Ascended Armour now 10% difference, Thoughts?

Ascended Armour now 10% difference, Thoughts?

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Posted by: Watson.6492

Watson.6492

People still complaining that wvwers only have no asc? While I agree wvw is way slower in acquiring mats than pve, the loot is still there and unless you are one of the few that upgrade everything all the time. you should be able to craft some asc by now.

This viewpoint is ridiculous. What if I want to get my friend into the game, an avid LoL and DotA player? He’s not going to play WvW if he’s at a disadvantage for a substantial amount of time, plain and simple.

If only people who have grinded on the game for a year are able to compete, it instantly becomes an unplayable disaster.

(edited by Watson.6492)

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Posted by: eyestrain.3056

eyestrain.3056

“It only took me a year of grinding to be able to play competitively.”
this is a sentence that should have no place in a game that just removed guard stacks because newer players were sad they couldn’t have the buffs instantly.

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Posted by: Ogre.3124

Ogre.3124

Technically with the stat buff you’ll gain 10% extra DPS and an extra 10% sustain. The change sounds like only a 10% advantage but in reality it’ll be having a character which is 20% better overall than an exotic wearer.

Gvg guilds also have the advantage of spending gold on the best wrenches/oils which puts that on top of the extra 20% overall better characters. Mixed in with the better organization and skill level, gvg guilds can do some serious blob busting.

Maguuma

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Posted by: BrickFurious.7169

BrickFurious.7169

People still complaining that wvwers only have no asc? While I agree wvw is way slower in acquiring mats than pve, the loot is still there and unless you are one of the few that upgrade everything all the time. you should be able to craft some asc by now.

Seriously? How much gold/hr do you get in WvW? Cause I almost exclusively play WvW and I’m not exactly rolling in it. I’ve had no trouble at all acquiring the account bound items you need to craft the armor (bloodstone, dragonite, etc). The problem is the sheer amount of gold required to make ascended armor (and to a lesser extent, weapons). For my elementalist, by last count it’ll cost me 600 gold just to make my armor alone (and thanks to silk rising in price after the announced changes, it’ll probably cost even more). And that’s to make 1 ascended armor set with 1 stat combination, which after guard stacks are removed may not even be ideal anymore. It’s an insane jump in price over a set of exotic armor.

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Posted by: zen.6091

zen.6091

https://forum-en.gw2archive.eu/forum/game/wuv/Ascended-Weapons-and-WvW/page/2#post2720532

I think I’ve posted in about 10 different threads over the years now that ascended would be slightly less terrible if you could somehow change the stats on ascended gear. This is the only reply from a dev on the topic that I can recall.

I just wish Anet would comprehend how restrictive ascended equipment in general makes builds and theorycrafting. It makes no sense on all levels. PvE basically amounts to stack and do max DPS, with no build diversity outside whatever provides max DPS. If you made a full set of ascended zerk / assassin gear for PvE, that’s all you basically need.

WvW on the other hand actually has some build diversity. Power builds alone may use combinations of zerk, assassin, soldier, knight, captain, cavalier, valkyrie, cleric, celestial, or whatever else to get a mix of offensive and defensive stats. There is some actual diversity with runes and sigils too, although some are more popular than others obviously.

It’s a massive headache trying to change anything though. Play multiple classes? More headache. Why do players who experiment with builds and play multiple classes get punished the most with frustration and gear grind? Do you want players to just play one class with one build, throw all progression grind into that, then quit when they get bored?

On top of that, the rug has been pulled out from under us three times with gear.

1 – The introduction of ascended. May be hard to believe now, but it took a lot of effort to get full exotic the first 4-6 months after launch. Of course the PvE farmers had no trouble (and then they needed ascended to grind on), but it was tough for WvW players that got practically no rewards for playing.

2 – The critical damage nerf (ferocity). This changed the optimum stat distribution when using gear with defensive stats. Not a huge amount, but enough to matter and force you to change some gear stats.

3 – Unlinking traits from stats. I like this change, but at the same time, losing up to 3000 health and 300 armor that you had factored into you build is kinda important. Removing guard stacks is another thing I support, but if you ran a little low on vitality planning on having the defensive one (2500 health) most of the time, again, that changes how you would make your builds.

tl;dr ascended has always been a headache many WvW players don’t want + Anet showing no sign of caring about how their changes to the game affect our ability to play it. By play I mean play, i.e. not spending huge amounts of time doing things you don’t want to for gold.

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Posted by: Watson.6492

Watson.6492

Good post, Zen, but I think it would have benefited from a slightly more moderate approach. In what ways is the choice to keep Ascended as is validated? I really can’t think of many that aren’t cynical cash grabs, but I’m sure it’s possible.

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Posted by: coglin.1867

coglin.1867

Some of the "forced disagvantage " claims in this thread are comical. Everyone has equal opportunity to aquire the same ascended armor.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: kash.9213

kash.9213

Some of the "forced disagvantage " claims in this thread are comical. Everyone has equal opportunity to aquire the same ascended armor.

Everyone has equal opportunity to work for a living as well but some people chose to stay at home and grind in a game instead. We also have equal opportunity to have someone knee us between the legs for five to ten hours straight with the promise of strengthening our groins against future encounters, doesn’t mean it’s time and effort well spent for everyone.

Kash
NSP

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Posted by: DroidDreamer.2861

DroidDreamer.2861

I recommend against this change. Anet is removing vitality and power stacks provided by WvW skills to keep the playing field fair for new players but then increasing the difference between ascended and exotic? That’s not consistent. The low difference between BiS and the next tier is what makes this game awesome for relatively casual players like me.

Check out my Guardian WvW Mace/Shield & Staff Support Build:
http://goo.gl/VftpD3

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Posted by: Otokomae.9356

Otokomae.9356

This is WvW we’re talking about, right? I thought if the other team had better stats, the standard strategy was to simply bring more people! Actually, my observation over the past 3 years has been that “Bring MOAR people!” is the standard strat for any problems that you might run into in WvW… so I don’t know if the 10% stat difference will really change anything.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

(edited by Otokomae.9356)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Some of the "forced disagvantage " claims in this thread are comical. Everyone has equal opportunity to aquire the same ascended armor.

Everyone has equal opportunity to work for a living as well but some people chose to stay at home and grind in a game instead. We also have equal opportunity to have someone knee us between the legs for five to ten hours straight with the promise of strengthening our groins against future encounters, doesn’t mean it’s time and effort well spent for everyone.

As much as I appreciate zen’s post, I’m pretty sure kash just won the thread. +1

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

People still complaining that wvwers only have no asc? While I agree wvw is way slower in acquiring mats than pve, the loot is still there and unless you are one of the few that upgrade everything all the time. you should be able to craft some asc by now.

This viewpoint is ridiculous. What if I want to get my friend into the game, an avid LoL and DotA player? He’s not going to play WvW if he’s at a disadvantage for a substantial amount of time, plain and simple.

If only people who have grinded on the game for a year are able to compete, it instantly becomes an unplayable disaster.

So an MMO should have no items that require some sort of time investment cos LoL/DotA player might not like it? That’s why there are other types of games to suit different people.

If someone needs a year to get enough mats for his asc set from wvw, then that person should stop RPing at spawn.

Underworld Vabbi 1.5yr

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Posted by: Coinhead.7591

Coinhead.7591

At the moment if a guy has full ascended armor he will gain from the armor

60 armor
14 major stat
11 minor stats

more than a guy with exotics.

If gear is going to be giving 30% more stats and ascended 10% more stats those numbers are going to change into something like

60 armor
40 major stat
30 minor stat

Math:
Exotic set gives now: 315 total major stats
Ascended set gives now: 329 total major stats
Exo set gives post patch 315*1,3 = 410
Ascended set gives post patch 410*1,1 = 451
Difference between exo’s and asc’s major stat 451-410 = 41.

From what i understood armour’s armor rating stays same.

Is that 40/30/+30 really that big?

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Posted by: Crapgame.6519

Crapgame.6519

10% is still 10%. What is 10% of 100 dollars? What is 10% of 1,000? That number is growing now, yeah? Let me ask you a question. How would you feel if I took away 10% of your speed? You would notice that I’m guessing.

WvW is a numbers game at the end of the day with population and wall clock coverage winning the day. Not so much skill in that. Easiest solution is to treat both PvP metas the same and let the PvE boys and girls have their stats to min/max.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Crapgame.6519

Crapgame.6519

People still complaining that wvwers only have no asc? While I agree wvw is way slower in acquiring mats than pve, the loot is still there and unless you are one of the few that upgrade everything all the time. you should be able to craft some asc by now.

This viewpoint is ridiculous. What if I want to get my friend into the game, an avid LoL and DotA player? He’s not going to play WvW if he’s at a disadvantage for a substantial amount of time, plain and simple.

If only people who have grinded on the game for a year are able to compete, it instantly becomes an unplayable disaster.

Maybe not, but your buddy can create a character and play un-ranked sPvP games without being at a disadvantage. He will even learn the class he chose a bit better by facing fewer people with evenly matched teams all things considered. And while doing so earning gear and tombs to reach 80 when he/she wants.

Don’t be so negative – at the end of the day everyone has to get comfortable with the game. That will take a bit of time. Might as well have a bit of fun while doing it and let the lego’s fall into place rather than all over the floor for you to step on later.

Nobody likes stepping on a lego, am I right?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Sadrien.3470

Sadrien.3470

10% isnt much, 5% isnt much, even 1% isnt much.

But when you put two identically evenly skilled players together where one has the ascended gear, the one with the ascended gear will always win.

It’s not much, but every little helps when it comes to any fight.

So if you have the gold and mats craft your ascended gear. If you dont exotics are fine but expect to lose some fights.

Exactly this. Even the current gap between ascended and exotics was annoying, because no matter how small the gap is it still matters when you’re fighting other players. Now it’ll be even more annoying. It wouldn’t be so bad if ascended armor wasn’t such a massive gold sink, but as a 95% WvW player…I just don’t have 600 gold to drop on a full set of ascended armor. It just isn’t realistic. Do we all have to go farm silverwastes now if we want to be on an even playing field in WvW?

my inventory stays at about 7 gold consistently unless I farmed all day that day. I have plenty of exotic weapons and ascended trinkets, but ascended armor and weapons have been outside of my reach unless they come as random drops or someone kind is willing to donate me enough money to make some ascended weapons.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Sadrien.3470

Sadrien.3470

10% is still 10%. What is 10% of 100 dollars? What is 10% of 1,000? That number is growing now, yeah? Let me ask you a question. How would you feel if I took away 10% of your speed? You would notice that I’m guessing.

WvW is a numbers game at the end of the day with population and wall clock coverage winning the day. Not so much skill in that. Easiest solution is to treat both PvP metas the same and let the PvE boys and girls have their stats to min/max.

give us equalized ascended stats in wvw where you have your inventory panel able to choose any stat combination for all piece of gear that have stats and any sigil we chose as well as any rune set that exists in the game. I like your solution

Have fun. Be Alive. K Thnx Bye.

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Posted by: Coinhead.7591

Coinhead.7591

10% is still 10%. What is 10% of 100 dollars? What is 10% of 1,000? That number is growing now, yeah? Let me ask you a question. How would you feel if I took away 10% of your speed? You would notice that I’m guessing.

WvW is a numbers game at the end of the day with population and wall clock coverage winning the day. Not so much skill in that. Easiest solution is to treat both PvP metas the same and let the PvE boys and girls have their stats to min/max.

Its not like that. Its more like

Each player has 1000 dollars.
Each player with exotic gets 1000 dollars more.
Players with ascended get 1000 and 10% bonus = 1100 dollars.

Exo players have 2000 dollars
Asc players have 2100 dollars

By gaining 10% more stats from ascended gear the player becomes 5% more powerful.

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Posted by: Sadrien.3470

Sadrien.3470

10% is still 10%. What is 10% of 100 dollars? What is 10% of 1,000? That number is growing now, yeah? Let me ask you a question. How would you feel if I took away 10% of your speed? You would notice that I’m guessing.

WvW is a numbers game at the end of the day with population and wall clock coverage winning the day. Not so much skill in that. Easiest solution is to treat both PvP metas the same and let the PvE boys and girls have their stats to min/max.

Its not like that. Its more like

Each player has 1000 dollars.
Each player with exotic gets 1000 dollars more.
Players with ascended get 1000 and 10% bonus = 1100 dollars.

Exo players have 2000 dollars
Asc players have 2100 dollars

By gaining 10% more stats from ascended gear the player becomes 5% more powerful.

you forget the base armor which is a roughly a 4% gain in damage reduction, but ill forgive you.

You also forget that armor stats are greater than base stats. Your 1000 percision base is only a 5% crit chance but 2k percision is 56% and you can stack stats higher than 1000 base with just gear. Your logic here is entirely flawed.

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: Coinhead.7591

Coinhead.7591

you forget the base armor which is a roughly a 4% gain in damage reduction, but ill forgive you.

Ascended dude is getting total of 60 additional armor rating from his armor compared to exotic. (Just the armor rating, not talking about toughness)

If exo dude has 2000 armor, asc dude has 2060 = 3% more
If exo dude has 3000 armor, asc dude has 3060 = 2% more

From what I have understood this stays the same. It is some difference, but not really that much.

Again this is what I expect the difference will be post patch:

Ascended armor vs Exotic armor
+60 armor rating
+40 main stat
+30 secondary stat

It is a difference, but its not that huge and it doesnt raise your total stats by 10%

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Posted by: Sadrien.3470

Sadrien.3470

you forget the base armor which is a roughly a 4% gain in damage reduction, but ill forgive you.

Ascended dude is getting total of 60 additional armor rating from his armor compared to exotic. (Just the armor rating, not talking about toughness)

If exo dude has 2000 armor, asc dude has 2060 = 3% more
If exo dude has 3000 armor, asc dude has 3060 = 2% more

From what I have understood this stays the same. It is some difference, but not really that much.

Again this is what I expect the difference will be post patch:

Ascended armor vs Exotic armor
+60 armor rating
+40 main stat
+30 secondary stat

It is a difference, but its not that huge and it doesnt raise your total stats by 10%

3% ok…. that doesn’t really matter though because your statement is still flawed. Please prove that 8% crit chance is = 1/2 of 56%

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: Sadrien.3470

Sadrien.3470

Is there anything at all you people won’t complain about? I have 9 full ascended sets, at least one of every ascended weapon, typically 2-3 of some. I’ll have to adjust my armor to make way for the new changes too, but if you farmed as hard as I had to in order to get full ascended gear, then you best believe it better be like a 10% increase. If you don’t want to farm for ascended or fight people with it, go play PvP.

This guy gets it. My question is, why stop at only 10%? If you farm much harder than everyone else, shouldn’t you be getting at least a 50% increase? I feel like if you put in the hours and 500+ gold for Ascended, you should be able to 1-shot people in Exotics. After all, that’s basically how mass pvp works in every other generic MMO, and people bought GW2 knowing it was going to follow the exact same formula. So they shouldn’t be upset.

Best troll post on this whole forum thread

Have fun. Be Alive. K Thnx Bye.

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Posted by: Sadrien.3470

Sadrien.3470

10% is still miniscule
10% more stats on ascended wont make you 10% more powerful, since a huge part of your stats come from the 1000 baseline anyway.

That’s true, we’ll have to wait to see how it is in practice before I can really make a decision. I just thought this might anger a lot a players in the WvW community if they don’t implement this change properly.

No its absolutely not true in any way. Lets compare your crit chance with 1k percision to your crit chance with 2k percsion for example.

1k percision = 8%
2k percision = 56%

1k percision is not half of 2k percision its roughly 1/7th

Have fun. Be Alive. K Thnx Bye.

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Posted by: Coinhead.7591

Coinhead.7591

3% ok…. that doesn’t really matter though because your statement is still flawed. Please prove that 5% crit chance is = 1/2 of 56%

If exo dude has full zerker exo armor and asc dude has full zerker armor too. And lets assume critical damage formula stays the same too. (crit change is calculated: Critical Chance = (Precision – 841.9664) / 21.0084)

From his armor asc dude gets ~30 more precision. At level 80 to gain 1% of critical change you need ~21 precision. With that you would get an additional 1,42 crit change.

That does feel, but its not the end of the game.

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Posted by: Sadrien.3470

Sadrien.3470

3% ok…. that doesn’t really matter though because your statement is still flawed. Please prove that 5% crit chance is = 1/2 of 56%

If exo dude has full zerker exo armor and asc dude has full zerker armor too. And lets assume critical damage formula stays the same too. (crit change is calculated: Critical Chance = (Precision – 841.9664) / 21.0084)

From his armor asc dude gets ~30 more precision. At level 80 to gain 1% of critical change you need ~21 precision. With that you would get an additional 1,42 crit change.

That does feel, but its not the end of the game.

Your argument was that a 10% gain in base damage is a 5% increase. I just proved that wrong. Your “counter argument” is absolutely irrelevant.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Coinhead.7591

Coinhead.7591

Your argument was that a 10% gain in base damage is a 5% increase. I just proved that wrong. Your “counter argument” is absolutely irrelevant.

That is not what I am saying. Your stats consist of more than just your gear! You have your base stat of 926 now and 1000 next patch. For example your power is actually

1000 base power + power gained from armor + power gained from other gear + power gained from elsewhere.

It has been said that ascended armor will give 10% more stats than exotic. I think that means it gives 40 primary stat more than exotic. So a dude with full exo zerker armor would have 40 power less than ascended dude.

Is + 40 power a 10% increase in total power? I say no.

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Posted by: Crapgame.6519

Crapgame.6519

10% is still 10%. What is 10% of 100 dollars? What is 10% of 1,000? That number is growing now, yeah? Let me ask you a question. How would you feel if I took away 10% of your speed? You would notice that I’m guessing.

WvW is a numbers game at the end of the day with population and wall clock coverage winning the day. Not so much skill in that. Easiest solution is to treat both PvP metas the same and let the PvE boys and girls have their stats to min/max.

Its not like that. Its more like

Each player has 1000 dollars.
Each player with exotic gets 1000 dollars more.
Players with ascended get 1000 and 10% bonus = 1100 dollars.

Exo players have 2000 dollars
Asc players have 2100 dollars

By gaining 10% more stats from ascended gear the player becomes 5% more powerful.

10%, 5%, the debate is a lot like peeing in the wind. Once we are done we both know what is going to happen to our pant leg… Point is, do you want to be 10% or 5% or any number there of slower than the rest of the player base? Yes, my question is a trap, I’ll admit it because I don’t want to be slower outside boosts, food, sigils, or runes…

What value add does ascended gear bring to the table in the WvW format of play?

If it was really an original concept and design one has to ask what it brings to the table outside economy, grinds, and goals. You could have min and maxed stat distribution with exotics so that can’t be the issue. We already had long term goals with forging legendary weapons or unlocking mystic forge items.

I don’t know but my opinion is they don’t belong. But hey, I’m the first to admit I’m not the developer, designer, or person paying their bills. They added them, there is an expansion pack coming, and ascended gear still seems to be available to those who want them in WvW. No matter how much I disagree.

But I can still have an opinion

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Sadrien.3470

Sadrien.3470

Your argument was that a 10% gain in base damage is a 5% increase. I just proved that wrong. Your “counter argument” is absolutely irrelevant.

That is not what I am saying. Your stats consist of more than just your gear! You have your base stat of 926 now and 1000 next patch. For example your power is actually

1000 base power + power gained from armor + power gained from other gear + power gained from elsewhere.

It has been said that ascended armor will give 10% more stats than exotic. I think that means it gives 40 primary stat more than exotic. So a dude with full exo zerker armor would have 40 power less than ascended dude.

Is + 40 power a 10% increase in total power? I say no.

I never said it was. Also the difference in power is 44.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Coinhead.7591

Coinhead.7591

I never said it was. Also the difference in power is 44.

So if a dude has full exo armors and his total power is say 2000. Another dude wears ascended gear his total power would be 2044.

2044/2000 = 1,022

Would this mean that by wearing ascended armor that gives 10% more power than exotic armor he would get 2,2% more power?

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Posted by: Sadrien.3470

Sadrien.3470

I never said it was. Also the difference in power is 44.

So if a dude has full exo armors and his total power is say 2000. Another dude wears ascended gear his total power would be 2044.

2044/2000 = 1,022

Would this mean that by wearing ascended armor that gives 10% more power than exotic armor he would get 2,2% more power?

yes that is correct.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Terrahero.9358

Terrahero.9358

you forget the base armor which is a roughly a 4% gain in damage reduction, but ill forgive you.

Ascended dude is getting total of 60 additional armor rating from his armor compared to exotic. (Just the armor rating, not talking about toughness)

If exo dude has 2000 armor, asc dude has 2060 = 3% more
If exo dude has 3000 armor, asc dude has 3060 = 2% more

From what I have understood this stays the same. It is some difference, but not really that much.

Again this is what I expect the difference will be post patch:

Ascended armor vs Exotic armor
+60 armor rating
+40 main stat
+30 secondary stat

It is a difference, but its not that huge and it doesnt raise your total stats by 10%

How did you get these numbers?

I take exotic gear, multiply that with 1.3 as exotic gets a 30% boost in stats and then multiply that number with 1.1 to get to the new 10% stats Ascended has over Exotic.

What i get is 100 bonus stats on armor alone, another 21 from weapon plus 55 weapon damage which is what it currently is and might be higher as well.

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Posted by: Coinhead.7591

Coinhead.7591

Full exotic armor set gives you 315 main stat and 224 sencondary stats. This is from full armor. Now multiple with 1,3 to get what exotics give post patch. Then multiply with 1,1 to get what ascended gives.

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Posted by: Baldrick.8967

Baldrick.8967

Ahh the joy. I get to craft so many sets or pieces of time gated non-tradeable gear all over again to fit in with the new trait system that kills off most of my existing builds together with guard buff removal.

Or just not bother as I’d probably have to do it all over again after H0T goes on sale at a discount and I finally buy it around Xmas time…

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Watson.6492

Watson.6492

People still complaining that wvwers only have no asc? While I agree wvw is way slower in acquiring mats than pve, the loot is still there and unless you are one of the few that upgrade everything all the time. you should be able to craft some asc by now.

This viewpoint is ridiculous. What if I want to get my friend into the game, an avid LoL and DotA player? He’s not going to play WvW if he’s at a disadvantage for a substantial amount of time, plain and simple.

If only people who have grinded on the game for a year are able to compete, it instantly becomes an unplayable disaster.

Maybe not, but your buddy can create a character and play un-ranked sPvP games without being at a disadvantage. He will even learn the class he chose a bit better by facing fewer people with evenly matched teams all things considered. And while doing so earning gear and tombs to reach 80 when he/she wants.

Don’t be so negative – at the end of the day everyone has to get comfortable with the game. That will take a bit of time. Might as well have a bit of fun while doing it and let the lego’s fall into place rather than all over the floor for you to step on later.

Nobody likes stepping on a lego, am I right?

The fact that you think such a significant advantage can be in any way justified as a gameplay mechanic just shows the toxicity of veteran players who think they deserve COMPETITIVE ADVANTAGE simply because they’ve played the game longer. You do not. Competitive advantage is the worst reward to give veteran players in any MMORPG.

A competitive LoL or DotA player is going to be really on point in terms of learning curve. It won’t take them long to get good, especially given the relative simplicity of this game’s mechanics. Hamstringing them like this would be really annoying.

It’s not that I want my friends to play the game, it’s that I don’t want to be forced to play with the same insular crowd of veterans. I want new blood to revitalize the scene. Allowing for this change isn’t conducive to that end.

(edited by Watson.6492)

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Posted by: Crapgame.6519

Crapgame.6519

I think you replied or quoted the wrong poskittenson. I simply said your buddy can learn the game quickly, and safely, by playing in sPvP where all things are equal. No ascended gear. No food. No WvW rank abilities. Everyone is equal regardless if they are level 1 or 80.

WvW is another story and I have already voiced my opinion on that. Remove it and leave it for the PvE format. At the end of the day we are all bickering over some percentage point difference between those who run a complete ascended set vs. those who run a few pieces from drops or none at all.

No one can argue with a straight face that 1 is less than 2.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Tongku.5326

Tongku.5326

People still complaining that wvwers only have no asc? While I agree wvw is way slower in acquiring mats than pve, the loot is still there and unless you are one of the few that upgrade everything all the time. you should be able to craft some asc by now.

This viewpoint is ridiculous. What if I want to get my friend into the game, an avid LoL and DotA player? He’s not going to play WvW if he’s at a disadvantage for a substantial amount of time, plain and simple.

If only people who have grinded on the game for a year are able to compete, it instantly becomes an unplayable disaster.

No.

Its your views that are rediculous. All of them.

1. This isnt a MOBA, its an MMORPG with distinct MMORPG elements. People who do not like such elements to extreme extent should not be playing. In the end what matters is how much fun the game is, and having things such as ascended, legendaries, etc. is fun. MOBAS ====>> thataway

2. If your friend is as decent as you say then he/she will have zero troubles figuring out the games mechanics INCLUDING the longterm in-game goals such as ascended / legendaries and be able to complete them. If your friend is stupid then I guess he/she is S O L. But then that would be true for most games he / she tries other then MOBAs.

3. This is a 10% difference. I am still taking a break from it and plan to come back very shortly, I can tell you I played other games during that break and in last one I played I literally 1 or 2 shot new players in PvP. Quite literally, in my raid gear, 1 special, or 1 special + 1 auto attack, and in case of tank builds 1 rotation would kills a player 100% of the time. This isnt the case here. With the 10% difference the average will be shifted to 45%-55% win/loss ratio, not 100% – 0 as in other MMOS. A-Net pegged this right as its supposed to be. The new player will not be at 0% chance to win unless he/she runs wrong build and/or plays poorly.

4. Your 1 friend from Dota or LOL does absolutely not have the right to invalidate in-game accomplishments of any player, regardless of how long that player has been playing, in this case, these accomplishments being ascended / legendary.

5. While new players are definitely important, you HAVE to retain the current customer base as well, and ultimately, as you and just about everyone knows, the biggest issue in overall WvW is off-peak-time capping. Itis what makes / breaks the PPT scores FAR FAR FAR FAR more then any 0-10% gear difference. How will your friend feel when he/she realizes how kittened he/she is after coming home from work/school and have ALL of his/her efforts turned to vein due to the fact that he/she has to work or go to school, sleep, etc. ? How will that fit into the DOTA / LOL mentality ? Please do answer. Personally, I only wish and dream that a PPT difference from nightcapping would be reduced to 10% instead of its current state. THEN you may have some points.

Heavy Deedz – COSA – SF

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Posted by: Nokaru.7831

Nokaru.7831

Meanwhile you choose to ignore that people are losing 700 stats from traitlines. Not just that… those where stats you got to choose (at least to some degree). Your 400 are spread out evenly, so given any one build you’re getting a ton of worthless stats.

Meanwhile, you failed to read the patch notes and noticed they are baked into the gear. Sigh

I know… it’s hard to fully digest all the information ArenaNet is giving out, and it’s much easier to just jerk your knee to pound out rage on the forums.

(Link)

  • Base player stats will be increased from 926 to 1000.
  • Base attribute points on equipment will be increased so that all the gear in the game will give higher stats than it did before. This should account for most of the missing points.

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

i honestly do not see the problem with this. not at all. It’s not as if getting an ascended armour is something you can just get in like a days work. It’s a tiresome job, lots of pve and or wvw to get those things. often your wallet suffers from gaining that stuff as well. infact it was about kitten time they gave ascencende armour a bit of a boost. second of all i honestly do not see the point of making all those calculations when wvw as a whole is determined by a gazzillion factors. like i honestly do not even know where to start? The way builds are now, capable of countering other builds completely even, Asscended armour is in all reality nothing but a buffer that gives you a slight advantage. it doesn’t make you a living god. Also no entire zerg in wvw is going to wear all full ascended armour, that’s statistically impossible,. Then add in the skill levels, numbers, siege, map bonuses, location, strategy, and most importantly the ever changing meta. Have people considered how risky it is to actually go full ascended? Unless you make a timeless build that can last for a long time, that will be able to last for so many nerfs or buffs that will undoubtly come in the next few months to years. Ascended armoury is risky bussiness.

Ascended armour, legendary weapons. the game is tailored so that these kind of equipment are rare, they are weapons and armour that in a sense emphasize ‘’puts you above’’ others. You will have to litterally remove yourself from others, sacrifice so much only to wear a piece of equipment that is more shiny.

And why are people complaining about the new players? Don’t you guys get it? they are new players. They are practically meant to lose. Veterans are supposed to have an advantage over new players, they invested time, gold and sometimes even thier own earned money to get where they are. Do people really think it’s going to matter if vets don’t have any stat advantages over new players? No the vets will still rip them a new ’’kittenhole’’ 9 out of 10 times in a duel or small skirmish. But you know what guys? It’s not going to matter. because wvw is a community. the new player has friends or friendly comrades that will protect them or ress them. teach them the ropes. they will often be enrolled in a guild very quickly.

They are so many still significant factors at this point in time that a 10 percent difference in ascended armour over exoctics is still insignificant and will be nothing more then a buffer for builds most of the time. you also won’t see many full ascended players.

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Posted by: Turamarth.3248

Turamarth.3248

Just want to clarify since I saw this come up a couple of times in this thread and we haven’t actually released our full official patch notes for 6/23 yet….

Ascended Gear will be staying 5% better than Exotic Gear. Gear beyond the tiers we already have are not going to be added and our existing tiers won’t change, they won’t be our main end-game form of progression for your characters/account for all the reasons we’ve covered before – it isn’t what we think Gw2 is about.

-CJ

https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-Gear-Anet-please-fix-this/first#post5173842

Brandar – Kodash [DE]
[SPQR]

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Posted by: Gellrock.4073

Gellrock.4073

Just want to clarify since I saw this come up a couple of times in this thread and we haven’t actually released our full official patch notes for 6/23 yet….

Ascended Gear will be staying 5% better than Exotic Gear. Gear beyond the tiers we already have are not going to be added and our existing tiers won’t change, they won’t be our main end-game form of progression for your characters/account for all the reasons we’ve covered before – it isn’t what we think Gw2 is about.

-CJ

https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-Gear-Anet-please-fix-this/first#post5173842

Well that ends that. Close the thread folks.

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Posted by: Galandil.9641

Galandil.9641

Greatest backpedaling ever.

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Posted by: zen.6091

zen.6091

It’s better to back peddle than keep going in the wrong direction. The ability to change gear stats on ascended equipment actually makes it worthwhile to invest your time in now over the long term without worrying that your effort will be be for nothing if you want to change something down the road. Getting a full set of ascended equipment will still be a long road for new players, but for existing players that may have many unused pieces, this will help a lot. I guess that’s just part of the game with MMOs in the end.

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Posted by: coglin.1867

coglin.1867

Greatest backpedaling ever.

They suggest a change. Get attacked for it. They revoke the change based on feedback. Get attacked for it.

And people wonder why they seem to avoid the forums

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Malediktus.3740

Malediktus.3740

Greatest backpedaling ever.

They suggest a change. Get attacked for it. They revoke the change based on feedback. Get attacked for it.

And people wonder why they seem to avoid the forums

The playerbase is heterogene not homogene. So you will find people who are for and against everything no matter what.

One of my 30 accounts (Malediktus.9250).

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Posted by: ArchonWing.9480

ArchonWing.9480

There’s a lot of positive feedback in that other thread though. So not everyone is out for blood.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.