Baby Gates.

Baby Gates.

in WvW

Posted by: grifflyman.8102

grifflyman.8102

Is it time to get some diminishing returns on skills now? These traps are awful annoying and they pretty much remove entire stacks of stability.

Pirate ship meta is bad enough, but putting in traps that you can’t see that make it even harder to push is making it terrible.

Baby Gates.

in WvW

Posted by: Sviel.7493

Sviel.7493

But what does this have to do with babies?

Baby Gates.

in WvW

Posted by: Osu.6307

Osu.6307

baby gates = DH LB#5

Osu

Baby Gates.

in WvW

Posted by: gennyt.3428

gennyt.3428

Oh you mean turkey pens. And yes they’re annoying.

Whispers with meat.

Baby Gates.

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Man, Guardians are virtuous warriors, defenders of the light, but to compete in this Heart of Thorns environment they must resort to cowardly fighting people at 1200 range shooting babies at them.

A travesty instead.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Baby Gates.

in WvW

Posted by: jamesdolla.3954

jamesdolla.3954

How has this not been nerfed yet is beyond me. These baby gates pretty much rip all your stab if caught in the middle of them.

Native Maguuman

Baby Gates.

in WvW

Posted by: Svarty.8019

Svarty.8019

CC overall needs a nerf, but they can’t do it because PvE needs it for breakbar play.

The current state is horrible when you add CC to the stability nerf, which by itself seemed to reduce the playerbase by 20%.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Baby Gates.

in WvW

Posted by: Serious.7083

Serious.7083

CC needs balancing, they can then make it more powerful specifically against breakbars for PvE.

The guardian is definitely strong enough for playing PvE anywhere in the game, that includes Raids, without the 5 longbow skill. In WvW it is massively overpowered against stability.

Then the knock back once very ten seconds trait is hopelessly weak and pretty much useless. It goes off against enemies when you don’t want to knock back and is unavailable when you do. Would be better off if this was assigned to a specific longbow skill so you could choose the exact time to use it.

Baby Gates.

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

CC overall needs a nerf, but they can’t do it because PvE needs it for breakbar play.

The current state is horrible when you add CC to the stability nerf, which by itself seemed to reduce the playerbase by 20%.

And that’s the elephant in the room.

You try to make a one size fits all balancing scheme for 3 very different game modes, and you get something that does all 3 badly. It’s just like why you wouldn’t use the same builds in PvE and WvW. You’ll be very suboptimal somewhere.

They can make any excuse they want. It doesn’t change the results.

In Starcraft II for example, IIRC, the balance changes in multiplayer did not affect the single player mode. It just made sense as such.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Baby Gates.

in WvW

Posted by: Kamara.4187

Kamara.4187

Babygates are fine. Some of us never should have been taken out of the playpen.

Baby Gates.

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

CC overall needs a nerf, but they can’t do it because PvE needs it for breakbar play.

The current state is horrible when you add CC to the stability nerf, which by itself seemed to reduce the playerbase by 20%.

And that’s the elephant in the room.

You try to make a one size fits all balancing scheme for 3 very different game modes, and you get something that does all 3 badly. It’s just like why you wouldn’t use the same builds in PvE and WvW. You’ll be very suboptimal somewhere.

They can make any excuse they want. It doesn’t change the results.

In Starcraft II for example, IIRC, the balance changes in multiplayer did not affect the single player mode. It just made sense as such.

Well, they have some skills that are already changed for WvW and PvP. It wouldn’t be that hard. I also think they need to setup AoE so that the rings do not overlap or can be placed on top of one another. When you can’t get trapped by a continual procession of DH traps, is gets ridiculous

Baby Gates.

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

Oh you mean turkey pens. And yes they’re annoying.

I vote for the “Turkey Pen” label! Baby gates …????… meh.

Also, HOW ABOUT MAKING THEM VISIBLE!!! I don’t mean the trap, the effect after proc’ing. kitten , they barely ever render and I’m stuck bouncing off of nothing.

[AwM] of Jade Quarry.

Baby Gates.

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

CC needs balancing, they can then make it more powerful specifically against breakbars for PvE.

So much this! HoT introduced another level of interrupt and CC’s. Though, I do not believe the Dev’s truly understand how utterly anti-fun CC’s are in PvP.

[AwM] of Jade Quarry.

Baby Gates.

in WvW

Posted by: DeceiverX.8361

DeceiverX.8361

Removing the bounce and making it like static field would be a big step in the right direction. As it is, you can get trapped between the edges of two of them and get stuck in an infinite bounce-knockdown combo for as long as the duration is up, which if multiple DH’s use lb5, can be pretty much the entire duration of a fight.

Baby Gates.

in WvW

Posted by: Leaa.2943

Leaa.2943

It does not help that the fences are invisible in bigger group fights. I am stuck and i can watch the ground and there is literally nothing there but my feets. Fenses invisible and no red rings. And you can crash a whole group with those fences and i start to rage just by writing this. I tell you those need a nerf for wvw. What you do in pve i don’t care, but in wvw they NEED a nerf and they need to be visible.

Baby Gates.

in WvW

Posted by: Ogre.3124

Ogre.3124

OP, what is wrong with you? Clearly a necro well bomb with no organization required is good for getting rid of the pirate ship meta.

wait.

Maguuma

Baby Gates.

in WvW

Posted by: DeceiverX.8361

DeceiverX.8361

OP, what is wrong with you? Clearly a necro well bomb with no organization required is good for getting rid of the pirate ship meta.

wait.

This actually promotes PS because even frontline tanks do not have enough stability to move through a field of the gates, let alone the traditional CC effects. If you get caught in one of these as melee, it’s effectively a free kill since you can’t stunbreak it, and as such, more frontline players are increasing dependence on a defensive/ranged weapon.

Baby Gates.

in WvW

Posted by: MaximillianVonSchatten.6278

MaximillianVonSchatten.6278

Oh you mean turkey pens. And yes they’re annoying.

I always thought of them more as velvet ropes like at the airport or the night club.