Assaulting pc's with kodan tonic spam?!??

Assaulting pc's with kodan tonic spam?!??

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Posted by: Cerby.1069

Cerby.1069

Seriously what the kitten!?!?!

This guy stands next to me and activates and de-activates the kodan tonic in rapid succession causing all manner of fps and performance drops.

The screen just lights up and everything goes to kitten. I mean forget trying to play……the game literally spazzed out on me, I had to port to get away and when i did the game was still in shellshock mode for quite a bit.

How….why…..HOW DOES THIS HAPPEN!??!!? How can have something that can cause alll this evil in the game!?!?! Why is there no cooldown on the tonic like all the other tonics!?!?? Just what the kitten are you thinking anet?!?!?!

FIX THIS IMMEDIATELY! The tonic should be outright removed immediately if people are gonna abuse an issue like this.

Completely unacceptable.

I’m honestly curious why people havent’ done this ebg or somthing in a group and made the entire server crash or lagg to kittens.

players shouldnt be able to do something ingame that makes ur pc spazz out…..

completely unacceptable

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: RodOfDeath.5247

RodOfDeath.5247

It’s just not a mode they really care about currently. A lot of their staff and I mean a large percent are dedicated to the expansion work.

Not sure why they just don’t disable it. Takes very little effort or time to do this.

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Posted by: Leolas.6273

Leolas.6273

Not only this…they also using macros do to this and that is forbidden. Hope Anet reacts because when 4 of them doing that FPS going so low that u can’t even move anymore.

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Posted by: Chinchilla.1785

Chinchilla.1785

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

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Posted by: morrolan.9608

morrolan.9608

Hmm this does sound like a legitimate problem with tonics.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Eval.2371

Eval.2371

players shouldnt be able to do something ingame that makes ur pc spazz out…..

Just change to standard models /s

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

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Posted by: Crinn.7864

Crinn.7864

Sometimes I wonder how amazing WvW would be if players would just play it as intended, and stop trying to metagame and exploit every little thing.

Seriously all the tonic exploiting, market manipulating, server population rigging, spy/sabotage accouts, etc. are whats killing this gamemode more than anything anet ever did.
Why can’t we just beat each other up like normal civilized people?

Sanity is for the weak minded.
YouTube

(edited by Crinn.7864)

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Buy a better pc.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: stephanie wise.7841

stephanie wise.7841

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

nope I would say it is cause by dx 9 api that try to solve programming issue on the cpu. the more graphic that are send the more programming issue the dx9 high level api try to solve. the slow down happen on the cpu(cpu bound issue)

dx 12 low level api require that most of the programming issue be solve from the start so that there is no slow down in the cpu.

Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.

One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.

Direct3D 12 will allow—and force—game developers to manually manage all resources used by their games more directly than before. While higher level APIs offer convenient views to resources such as textures, and may hide others like the GPU-native representation of command lists or storage for some types of state from developers completely, in D3D12 all of these can and must be managed by the developers.
This not only means direct control over which resources reside in which memory at all times, but also makes game programmers responsible for ensuring that all data is where the GPU needs it to be when it is accessed. The GPU and CPU have always acted independently from each other in an asynchronous manner, but the potential problems (e.g. so-called pipeline hazards) arising from this asynchronicity were handled by the driver in higher-level APIs

you can read more at this link:

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/

(edited by stephanie wise.7841)

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Posted by: Dawdler.8521

Dawdler.8521

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

nope I would say it is cause by dx 9 api that try to solve programming issue on the cpu. the more graphic that are send the more programming issue the dx9 high level api try to solve. the slow down happen on the cpu(cpu bound issue)

dx 12 low level api require that most of the programming issue be solve from the start so that there is no slow down in the cpu.

Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.

One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.

Direct3D 12 will allow—and force—game developers to manually manage all resources used by their games more directly than before. While higher level APIs offer convenient views to resources such as textures, and may hide others like the GPU-native representation of command lists or storage for some types of state from developers completely, in D3D12 all of these can and must be managed by the developers.
This not only means direct control over which resources reside in which memory at all times, but also makes game programmers responsible for ensuring that all data is where the GPU needs it to be when it is accessed. The GPU and CPU have always acted independently from each other in an asynchronous manner, but the potential problems (e.g. so-called pipeline hazards) arising from this asynchronicity were handled by the driver in higher-level APIs

you can read more at this link:

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/

So ignoring exactly everything written in this fantasy salespitch of DX12, has there been any DX12 capable game these last 2 years that has shown anything other than marginal single digit fps improvements or considerably lower fps for the same visual quality as previous DX versions?

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Posted by: Jeknar.6184

Jeknar.6184

Sometimes I wonder how amazing WvW would be if players would just play it as intended, and stop trying to metagame and exploit every little thing.

Seriously all the tonic exploiting, market manipulating, server population rigging, spy/sabotage accouts, etc. are whats killing this gamemode more than anything anet ever did.
Why can’t we just beat each other up like normal civilized people?

It’s not a particular problem with WvW players. It’s a issue in every game and mode…
Remember when you could glitch Dungeon Patches in CoE and finish all 3 without ever leaving the dungeon? Remember how people would climb a pole in Swampland to glitch Mossman unto attacking nothing?
People will always try to take the easiest route to everything. It’s human nature.

Inb4 someone says “PvE exploits are alright”.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Chinchilla.1785

Chinchilla.1785

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

Useful stuff about directX 12 clipped for brevity.

you can read more at this link:

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/

I am not claiming that post-processing effect setting is the sole cause. I am suggesting to the OP to lower the settings to the minimal and see if that culls out issues. Or to systematically single out the most consuming graphical setting in regards to Kodan Tonic Spam.

While your text is nice about having Directx 12, but Guild Wars 2 isn’t nor will it be in the near future in my opinion.

And as I already stated:

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

Keeping in mind, that this would mean you may only see 25ish players render at a time (because they were culled), and the rest are tag names running around.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

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Posted by: joneirikb.7506

joneirikb.7506

Had to test, and unfortunately the “Standard Models” doesn’t work in WvW. The Team colors one works, but not the Standard Models, they where listed as working in PvP (unranked, custom, structured etc). Tested it for good measure, and didn’t work.

So there you have it, since it is listed under “Competitive” and doesn’t work in WvW, we have our answer right there

Pity, because that could have solved a few things in the game mode that probably needs it the most (Well, I’ll gladly take it for PVE as well, so I don’t have to look at all those stupid looking toons…)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: juno.1840

juno.1840

The solution is very easy — just add a cool-down to the tonic. I suspect something as small as 10 seconds would suffice.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Nuzt.7894

Nuzt.7894

Sometimes I wonder how amazing WvW would be if players would just play it as intended, and stop trying to metagame and exploit every little thing.

Seriously all the tonic exploiting, market manipulating, server population rigging, spy/sabotage accouts, etc. are whats killing this gamemode more than anything anet ever did.
Why can’t we just beat each other up like normal civilized people?

Humanity as a whole is anything but Civilized, we just tell ourselves we are to make us feel better about ourselves.

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Posted by: stephanie wise.7841

stephanie wise.7841

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

Useful stuff about directX 12 clipped for brevity.

you can read more at this link:

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/

I am not claiming that post-processing effect setting is the sole cause. I am suggesting to the OP to lower the settings to the minimal and see if that culls out issues. Or to systematically single out the most consuming graphical setting in regards to Kodan Tonic Spam.

While your text is nice about having Directx 12, but Guild Wars 2 isn’t nor will it be in the near future in my opinion.

And as I already stated:

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

Keeping in mind, that this would mean you may only see 25ish players render at a time (because they were culled), and the rest are tag names running around.

was just stating the fact that guildwars2 use dx9 that is a high level api driver your graphic card as no issue since the cpu is the slow down and bottle neck. you graphic card is waiting on the cpu to solve the issue to send to the graphic card. the more graphic are push at same time the more it bottle neck the cpu.

well as for if guild wars 2 will update a version to dx 12 since their game is a big game with lots of detail and graphic and many player interacting. type of game that can benefit from dx 12. I do not see it happening in near future also. maybe in a couple years. since it will be more job and responsibility for devs.

but that you run graphic high or low in the setting, does not change anything much unless that you have a very old pc with a old very low performance graphic card.

since cpu and graphic card have not change much in the last 5 year. cpu have about the same clock speed and only vary in the number of core to do multiprocessing(running multiple program at same time) as for graphic card they can do 4k now more pixel on screen. but it is still a graphic card making graphic on screen if it was good when guild wars 2 came out it should still be good. and if you have a new one that is a little better then 5 years ago you should be able to put it max setting with out fps drop? but the fact is that on big games like this one the graphic card is waiting after the cpu to send it the job.

that you order a pizza plain or all dress does it go faster if the problem is that the delivery guy is stuck on the bridge traffic, waiting on a traffic cop telling driver where to go.?

I don’t think it makes much difference.

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Posted by: stephanie wise.7841

stephanie wise.7841

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

nope I would say it is cause by dx 9 api that try to solve programming issue on the cpu. the more graphic that are send the more programming issue the dx9 high level api try to solve. the slow down happen on the cpu(cpu bound issue)

dx 12 low level api require that most of the programming issue be solve from the start so that there is no slow down in the cpu.

Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.

One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.

Direct3D 12 will allow—and force—game developers to manually manage all resources used by their games more directly than before. While higher level APIs offer convenient views to resources such as textures, and may hide others like the GPU-native representation of command lists or storage for some types of state from developers completely, in D3D12 all of these can and must be managed by the developers.
This not only means direct control over which resources reside in which memory at all times, but also makes game programmers responsible for ensuring that all data is where the GPU needs it to be when it is accessed. The GPU and CPU have always acted independently from each other in an asynchronous manner, but the potential problems (e.g. so-called pipeline hazards) arising from this asynchronicity were handled by the driver in higher-level APIs

you can read more at this link:

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/

So ignoring exactly everything written in this fantasy salespitch of DX12, has there been any DX12 capable game these last 2 years that has shown anything other than marginal single digit fps improvements or considerably lower fps for the same visual quality as previous DX versions?

to answer your question if some games are dx 12 follow the link:

https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support

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Posted by: Straegen.2938

Straegen.2938

Tonic’s like these should always be non-combat and should have a long post combat cool down.

Just change to standard models /s

I think this setting only works in ranked sPvP and has no effect in WvW. Standard Enemy Models should be part of WvW settings.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Dawdler.8521

Dawdler.8521

I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)

For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.

While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.

nope I would say it is cause by dx 9 api that try to solve programming issue on the cpu. the more graphic that are send the more programming issue the dx9 high level api try to solve. the slow down happen on the cpu(cpu bound issue)

dx 12 low level api require that most of the programming issue be solve from the start so that there is no slow down in the cpu.

Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.

One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.

Direct3D 12 will allow—and force—game developers to manually manage all resources used by their games more directly than before. While higher level APIs offer convenient views to resources such as textures, and may hide others like the GPU-native representation of command lists or storage for some types of state from developers completely, in D3D12 all of these can and must be managed by the developers.
This not only means direct control over which resources reside in which memory at all times, but also makes game programmers responsible for ensuring that all data is where the GPU needs it to be when it is accessed. The GPU and CPU have always acted independently from each other in an asynchronous manner, but the potential problems (e.g. so-called pipeline hazards) arising from this asynchronicity were handled by the driver in higher-level APIs

you can read more at this link:

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/

So ignoring exactly everything written in this fantasy salespitch of DX12, has there been any DX12 capable game these last 2 years that has shown anything other than marginal single digit fps improvements or considerably lower fps for the same visual quality as previous DX versions?

to answer your question if some games are dx 12 follow the link:

https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support

That wasnt the question at all.

To pick some random games from that list…
Warhammer Total War, random Youtube video test GTX1080 – DX11 is 5-15 fps faster than DX12.
Rise Of The Tomb Raider, Hardocp DX comparison – DX11 is about 10 fps faster than DX12 on a Fury X, 5 fps faster on a 980Ti
Deus Ex: Mankind Divided, Guru3D benchmark – DX11 is 15 fps faster than DX12 at 1080p on a GTX1080, about as fast at higher resolution
Battlefield 1, Gamersnexus benchmark – DX11 being considerably faster across the board with DX12 showing disastrous frametimes (min framerate 25 fps on a GTX1080 FTW Hybrid vs 96 fps in DX11).
Civilization VI, Overclock3D DX12 benchmark – DX11 is 10-30 fps faster than DX12 at any resolution.

So yes… Please tell me all about the magic fantasy performance boosts DX12 will bring that’s sure to improve GW2 just like it has for every other game.

Then again maybe Anet are wizards, what do I know.

(edited by Dawdler.8521)

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Posted by: DeceiverX.8361

DeceiverX.8361

Tonic’s like these should always be non-combat and should have a long post combat cool down.

Just change to standard models /s

I think this setting only works in ranked sPvP and has no effect in WvW. Standard Enemy Models should be part of WvW settings.

It was sarcasm, thus the /s. He was told by someone else in his complaint thread who told him to turn them on despite literally saying it doesn’t work in the OP.

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Posted by: Chinchilla.1785

Chinchilla.1785

Let me rephrase for the OP. Regardless of the DirectX12 talk, you can try to find settings to cull the most jobs/queries from your machine if you want to diminish the effects of tonic spam

OR just wait for the fix, and not change your settings at all.

Regardless of CPU slowing down the GPU in DX9, I am referring to jobs/querries being removed from processing in the first place. And when I say “cull” I am mainly referring to the game engine’s side of optimization to remove jobs, like here: https://docs.unrealengine.com/udk/Three/VisibilityCulling.html

Example optimizations that remove “jobs” in Guild Wars 2 that I can think of:


1. It has some form of distance culling where the pop-in objects are hidden by fog. You won’t care nor notice this really, and you can’t set this that I know of, so it’s map by map basis.

2. Character Model Limit: Lowest that’s self explainatory by removing the models of those outside a limit, thus they are given only their name plates.

3. Post-processing: none will mean just that. No whatever-arbitrary-effects-are-considered-“Post-Process”

4. Character Model Quality: Lowest won’t remove tonic models sadly, but it does remove all the higher-res character models/animations of other players to save you processing power, and deal with the tonic spam.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)