Army Marching Sound Effects

Army Marching Sound Effects

in WvW

Posted by: Heinel.6548

Heinel.6548

I think zergs need to have marching sound effects. Whenever there’s a huge glob of people running around, they need to make noise. Grumbling footsteps audible to all enemies, volume base on distance and size of group. Imagine armies marching in medieval time. Those soldiers don’t run around silent. They make sure people from miles away hear them and stay away.

This need to occur in WvW, as part of the anti zerg initiative. Roamers and underdog server can evade and out-maneuver giant zergs much more easily. Veil exploits by way over the intended number of targets become much less effective.

Most importantly, this achieves the objectives without any forceful limitations on player behaviors, while turning WvW into a much more immersive, cinematic experience.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Army Marching Sound Effects

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Posted by: bradderzh.2378

bradderzh.2378

Really interesting concept! I think it would be nice to hear stealthed characters footsteps in stealth too xD

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.

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Posted by: Jayne.9251

Jayne.9251

I will most often hear an attack before I actually see it in game. I can hear mesmer noises, cata sounds, rams hitting, etc … and will run to it to look where it’s coming from, and often thwart a ninja attempt as a result.

I think this is a fabulous idea, mostly because this game is so sound-friendly and would give another auditory cue, particularly for solo roamers out there.

L’enfer, c’est les autres

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Posted by: saratoga.4872

saratoga.4872

Play this song!!!!!!! It is a Classic!!! Those who played Command and Conquer: Red Alert know this one well!!

Army Marching Sound Effects

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Posted by: Joriel.1530

Joriel.1530

that and heavy armor metal sounds from moving also would be great, idk which game does that well, not sure if its skyrim or dragon age or something

i7 4770k @ 4.5ghz | GTX 780 | 8GB GSKILL RAM @ 1866mhz

Army Marching Sound Effects

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Posted by: Malachi.1836

Malachi.1836

Ya. Totally spend time working on this. Nothing else of importance needs to be completed in this game at this moment sound effects for zergs are like #1 and #2 on the list.

Better yet let runes of perplexity proc this with no icd with 15 stacks of confusion in an aoe

[FIST] Yaks Bend

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Posted by: K U T M.4539

K U T M.4539

We need more lag, right?

Basic [BS] NSP/Mag

Army Marching Sound Effects

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Posted by: Lorelei.3918

Lorelei.3918

KUTM, you don’t understand.

The code trigger that will make these sound effects play IS zerg lag. You already get that chill down your spine when your skill buttons stop working. Now you can hear the steamroller coming too. Brilliant! xD

Army Marching Sound Effects

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Posted by: K U T M.4539

K U T M.4539

KUTM, you don’t understand.

The code trigger that will make these sound effects play IS zerg lag. You already get that chill down your spine when your skill buttons stop working. Now you can hear the steamroller coming too. Brilliant! xD

I play with game sound off anyway, so go for it.

Basic [BS] NSP/Mag

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Posted by: selan.8354

selan.8354

dont know about marching sound but i would like this one when we are destroying a zerg.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Army Marching Sound Effects

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Posted by: Encadi.1672

Encadi.1672

Sounds like an easy and fun idea while being very easy to implement! I am up for it

Army Marching Sound Effects

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Posted by: UnrepentantProcrastinator.7420

UnrepentantProcrastinator.7420

The lag is a strong enough indication that a zerg is coming by.