Q:
Average Time to Build a Waypoint?
For #3, I know the theorical maximum is 1 week but if you held a keep for a few days and still don’t have a waypoint in it, there is a serious problem.
Or you’re facing a server that uses 18 golems to take hills — fails, then repeats that five more times until people go to bed
And does that all week.
Assuming a lot here, double worker, Increased Supply on that are never flipped this is the minimum it would take.
Bay
Cannon: 11 mins
Wall: 15 mins
Gate: 30 mins
Mortar: 22 mins
WP: 44 mins
Fortification: 1 hour
Hill
Cannon: 13 mins
Wall: 16 mins
Gate: 32 mins
Mortar: 26 mins
WP: 52 mins
Fortification: 1 hours 4 mins
Garrison
Cannon: 19 mins
Wall: 23 mins
Gate: 46 mins
Mortar: 38 mins
WP: 1 hour 16 mins
Fortification: 1 hours 32 mins
Assuming a lot here, double worker, Increased Supply on that are never flipped this is the minimum it would take.
Bay
Cannon: 11 mins
Wall: 15 mins
Gate: 30 mins
Mortar: 22 mins
WP: 44 mins
Fortification: 1 hourHill
Cannon: 13 mins
Wall: 16 mins
Gate: 32 mins
Mortar: 26 mins
WP: 52 mins
Fortification: 1 hours 4 minsGarrison
Cannon: 19 mins
Wall: 23 mins
Gate: 46 mins
Mortar: 38 mins
WP: 1 hour 16 mins
Fortification: 1 hours 32 mins
Thx, that’s useful
Those numbers for Bay and Garrison are the same as mine, however, the Hills numbers are a bit different. From 2014, my number for the amount of time each iteration a Hills worker takes is 53 seconds. I checked it just now by walking to Hills and watching the worker do his upgrade and from the time he took supply to the time he took supply again was still 53 seconds. Assuming double worker, this means 20 supply is taken every 53 seconds and since the supply cost for cannons is 400 supply, the time for cannons is (400/20)*(53/60) = 17.6 minutes.
All you have to do to figure out minimum upgrade time for any structure is just time the worker with a stopwatch and see how long one iteration takes. However, you need to verify that the structure has the possibility to get supply faster than it is spent by the worker which is true for all keeps but not all towers. In fact, it’s not true for any tower that has two workers but it is true for just over half the towers that only have one worker.
Overview of structure upgrades: https://www.youtube.com/watch?v=m3tjPRjfIEM
Overview of how fast each structure gets supply: https://www.youtube.com/watch?v=RjweIu87MBA
Worker iteration time:
Red Keep (EBG): 32 seconds
Blue Keep (EBG): 38 seconds
Green Keep (EBG): 34 seconds
West Keep (Bay): 36.5 seconds
East Keep (Hills): 53 seconds
Garrison: 58 seconds.
To calculate how long an upgrade will take under ideal conditions with double workers, do this: (supplycost/20)*(amount of time for each worker iteration)
If the amount of time for each worker iteration is in seconds, divide by 60 to get minutes.
Lastly, I don’t have the amount of time it takes each worker to get supply in each tower but it is commonly around 28 seconds for each iteration (supply depots don’t have as much variety in distance in towers as they do in keeps but a few are a little longer like NET but that doesn’t matter because NET gets only 6 supply per minute if double delivery yaks always make it which is not close to how fast the worker spends it).