Q:
Ferguson’s Crossing server.
(edited by Detharos.3157)
Q:
I remember there being a thread like this a while ago but for WvW details but through both search function and searching through 60 pages I was unable to find it, figured its easier to make a thread that is more close the the topic I’m interested in.
Let’s face it, ArenaNet has been pretty silent lately on all topics Glicko2, WvW matchups and ratings despite there being numerous threads on the topics on the first page of this forum section. Since most of our issues/complaints are based on both the premise of population and timezone coverage, I’m wondering if ArenaNet is willing to share some statistical information on all the servers so that we hardcore WvW participants who play this 95% for WvW can make the comparisons we need to make educated decisions about whether a situation is hopeless or not, whether we’re on the ideal home or not, whether the current match up or a different server being moved into or out of our tier is ideal or not, etc.
What I’d love to see is as follows:
For ALL servers WvW total combined map player number averages during 4 hour time period splits in GMT-5:00(for me personally) or in whatever timezone the server itself runs on over the past week, as well numbers of players online outside WvW and Structured PvP maps for ALL servers during the same 4 hour periods, and numbers of first-time server character creations for all servers within the past week.
An example would be: (Numbers are fictitious in this case)
Ferguson’s Crossing:
WvW numbers across all maps.
12:00-4:00 AM:
32
4:00 AM-8:00 AM:
41
8:00 AM-12:00 PM:
52
12:00 PM-4:00PM
125
4:00 PM-8:00 PM
127
8:00 PM-12:00AM
140
And so on for every server out there. Of course there would be a lot more decimals involved with the averages, that’s fine.
Then for the first time character creations per week(New server community members basically) would be easy enough:
Ferguson’s Crossing:
45 New First-time Characters during XYZ week.
And then:
Ferguson’s Crossing
Total number of players online on non-PvP maps during 12:00 AM-4:00AM: 45
And so on.
Anything of this nature, even similar if not identical would be an amazing tool for us who are serious about WvW.
Or as an alternative question, is there anywhere currently where we can view such information? I also realize that compiling lists like this would be quite a bit of work, but I believe in a sense they might also be equally valuable to the company as they are to us, so I don’t see why such information can’t be communicated. It would be to both our and ArenaNet’s benefit, especially since demonstrating clarity of position between the company and the players will help to build trust and more dynamic relationships between the Guild Wars 2 community members and ArenaNet. They could even be made to be released in the form of weekly charts like how we get the Updated world ratings, updated week by week. I’d love to be able to trace the weekly trends across all the servers, personally.
(edited by Detharos.3157)
i think Habib said that if there is a queue, from his position he sees 166 players on the map, where loads of players claim that at times there are nowhere near that number on the map and queues are there. then someone sugested that maybe the server reports wrong numbers that include people who logged and disconnected after which Habib went sillent.
at the moment, it seems anet can’t tell how many players are effectively on a map.
so, there might be 40 players ‘effectively’ on the map and 126 players that have been there, are no longer there, but the server still counts as there. i think everyone has seen people still in group after they logged and i think everyone has seen blue dots on the map, of players that are no longer ingame.
i think Habib said that if there is a queue, from his position he sees 166 players on the map, where loads of players claim that at times there are nowhere near that number on the map and queues are there. then someone sugested that maybe the server reports wrong numbers that include people who logged and disconnected after which Habib went sillent.
at the moment, it seems anet can’t tell how many players are effectively on a map.
so, there might be 40 players ‘effectively’ on the map and 126 players that have been there, are no longer there, but the server still counts as there. i think everyone has seen people still in group after they logged and i think everyone has seen blue dots on the map, of players that are no longer ingame.
^this^
… and especially this:
“Then someone sugested that maybe the server reports wrong numbers that include people who logged and disconnected after which Habib went silent.”
We haven’t heard a thing back on any portion of this issue. I’d say I was disappointed with the lack of feedback, but by now I don’t really expect any anymore.
Go home players your drunk.
(and we have your 60 dollars we dont have to share anything)
Go home players your drunk.
(and we have your 60 dollars we dont have to share anything)
We can only assume this is exactly what ANet thinks. I’m happy to be convinced otherwise.
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