away. I can tell an ele right away by their attunement icon under their health bar, but I don’t have any such buffs that can tell anyone what class I am. I really don’t even think it matters what class the person is. They just run.
(edited by Hot Boy.7138)
It’s not because you’re such a great PvPer than people might run away from you, it is most likely because they are more useful in WvW than you.
@Rainbowcrow
Use my name correctly.
When are people going to figure out there’s a war going on?
I tend to kill them anyway, to deny a scout or to deny camp raiding by small groups/solo players. That said I’ve pretty much done all leveling on all characters in WvW. When upscaled, there’s sod all you can do vs a properly equipped lvl 80, so I always ran from those fights.
I dislike people in WvW playing solely to fight randomly without ever capping objectives or anything. If you go around stealing their supply camps, stopping yaks and such and have fights along the way, all power to you. If you just run around fighting aimlessly, go to S or T pvp.
It’s all about if you’re an individualistic player or a teamplayer
Teamplayer :
“Kills don’t bring points, a single enemy won’t prevent the zerg from taking objectives, killing him ? Waste of time.”
Individualistic player :
“Screw my team, I’m here to farm badges anyway”
I’m not weighing solo kills against team objectives. I’m asking how do you get to the team objective if a single player is in your way? Cause you’re not helping by running back to where you came from and hiding in the base until I leave.
There’s no doubt in anyone’s mind what the intent for WvW is. It’s for zerging bases. If I’m in your way, how do you get there? When you’re running away I’m 100% sure the objective will be completed or have failed and moved on before you have gotten around to it. Do you wait and see if if you can lure me into a pack of NPC guards? Because by then the zerg will have already moved to another objective. Do you wait for around for 5 to 10 minutes for other players to show up and to hopefully defeat me?
I complete small objectives as I said further up like killing yaks, road guards and taking supply camps. Those objectives just happen to be on my way as I wander in circles looking for players to kill. I actually accomplish a lot of those objectives, more than I even realize until I look at how much karma I earned for the day. No one is weighing the objectives against 1v1s.
Evidently, 1v1 is a part of WvW because there will be times when you will run into a player like myself. What do you do?
I don’t mind 1v1. I mind players who get into a 1v1 with my engineer but when it’s clear that they can’t win, they run away. I’m heavily defense specced so I have no burst to finish them but they can sprint away while I have no equivalent warping ability like thieves, mesmers, etc. do.
I also mind 1v1 where if the player can’t land his only competent combo because I stun break or block their opener that lets them beat on me without me moving, they just run away before the fight has even really begun. Bonus points for coming back to try it again after cool downs are up…just to run away again.
As an engineer, I can’t choose my fights so I fight them all win or lose. I’ve noticed a lot of other people have no qualms with being chicken crap. This is why I think enemy names should be visible. You should be able to call out the lame run-aways for what they are.
Fikfain — Little Purple Sylvari Mesmer
Ascension [WAR] of Borlis Pass
(edited by Fikfain.5849)
id probably just 2shot you, laugh at your corpse, and catch the karma train before they even noticed i was gone. the next time i walked by youd be the person behind the guards. see how that works?
Again I ask, how do you catch up to the team or get to the objective if a single enemy player is in your way?
You claimed in your first post that you want to understand.
If that’s true, the first thing you should dispense with is the assumption that fear has anything to do with it. That’s very likely not the case.
Second, you need to acknowledge that most people aren’t in there for the reasons you are. They’re playing WvW, not 1v1 PvP.
There are any number of reasons why one might not engage in combat with a single player, especially if said player is in proximity of a holding. For example, no one has any way of knowing if you’re a scout or not. Or bait.
Furthermore, players can be doing several things in the base they retreat to: ticking siege in case an attack is imminent, building siege, or just keeping an eye out and report on chat.
It isn’t arena-style or structured PvP. It’s a large-scale competitive/cooperative game scenario, and there’s many ways in which people can contribute. A lot of them don’t involve direct combat. If you genuinely want to understand it, perhaps you should try getting involved.
Personally, I will avoid 1 vs. 1 for all sorts of reasons. Being afraid ain’t one of ‘em. And I think that assuming that’s the reason is a bit silly. It’s a game.
Evidently, 1v1 is a part of WvW because there will be times when you will run into a player like myself. What do you do?
I primarily scout in wvw, most times a single player walking around is about as important as the deer(unless you are a mesmer in our keep ). And I treat them as such. Unless you are standing on an objective im involved in taking, you’re going to be ignored. finding the enemy movements, supply counts, numbers, siege etc. is way more important to me than getting into a 1v1 with someone, that will effectively do nothing but make one of us respawn.
Of course if you actually manage to catch me and attack then, if im not on an important task, im more than happy to fight.
Sea of Sorrows
You bring up a good point Fivekiller. I actually wanted to mention more about that. The people that run from me literally have no idea if I’m good, or bad, or just bought my account, or a child playing, or a bot, or if I’m a total noob and have all crap utilities with each one autocast on my bar. They just see a Sylvari running toward them and run away.
@Rainbowcrow, You can’t help your realm in wvw if you’re running away from the objective or hiding in your base because I’m in your path. Again I ask, how do you catch up to the team or get to the objective if a single enemy player is in your way? They’re not running pass me to the objective, they’re making an about face and running back to where they came from.
(edited to respond to rainbowcrow)
I know there are certain buffs that give you away. I can tell an ele right away by their attunement icon under their health bar, but I don’t have any such buffs that can tell anyone what class I am. I really don’t even think it matters what class the person is. They just run.
What class you’re playing?
Lol, I feel your pain OP. I too am a solo roamer. Not many people can do it. It requires you to deal with Nv1 fights often and, as you rightly pointed out, most people run from 1v1s. :P
I just search for the brave ones. We have fun matches and I hope everyone else gets some guts. You can’t stay in the zerg forever, children. One day you’ll meet a duelist. Better to start practicing now.
So stop running.
A side note, if you can’t solo cap an invaderless supply camp then you need to log out, log in to PvE, and practice/gear up to where you can. It is the bare minimum for skill in WvW.
A single player can turn the perimeter of a map a single color and cause an entire zerg to be diverted to flip camps. That’s a lot of power.
(edited by SteepledHat.1345)
Mesmers, Thieves, Elementalists are not afraid of 1v1s, everyone else has a right to be.
a staff ele is very afraid of 1VS1…..currently.
D/D ele can just 1VS1……
its what its meant for….
Under the wall: useless
Over the wall: useless
Between zergs: almost useless
His role is to defend siege machines in open fields (not alone) and to defeat/defend supplies.
For sure you cannot survive a 3 or 4 VS1 unless opponents are clueless (see vids where people focus on earth elemental .____.) and you are even against classes built for the same purpose.
The problem is that most classes are built for other purposes so you can at least beat them 1VS1 in the only role you built for…… i.e. open field dueling in small groups.
p.S. also class people run from more often is indeed Necromancer :P prove me wrong…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
What class you’re playing?
I’m a mesmer. I run an unorthodox trait build that is made for me to fight several players at once. But I don’t use any signets or mantras that gives me a class buff. With my playstyle I can easily overwhelm to 2 to 3 players at once. I’m a good player. I’m an asset to my realm when I’m there because of my solo skills. I’ve lost some really good, epic 1v1 fights though. Condition build dual pistol thieves give me a hard time. I’ve lost to a couple elementalists who were seemingly indestructible lol. A master of conditions Necromancer who I clearly underestimated because of all the bad necros I’ve fought prior. And I’ve lost to a ranger who humorously shot me off of a cliff while my HP was already in low in an awesome 3 way death match between me, him and someone from the other realm. I could go on and on for each class that beat me. There are so few good players in WvW that the really good ones stand out to me and I don’t forget them.
Inb4 it’s because you’re a mesmer. I have lost to every class. Every class is OPed in the right hands, and any class can feel underpowered in the wrong hands.
What class you’re playing?
Inb4 it’s because you’re a mesmer.
Yes, i thought so. Doesn’t make it any less true because of the fact that you managed to lose to other classes.
Burst thief here, and it depends on the situation and what class I’m facing. I can easily catch up with my server’s zerg, so the time I lose fighting someone usually isn’t much of a problem.
I leave bunker ele’s, condition thieves and guardians alone. I give warriors and mesmers a try, and I fight the rest.
What class you’re playing?
Inb4 it’s because you’re a mesmer.
Yes, i thought so. Doesn’t make it any less true because of the fact that you managed to lose to other classes.
Lol, surprised that a player of the duelist class likes to duel? Mesmer is far from OP. Don’t use common player ineptitude to devalue the achievements of the mesmer player base. Truth is, mes is hard to play and attracts a lot of talented players. Same with elem and necro. Then there are your foo classes…
What class you’re playing?
Inb4 it’s because you’re a mesmer.
Yes, i thought so. Doesn’t make it any less true because of the fact that you managed to lose to other classes.
Lol, surprised that a player of the duelist class likes to duel? Mesmer is far from OP. Don’t use common player ineptitude to devalue the achievements of the mesmer player base. Truth is, mes is hard to play and attracts a lot of talented players. Same with elem and necro. Then there are your foo classes…
I play a mesmer myself in tpvp so i know what are the class capabilities. And its quite obvious why a mesmer would like to 1on1.. especially in WvW.
Mesmer is OP as kitten. Talented players won’t play only one class, especially if its an OP as hell one. I play fairly well engineer, thief, mesmer, ranger in tPvP.
No, mesmer is not hard to play… Phantasm build and Shatter are quite easy and Blurred Frenzy rotation is just as easy as other classes have and in fact one with the smaller cool-down as well.