Bad Blalancing in WvW

Bad Blalancing in WvW

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Posted by: kokubaja.1985

kokubaja.1985

At the moment i noticed after the Patch that range effekts and range Healing was reduced to 5 Targets that there are not much support klasses left expect the messmer in WvW.Problem is it makes no sense anymore to play a wizzard, guard, necro.Because it makes more sense now to play a klass with single damage.So Warriors and Ranger is the klasse who makes the most sense because you makes more kills with single damage now.I think to reduce the damage and healing to 5 targets was a fail.It is not possible now, they are all dying very fast.The Range healing was absolute low before the Patch and now it makes absolute no sense to play a healer anymore.The Right way is.Upscale the Range Target/Healing to ten.Its ok for me that you reduced the target to 5, if the singel healing will be bigger.If i can heal one or two out of my group with big healing its ok for me.Think about what damage 3 or 5 Warriors do at the moment and think what healing is possible.But now 5 Warriors ranger makes damage to my group mates and its impossible to heal them.If you had a problem with range targets/Healing,why you dont have made longer/better shields and ugrade them with new runes, with bigger size and more time,so the guardian makes sense against klasses with range effekts ? Look at wvw there are only klasses with singel target now, expect the messmer and some others.A Good Balance with all klasses makes fun.But not a the moment, the balance is really bad now and makes no fun anymore for people who don’t like klasses with single player.
Think about it and find a resolution that makes Gw2 makes fun again like gw2 was at the beginning and for people who liked to play ele,necro,Guardian.At he moment these classes makes no sense anymore.

(edited by kokubaja.1985)

Bad Blalancing in WvW

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Posted by: Roo Stercogburn.9671

Roo Stercogburn.9671

By wizzard I assume you mean elementalist. I find it awesome fun with a huge amount to contribute.

Master Baker on Gunnars Hold serving you hot cookies.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
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Bad Blalancing in WvW

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Posted by: HtFde.3856

HtFde.3856

Hm – you come at it from the wrong side, I think, by looking at the healing.

As a guardian you can set up reflecting walls to help your people, you can place marks, set bubbles – this works as damage prevention. If we’re talking about bashing a gate in … noone but the people manning the rams shoudl be near the door so the 5 man limit will NOT matter. It will only matter if you have a bunch of people hacking at the door with melee weapons … that, however, is a problem of a stupid team and this kind of problem should not be addressed via a patch but via communication.

When you need to heal (and people can heal themselves too but, alas, you still meet so many people who rush into a fight and kind of expect a healer to save their behinds) you have all kinds of protective measures to mitigate damage. And if heals are used up then a retreat is in order. You can actually do big scale attacks in waves where those rested and with their skills re-enabled can come forward while those with a cooldown retreat.

This, however, requires tactics – and, yes, the possibility for it exists in GW 2. You just have to use it.

PMI – Dzagonur Rallybot :)

Bad Blalancing in WvW

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Posted by: Jaxon.5392

Jaxon.5392

When I play on my guard it feels like the zerg is about 20% more effective. When players see heals and less damage going n them they don’t hesitate and the zerg plays more aggressively.

Bad Blalancing in WvW

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Posted by: HtFde.3856

HtFde.3856

It’s a matter of placement … in tough fights you can either turtle and stack protection or you can have a backline with people resting and an aggressive frontlinet hat retreats on critical cooldowns. Place reflective bubbles, smoke screens, throw in time warps … sole drawback is that you need to be on TS or similar to pull this off. An uncoordinated group cannot do this – so the first step is not to patch something but to get coordinated. Took our server quite a while to get past the egos of the guild leaders but we now manage cross-guild action with a shared TS.

PMI – Dzagonur Rallybot :)

Bad Blalancing in WvW

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Hm – you come at it from the wrong side, I think, by looking at the healing.

As a guardian you can set up reflecting walls to help your people, you can place marks, set bubbles – this works as damage prevention. If we’re talking about bashing a gate in … noone but the people manning the rams shoudl be near the door so the 5 man limit will NOT matter. It will only matter if you have a bunch of people hacking at the door with melee weapons … that, however, is a problem of a stupid team and this kind of problem should not be addressed via a patch but via communication.

When you need to heal (and people can heal themselves too but, alas, you still meet so many people who rush into a fight and kind of expect a healer to save their behinds) you have all kinds of protective measures to mitigate damage. And if heals are used up then a retreat is in order. You can actually do big scale attacks in waves where those rested and with their skills re-enabled can come forward while those with a cooldown retreat.

This, however, requires tactics – and, yes, the possibility for it exists in GW 2. You just have to use it.

I’m not sure you understand the “stupid team” thing, but we are having to do that more and more. It’s because people transfer to a server, then put down a bunch of rams in the lords room of your keep. That limits the amount of siege you can place. We’ve had them do this to us in both the keep, and at sm. Making it so the only way we could take down doors is by attacking them.

Also you ignore how powerful guardians via staff can be at a door.