Arrow Carts need a buff while Outnumbered
ac are extremely useless once the zerg gets higher than 60+, the random hit allocation means you never really damage the same guy enough to drop him. We have the same issue vs JQ at the moment, fully sieged keep but its like throwing dust.
250% ? lol , then if u have like 10 man acs then what ?
So you want an AC to hit for like 5-7.5k+ well that wont happen
Maybe the 250% increased damage is too much, but I agree in the radius and target numbers being increased. It’s not even worth it using AC’s when we’re outnumbered anymore, so at least give us the chance to fight.
[SCAR] Metrokeyl (Sylvari Guardian)
AC needs a buff? hahahah. Thanks.
But don’t worry. ANET seems to want to take the PvP aspect out of WvW so I am sure you will get what you want at some point.
No. Instead they should remove ac from the wvw siege. Ac is for p***y and cowards that hide behind the walls instead confront like real men.
No seriously I wish ac get removed from wvw. Reals men use bare -_-
Thank you for the good laughs as I imagine AC’s doing 4-5k damage per circle. +1 to the poster.
No. Instead they should remove ac from the wvw siege. Ac is for p***y and cowards that hide behind the walls instead confront like real men.
No seriously I wish ac get removed from wvw. Reals men use bare -_-
Try that when you are being attacking by a 40-50+ zerg and see how many you can even down before you are dead.
No. Instead they should remove ac from the wvw siege. Ac is for p***y and cowards that hide behind the walls instead confront like real men.
No seriously I wish ac get removed from wvw. Reals men use bare -_-
Try that when you are being attacking by a 40-50+ zerg and see how many you can even down before you are dead.
Real men don’t fear dead. For the glory of outmanned.
Playing while outnumbered is not fun for long (for either side). I am all for ideas that equalize the conflict during those times. The siege buff option is one of the best solutions I have heard, whether it is power being increased or just the amount of supplies required to build siege being reduced or a combination may be a solution.
The blobs completely ignore superior AC fire, you can shoot for an hour and not kill a single person. Screen: 3 AC were shooting this morning at this crazy blob, and got 1 bag total – not slowing them down 1 second. That’s with AC mastery on.
I suggest a 250% or more AC damage and radius buff while your side is Outnumbered, to counter the rezzing and 5 targets limitations of a giant 40+ man blob.
I know AC can be overwhelming during equal blob-fights, that’s why the buff should only be applied for the Outnumbered side. Even if the defenders decide to put 10 carts in one tower, nothing stops the uber-blob to take the rest of the map… so it’s balanced.
The outnumbered buff itself needs to change. All it is right now is a “Hey, our server is super weak right now! Take all our kitten!” indicator. Either that or they need to forcibly ensure no one on the more populated servers can queue until the populations even out again. I don’t know. Being outnumbered just doesn’t make for good gameplay.
No. Instead they should remove ac from the wvw siege. Ac is for p***y and cowards that hide behind the walls instead confront like real men.
No seriously I wish ac get removed from wvw. Reals men use bare -_-
Translated from noob speak as
“Come outside this wall with your bad self and fight me and my 50 buddies”
Ignoring this guy and his hilarious idea on what “real men” are… Its not that you’re not getting the kills cause Arrow cart is weak, you’re not getting the kills because the Down System is so powerful for people…When you can down someone, and they’re instantly ressed by 2 people something is wrong..It supports mass blobbing of bads like this.
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ACs are already rediculous, if you are outnumbered a lot, you should lose hard and drop a tier. Problem solved.
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The blobs completely ignore superior AC fire, you can shoot for an hour and not kill a single person. Screen: 3 AC were shooting this morning at this crazy blob, and got 1 bag total – not slowing them down 1 second. That’s with AC mastery on.
I suggest a 250% or more AC damage and radius buff while your side is Outnumbered, to counter the rezzing and 5 targets limitations of a giant 40+ man blob.
I know AC can be overwhelming during equal blob-fights, that’s why the buff should only be applied for the Outnumbered side. Even if the defenders decide to put 10 carts in one tower, nothing stops the uber-blob to take the rest of the map… so it’s balanced.
LoL..no..ACs are there to reward bad players and Angry Birders. It is waaaay OP as it is now and needs a good damage nerf. Hell..it’s so OP that there are bot programs out there to abuse it!
How about you leave the keep and enjoy playing the game instead of hitting 1 over and over again?
This is actually not a bad idea, given that Anet is extremely resistant to address off-peak capping.
It would be simple to implement, and it would synchronize with their emphasis on the siege part of the game.
Perhaps it could be extended to all siege too, which would make it a bit easier to take objectives (since AC’s larger shine in defense).
A better solution would be to increase the amount of people each volley can hit when outnumbered. I think anywhere between 80-100 would be a good number.
The problem with the OP’s picture is how easy-mode Golem Rushing an outmanned opponent is.
Golems should only be able to be used if no one on the map is outmanned.
[AZRG]
Dragonbrand