BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

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Posted by: Erebus.7568

Erebus.7568

the bonus orbs gives are just pure stupid.

here is how it works, the winning side can get and hold the orbs, these gives EVERY one on that side bonus thats and hp; 50 extra in all stats and 5% hp meaning 15% hp and 150 in all stats. this roughly accumulates to a difference on around 20%+ in dmg output compared to % dmg input… now that you know this its time for you to rage

its build so the already winning side gets even an easier time winning instead of a harder time..

its really sad to look at.

whoever made the design in such a way that the strong side should have bonus so they can rolfstomp the weak even more is just sad…

orb bonus need to be completely removed. and a bonus in rewards for owning more should be placed together with a bonus in stats and hp should be given if you lost enough meaning the less you have the higher the bonus giving a more fair and fun fight for all at the same time making it actual hard to overtake alot instead of easier the more you got.

this is anets idea of balance -_-
http://imageshack.us/photo/my-images/840/balanceofanet.png/

which is just weaking sad, as i have been said all along anet got the worst balance team i have ever seen in a game.

ps: the last keep was bugged and couldnt be taken else it would have been

(edited by Erebus.7568)

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

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Posted by: Igolbug.7295

Igolbug.7295

Can’t believe nobody has mentioned this before.

Igolbug – 80 Elementalist
The Owl Exterminators
Crystal Desert

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

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Posted by: drwookie.6391

drwookie.6391

Many many many people have. I haven’t seen a Dev post on it though. I can’t imagine them defending the current sytem however, because I really can’t ,make a logical explanation why you would want the winning team to be rewarded by becoming more powerful.

Like others have suggested I believe the orb and out manned buffs need to be swapped. Give the winning team more xp, magic find etc… give the team that is out manned and losing a buff in strength to help them fight back. They don’t need a boost in their xp when they are being steamrolled…

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

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Posted by: Erebus.7568

Erebus.7568

I can’t imagine them defending the current sytem however, because I really can’t ,make a logical explanation why you would want the winning team to be rewarded by becoming more powerful.
.

there isnt a logical explanation -_- there is none on ANY of their utterlykitten kitten balancing in this game… its like they took monkeys and asked them to balance it -_- and this is on every balance in the game which is REALLY REALLY sad becouse everything else is SOOOO nicely and well made..

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

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Posted by: hellsmachine.4085

hellsmachine.4085

Others have already made a thread on this, including myself.

I completely agree and would like to see this buff removed from the game. Yes the devs put it there for a reason, but clearly isn’t working in practise.

Undermanned buff needs to give a bonus to PVP not PVE.