At minimum, restrict Bloodlust per map

At minimum, restrict Bloodlust per map

in WvW

Posted by: Pendragon.8735

Pendragon.8735

One of the few redeeming strategies to being undermanned in WvW, is that because there are 4 maps, undermanned servers can, and usually do, pool their resources into just 1 or 2 maps.

Often you will see an undermanned team fighting heavily only in their own BL and/or EBG. They can maintain a much closer to fair fighting stance this way due to the max player amounts per map.

Sure they might be outmanned 60 to 10 on the other 2 maps, but it doesn’t affect them (well PPT, but not their in map fighting) because they are ceding that territory, and their play experience thus isn’t being crushed over and over.

In this new mechanic however, being undermanned in such a way, on other maps, is actually going to impact you greatly on the maps you are able to man a fair fighting force on. This is a pretty big blow to already underdog forces.

You can of course send strike teams into those other maps you can’t fully man, but it is likely to be even less effective than existing temporary camp strikes, because you need three ruins to secure the buff, and the superior opposing forces will have time to respond and stop you before that happens.

This cross map impact would be akin to if all camp supply from other maps flowed together, giving huge supply advantages to a higher pop side even on maps where both sides were fighting at full queue.

(edited by Pendragon.8735)